Files
2024-06-11 10:23:43 -04:00

17 lines
414 B
GDScript

extends TextureButton
# Called when the node enters the scene tree for the first time.
func _ready():
self.connect("pressed", Callable(self, "_on_Button_pressed"))
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
#func _on__Button_pressed():
#var character_manager = get_node("/root/@Control@14/UI/CharacterRoll")
#character_manager.roll_character()