extends TextureButton # Called when the node enters the scene tree for the first time. func _ready(): self.connect("pressed", Callable(self, "_on_Button_pressed")) # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass #func _on__Button_pressed(): #var character_manager = get_node("/root/@Control@14/UI/CharacterRoll") #character_manager.roll_character()