Persistent server-side group assignments

This commit is contained in:
2025-11-29 00:51:09 -05:00
parent 82b34f32f7
commit 27d4a87249
6 changed files with 651 additions and 262 deletions

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@@ -15,3 +15,6 @@ ToDo:
- have multiple managers logged in to make changes - have multiple managers logged in to make changes
- basic auth - basic auth
- since control of the Discord bot would also be through there technically - since control of the Discord bot would also be through there technically
- add status description to member cards
For now let's pivot to the Discord Bot functionality. What the bot is going to do is for each battle group it needs to assign a friendly member to an enemy member. That friendly will then get a ping in Discord by pulling the list of Discord users and matching the player id to the user in the Discord server. It will ping them and say "New target for @user , attack (link to enemy profile) in the next 60 seconds!" If the enemies status does not change to "In Hospital" in the next 60 seconds that enemy will be assigned to the next player in the group that has not received a hit yet. We will also need to keep track of how many hits a friendly has completed. That way if a new friendly enters a pool they will get a chance to attack before the ones that have not had a chance We also need a button on the webpage to start and stop the bot

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172
main.py
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@@ -1,3 +1,4 @@
# main.py (updated)
import discord import discord
from discord.ext import commands from discord.ext import commands
from config import ALLOWED_CHANNEL_ID, HIT_CHECK_INTERVAL, REASSIGN_DELAY from config import ALLOWED_CHANNEL_ID, HIT_CHECK_INTERVAL, REASSIGN_DELAY
@@ -8,62 +9,94 @@ import asyncio
import uvicorn import uvicorn
import json import json
from pathlib import Path from pathlib import Path
from typing import Optional
from fastapi import FastAPI, Request from fastapi import FastAPI, Request, HTTPException
from fastapi.responses import HTMLResponse from fastapi.responses import HTMLResponse
from fastapi.staticfiles import StaticFiles from fastapi.staticfiles import StaticFiles
from fastapi.templating import Jinja2Templates from fastapi.templating import Jinja2Templates
from pydantic import BaseModel from pydantic import BaseModel
# import server state
from services.server_state import STATE, Member
from services.torn_api import populate_friendly, populate_enemy, start_friendly_status_loop, start_enemy_status_loop from services.torn_api import populate_friendly, populate_enemy, start_friendly_status_loop, start_enemy_status_loop
# ============================================================ # ============================================================
# FastAPI Setup # FastAPI Setup
# ============================================================ # ============================================================
app = FastAPI() app = FastAPI()
templates = Jinja2Templates(directory="templates") templates = Jinja2Templates(directory="templates")
app.mount("/static", StaticFiles(directory="static"), name="static") app.mount("/static", StaticFiles(directory="static"), name="static")
# ============================================================ # ============================================================
# Dashboard Webpage # Dashboard Webpage
# ============================================================ # ============================================================
@app.get("/", response_class=HTMLResponse) @app.get("/", response_class=HTMLResponse)
async def dashboard(request: Request): async def dashboard(request: Request):
print(">>> DASHBOARD ROUTE LOADED") print(">>> DASHBOARD ROUTE LOADED")
return templates.TemplateResponse("dashboard.html", {"request": request}) return templates.TemplateResponse("dashboard.html", {"request": request})
# ============================================================ # ============================================================
# Pydantic model for JSON POST input # Pydantic models for JSON POST input
# ============================================================ # ============================================================
class FactionRequest(BaseModel): class FactionRequest(BaseModel):
faction_id: int faction_id: int
interval: int = 30 interval: int = 30
class AssignMemberRequest(BaseModel):
group_id: str # "1", "2", ... "5"
kind: str # "friendly" or "enemy"
member_id: int
class RemoveAssignmentRequest(BaseModel):
member_id: int
class BotControl(BaseModel):
action: str # "start" or "stop"
# ================================
# Helper: load JSON file into STATE
# ================================
def _load_json_list(path: Path):
if not path.exists():
return []
with open(path, "r", encoding="utf-8") as f:
return json.load(f)
async def sync_state_from_file(path: Path, kind: str):
"""
Read JSON file (list of members dicts) and upsert into STATE.
Expected member dict keys: id, name, level, estimate, optionally status/hits.
"""
arr = _load_json_list(path)
received_ids = []
for m in arr:
try:
await STATE.upsert_member(m, kind)
received_ids.append(int(m["id"]))
except Exception as e:
print(f"Skipping bad member entry while syncing: {m} -> {e}")
await STATE.remove_missing_members(received_ids, kind)
# ----------------------------- # -----------------------------
# Populate endpoints (populate JSON once) # Populate endpoints (populate JSON once)
# ----------------------------- # -----------------------------
@app.post("/api/populate_friendly") @app.post("/api/populate_friendly")
async def api_populate_friendly(data: FactionRequest): async def api_populate_friendly(data: FactionRequest):
from services.torn_api import populate_friendly # call the Torn populater (should write data/friendly_faction.json)
await populate_friendly(data.faction_id) await populate_friendly(data.faction_id)
# sync STATE from file
await sync_state_from_file(Path("data/friendly_faction.json"), "friendly")
return {"status": "friendly populated", "id": data.faction_id} return {"status": "friendly populated", "id": data.faction_id}
@app.post("/api/populate_enemy") @app.post("/api/populate_enemy")
async def api_populate_enemy(data: FactionRequest): async def api_populate_enemy(data: FactionRequest):
from services.torn_api import populate_enemy
await populate_enemy(data.faction_id) await populate_enemy(data.faction_id)
await sync_state_from_file(Path("data/enemy_faction.json"), "enemy")
return {"status": "enemy populated", "id": data.faction_id} return {"status": "enemy populated", "id": data.faction_id}
# ----------------------------- # -----------------------------
# Start status refresh loops # Start status refresh loops
# ----------------------------- # -----------------------------
@@ -79,29 +112,27 @@ async def api_start_enemy_status(data: FactionRequest):
await start_enemy_status_loop(data.faction_id, data.interval) await start_enemy_status_loop(data.faction_id, data.interval)
return {"status": "enemy status loop started", "id": data.faction_id, "interval": data.interval} return {"status": "enemy status loop started", "id": data.faction_id, "interval": data.interval}
# ============================= # =============================
# Member JSON endpoints # Member JSON endpoints (unchanged)
# ============================= # =============================
@app.get("/api/friendly_members") @app.get("/api/friendly_members")
async def get_friendly_members(): async def get_friendly_members():
# Return list, but prefer STATE if populated
if STATE.friendly:
return [m.model_dump() for m in STATE.friendly.values()]
# fallback to file
path = Path("data/friendly_faction.json") path = Path("data/friendly_faction.json")
if not path.exists(): return _load_json_list(path)
return []
with open(path, "r", encoding="utf-8") as f:
return json.load(f)
@app.get("/api/enemy_members") @app.get("/api/enemy_members")
async def get_enemy_members(): async def get_enemy_members():
if STATE.enemy:
return [m.model_dump() for m in STATE.enemy.values()]
path = Path("data/enemy_faction.json") path = Path("data/enemy_faction.json")
if not path.exists(): return _load_json_list(path)
return []
with open(path, "r", encoding="utf-8") as f:
return json.load(f)
# ============================= # =============================
# Status JSON endpoints # Status JSON endpoints (unchanged)
# ============================= # =============================
@app.get("/api/friendly_status") @app.get("/api/friendly_status")
async def api_friendly_status(): async def api_friendly_status():
@@ -111,7 +142,6 @@ async def api_friendly_status():
with open(path, "r", encoding="utf-8") as f: with open(path, "r", encoding="utf-8") as f:
return json.load(f) return json.load(f)
@app.get("/api/enemy_status") @app.get("/api/enemy_status")
async def api_enemy_status(): async def api_enemy_status():
path = Path("data/enemy_status.json") path = Path("data/enemy_status.json")
@@ -120,12 +150,95 @@ async def api_enemy_status():
with open(path, "r", encoding="utf-8") as f: with open(path, "r", encoding="utf-8") as f:
return json.load(f) return json.load(f)
# =============================
# Assignment endpoints (server-side)
# =============================
@app.get("/api/assignments")
async def api_get_assignments():
"""
Return assignments snapshot:
{ "1": { "friendly": [...], "enemy": [...] }, "2": {...}, ... }
"""
snap = await STATE.get_assignments_snapshot()
return snap
@app.post("/api/assign_member")
async def api_assign_member(req: AssignMemberRequest):
group_id = req.group_id
kind = req.kind
member_id = req.member_id
# Validate group
if group_id not in STATE.groups:
raise HTTPException(status_code=400, detail="invalid group_id")
# Validate member exists in STATE (if not present, attempt to load from file)
if kind not in ("friendly", "enemy"):
raise HTTPException(status_code=400, detail="invalid kind")
coll = STATE.friendly if kind == "friendly" else STATE.enemy
if member_id not in coll:
# Try to load members from file into STATE and re-check
file_path = Path("data/friendly_faction.json") if kind == "friendly" else Path("data/enemy_faction.json")
await sync_state_from_file(file_path, kind)
if member_id not in coll:
raise HTTPException(status_code=404, detail="member not found")
await STATE.assign_member(member_id, kind, group_id)
return {"status": "ok", "group": group_id, "kind": kind, "member_id": member_id}
@app.post("/api/remove_member_assignment")
async def api_remove_member_assignment(req: RemoveAssignmentRequest):
member_id = req.member_id
await STATE.remove_member_assignment(member_id)
return {"status": "ok", "member_id": member_id}
@app.post("/api/clear_assignments")
async def api_clear_assignments():
await STATE.clear_all_assignments()
return {"status": "ok"}
# =============================
# Bot control endpoint
# =============================
@app.post("/api/bot_control")
async def api_bot_control(req: BotControl):
if req.action not in ("start", "stop"):
raise HTTPException(status_code=400, detail="invalid action")
STATE.bot_running = (req.action == "start")
return {"status": "ok", "bot_running": STATE.bot_running}
# ============================================================
# Reset Groups Endpoint
# ============================================================
@app.post("/api/reset_groups")
async def reset_groups():
# Load existing data
data = load_json("assigned_groups.json")
# Clear group assignments
for g in data["groups"].values():
g.clear()
# Reset friendly assigned_group
for f in data["friendly_members"]:
f["assigned_group"] = None
# Reset enemy assigned_group
for e in data["enemy_members"]:
e["assigned_group"] = None
# Save back to file
save_json("assigned_groups.json", data)
return { "success": True }
# ============================================================ # ============================================================
# Discord Bot Setup # Discord Bot Setup
# ============================================================ # ============================================================
intents = discord.Intents.default() intents = discord.Intents.default()
intents.message_content = True intents.message_content = True
@@ -134,7 +247,6 @@ enemy_queue = []
active_assignments = {} active_assignments = {}
round_robin_index = 0 round_robin_index = 0
class HitDispatchBot(commands.Bot): class HitDispatchBot(commands.Bot):
async def setup_hook(self): async def setup_hook(self):
await self.add_cog( await self.add_cog(
@@ -159,26 +271,20 @@ class HitDispatchBot(commands.Bot):
async def cog_check(self, ctx): async def cog_check(self, ctx):
return ctx.channel.id == ALLOWED_CHANNEL_ID return ctx.channel.id == ALLOWED_CHANNEL_ID
bot = HitDispatchBot(command_prefix="!", intents=intents) bot = HitDispatchBot(command_prefix="!", intents=intents)
@bot.event @bot.event
async def on_ready(): async def on_ready():
print(f"Logged in as {bot.user.name}") print(f"Logged in as {bot.user.name}")
TOKEN = "YOUR_DISCORD_TOKEN" TOKEN = "YOUR_DISCORD_TOKEN"
async def start_bot(): async def start_bot():
await bot.start(TOKEN) await bot.start(TOKEN)
# ============================================================ # ============================================================
# Main Entry Point # Main Entry Point
# ============================================================ # ============================================================
if __name__ == "__main__": if __name__ == "__main__":
loop = asyncio.get_event_loop() loop = asyncio.get_event_loop()

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139
services/server_state.py Normal file
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@@ -0,0 +1,139 @@
# services/server_state.py
from typing import Dict, List, Optional
from pydantic import BaseModel
import asyncio
class Member(BaseModel):
id: int
name: str
level: int
estimate: str
type: str # "friendly" or "enemy"
group: Optional[str] = None # "group1", "group2", ... or None
hits: int = 0
class ServerState:
def __init__(self, group_count: int = 5):
# member maps
self.friendly: Dict[int, Member] = {}
self.enemy: Dict[int, Member] = {}
# initialize groups 1..group_count as strings "1","2",...
self.group_count = group_count
self.groups: Dict[str, Dict[str, List[int]]] = {}
for i in range(1, group_count + 1):
key = str(i)
self.groups[key] = {"friendly": [], "enemy": []}
# bot running flag
self.bot_running: bool = False
# concurrency lock for async safety
self.lock = asyncio.Lock()
# Assignment helpers (all use the lock when called from async endpoints)
async def assign_member(self, member_id: int, kind: str, group_key: str):
"""
Assign a member (by id) of kind ('friendly'|'enemy') to group_key ("1".."N").
This removes it from any previous group of the same kind.
"""
async with self.lock:
if kind not in ("friendly", "enemy"):
raise ValueError("invalid kind")
if group_key not in self.groups:
raise ValueError("invalid group_key")
# remove from any existing group
for gk, buckets in self.groups.items():
if member_id in buckets[kind]:
buckets[kind].remove(member_id)
# add to new group if not present
if member_id not in self.groups[group_key][kind]:
self.groups[group_key][kind].append(member_id)
# update member.group
coll = self.friendly if kind == "friendly" else self.enemy
if member_id in coll:
coll[member_id].group = group_key
async def remove_member_assignment(self, member_id: int):
"""Remove member from any group (both friendly and enemy)."""
async with self.lock:
for gk, buckets in self.groups.items():
if member_id in buckets["friendly"]:
buckets["friendly"].remove(member_id)
if member_id in buckets["enemy"]:
buckets["enemy"].remove(member_id)
# clear group attr if member in maps
if member_id in self.friendly:
self.friendly[member_id].group = None
if member_id in self.enemy:
self.enemy[member_id].group = None
async def clear_all_assignments(self):
"""Clear all group lists and member.group fields and save to disk."""
async with self.lock:
# clear in-memory groups
for gk in self.groups:
self.groups[gk]["friendly"].clear()
self.groups[gk]["enemy"].clear()
# clear group for known members
for m in self.friendly.values():
m.group = None
for m in self.enemy.values():
m.group = None
# save to disk so clients get empty state
self.save_assignments()
async def get_assignments_snapshot(self) -> Dict[str, Dict[str, List[int]]]:
"""Return a copy snapshot of the groups dictionary."""
async with self.lock:
# shallow copy of structure
snap = {}
for gk, buckets in self.groups.items():
snap[gk] = {
"friendly": list(buckets["friendly"]),
"enemy": list(buckets["enemy"])
}
return snap
# member add/update helpers
async def upsert_member(self, member_data: dict, kind: str):
"""
Insert or update member. member_data expected to have id,name,level,estimate.
kind must be 'friendly' or 'enemy'.
"""
async with self.lock:
if kind not in ("friendly", "enemy"):
raise ValueError("invalid kind")
coll = self.friendly if kind == "friendly" else self.enemy
mid = int(member_data["id"])
existing_group = coll.get(mid).group if (mid in coll) else None
member = Member(
id=mid,
name=member_data.get("name", "Unknown"),
level=int(member_data.get("level", 0)),
estimate=str(member_data.get("estimate", "?")),
type=kind,
group=existing_group,
hits=int(member_data.get("hits", 0)) if "hits" in member_data else 0
)
coll[mid] = member
async def remove_missing_members(self, received_ids: List[int], kind: str):
"""Remove any existing members not present in received_ids (useful after a populate)."""
async with self.lock:
coll = self.friendly if kind == "friendly" else self.enemy
to_remove = [mid for mid in coll.keys() if mid not in set(received_ids)]
for mid in to_remove:
# remove from groups too
await self.remove_member_assignment(mid)
del coll[mid]
# single global state (5 groups)
STATE = ServerState(group_count=5)

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@@ -1,52 +1,54 @@
// dashboard.js (Corrected Full Version) // dashboard.js (Server-side assignments, polling-mode)
// Prevents duplicates on populate // - No more localStorage
// Preserves group placements // - Polls /api/assignments every 5s to keep all clients in sync
// Updates or creates cards (never recreates all) // - POST /api/assign_member on drop, POST /api/remove_member_assignment when returned to list
// Status refresh works correctly // - Prevents duplicates, preserves card objects and status updates
//----------------------------------------------------- // ---------------------------
// Maps of members (id -> member object) // In-memory maps
//----------------------------------------------------- // ---------------------------
const friendlyMembers = new Map(); const friendlyMembers = new Map(); // id -> { id, name, level, estimate, status, domElement }
const enemyMembers = new Map(); const enemyMembers = new Map();
// DOM containers // DOM references
const friendlyContainer = document.getElementById("friendly-container"); const friendlyContainer = document.getElementById("friendly-container");
const enemyContainer = document.getElementById("enemy-container"); const enemyContainer = document.getElementById("enemy-container");
// polling interval (ms) for assignments sync
const ASSIGNMENTS_POLL_MS = 5000;
// utility
function toInt(v) { function toInt(v) {
const n = Number(v); const n = Number(v);
return Number.isNaN(n) ? null : n; return Number.isNaN(n) ? null : n;
} }
//----------------------------------------------------- // ---------------------------
// Status CSS assignment // Status CSS helpers
//----------------------------------------------------- // ---------------------------
function applyStatusClass(member) {
const span = member.domElement?.querySelector(".status-text");
if (!span) return;
span.classList.remove("status-ok", "status-traveling", "status-hospitalized");
const s = (member.status || "").toLowerCase();
if (s === "okay") span.classList.add("status-ok");
else if (s === "traveling" || s === "abroad") span.classList.add("status-traveling");
else if (s === "hospitalized" || s === "hospital") span.classList.add("status-hospitalized");
}
function statusClass(status) { function statusClass(status) {
if (!status) return ""; if (!status) return "";
status = status.toLowerCase(); const s = String(status).toLowerCase();
if (status.includes("okay")) return "status-ok"; if (s.includes("okay")) return "status-ok";
if (status.includes("travel") || status.includes("abroad")) return "status-traveling"; if (s.includes("travel") || s.includes("abroad")) return "status-traveling";
if (status.includes("hospital")) return "status-hospitalized"; if (s.includes("hospital")) return "status-hospitalized";
return ""; return "";
} }
//----------------------------------------------------- function applyStatusClass(member) {
// Create a new card DOM element for a member const span = member.domElement?.querySelector(".status-text");
//----------------------------------------------------- if (!span) return;
span.className = "status-text " + statusClass(member.status);
span.textContent = member.status || "Unknown";
}
// ---------------------------
// Card creation & update
// ---------------------------
function createMemberCard(member, kind) { function createMemberCard(member, kind) {
// if domElement already exists, reuse it
if (member.domElement) return member.domElement;
const card = document.createElement("div"); const card = document.createElement("div");
card.classList.add("member-card"); card.classList.add("member-card");
card.setAttribute("draggable", "true"); card.setAttribute("draggable", "true");
@@ -56,54 +58,57 @@ function createMemberCard(member, kind) {
const nameDiv = document.createElement("div"); const nameDiv = document.createElement("div");
nameDiv.className = "name"; nameDiv.className = "name";
nameDiv.textContent = member.name; nameDiv.textContent = member.name;
if (kind === "friendly") nameDiv.style.color = "#8fd38f"; nameDiv.style.color = kind === "friendly" ? "#8fd38f" : "#ff6b6b";
if (kind === "enemy") nameDiv.style.color = "#ff6b6b";
const statsDiv = document.createElement("div"); const statsDiv = document.createElement("div");
statsDiv.className = "stats"; statsDiv.className = "stats";
statsDiv.innerHTML = ` statsDiv.innerHTML = `
Lv: ${member.level} <br> Lv: ${member.level} <br>
Est: ${member.estimate} <br> Est: ${member.estimate} <br>
Status: <span class="status-text ${statusClass(member.status)}">${member.status || "Unknown"}</span> Status: <span class="status-text">${member.status || "Unknown"}</span>
`; `;
card.appendChild(nameDiv); card.appendChild(nameDiv);
card.appendChild(statsDiv); card.appendChild(statsDiv);
// save reference // store reference
member.domElement = card; member.domElement = card;
// dragging // drag handlers: payload is JSON string
card.addEventListener("dragstart", (e) => { card.addEventListener("dragstart", (e) => {
e.dataTransfer.setData("text/plain", JSON.stringify({ e.dataTransfer.setData("text/plain", JSON.stringify({ kind, id: member.id }));
kind,
id: member.id
}));
card.style.opacity = "0.5"; card.style.opacity = "0.5";
}); });
card.addEventListener("dragend", () => { card.addEventListener("dragend", () => {
card.style.opacity = "1"; card.style.opacity = "1";
}); });
// apply initial status class
applyStatusClass(member);
return card; return card;
} }
//-----------------------------------------------------
// Update an existing card instead of replacing it
//-----------------------------------------------------
function updateMemberCard(member) { function updateMemberCard(member) {
if (!member.domElement) return; if (!member.domElement) return;
// name might have changed (rare)
const nameEl = member.domElement.querySelector(".name");
if (nameEl && nameEl.textContent !== member.name) nameEl.textContent = member.name;
const span = member.domElement.querySelector(".status-text"); // stats/status
if (span) { const statsEl = member.domElement.querySelector(".stats");
span.textContent = member.status || "Unknown"; if (statsEl) {
const statusSpan = statsEl.querySelector(".status-text");
if (statusSpan) {
statusSpan.textContent = member.status || "Unknown";
statusSpan.className = "status-text " + statusClass(member.status);
}
} }
applyStatusClass(member);
} }
//----------------------------------------------------- // ---------------------------
// Load members WITHOUT recreating card duplicates // Load members from server
//----------------------------------------------------- // ---------------------------
async function loadMembers(kind) { async function loadMembers(kind) {
const url = kind === "friendly" ? "/api/friendly_members" : "/api/enemy_members"; const url = kind === "friendly" ? "/api/friendly_members" : "/api/enemy_members";
const container = kind === "friendly" ? friendlyContainer : enemyContainer; const container = kind === "friendly" ? friendlyContainer : enemyContainer;
@@ -112,114 +117,322 @@ async function loadMembers(kind) {
try { try {
const res = await fetch(url, { cache: "no-store" }); const res = await fetch(url, { cache: "no-store" });
if (!res.ok) { if (!res.ok) {
console.error("Error loading members", res.status); console.error("Failed to load members:", res.status);
return; return;
} }
const list = await res.json(); const list = await res.json();
// Keep track of IDs received so we don't remove existing group placements // build set of received ids
const receivedIds = new Set(list.map(m => m.id)); const receivedIds = new Set(list.map(m => m.id));
// Update existing members or create new ones // update or create
for (const m of list) { for (const m of list) {
let existing = map.get(m.id); let existing = map.get(m.id);
if (existing) { if (existing) {
// update info (but keep DOM placement) // update fields (preserve dom & placement)
existing.name = m.name; existing.name = m.name;
existing.level = m.level; existing.level = m.level;
existing.estimate = m.estimate; existing.estimate = m.estimate;
// keep existing.status if already set (status refreshes separately)
if (!existing.status) existing.status = "Unknown"; if (!existing.status) existing.status = "Unknown";
updateMemberCard(existing); updateMemberCard(existing);
} else { } else {
// NEW member — create card and add to list area
const newMember = { const newMember = {
id: m.id, id: m.id,
name: m.name, name: m.name,
level: m.level, level: m.level,
estimate: m.estimate, estimate: m.estimate,
status: "Unknown", status: m.status || "Unknown",
domElement: null domElement: null
}; };
const card = createMemberCard(newMember, kind);
map.set(m.id, newMember); map.set(m.id, newMember);
// create card but DO NOT automatically append here;
// Only add to container if they are NOT already assigned to a group // placement will be handled by loadAssignmentsFromServer()
if (!isMemberAssigned(newMember.id)) { createMemberCard(newMember, kind);
container.appendChild(card);
}
} }
} }
// Remove members that no longer exist from map (rare) // remove obsolete members
for (const existingId of map.keys()) { for (const existingId of Array.from(map.keys())) {
if (!receivedIds.has(existingId)) { if (!receivedIds.has(existingId)) {
const member = map.get(existingId); const member = map.get(existingId);
if (member?.domElement?.parentElement) { if (member?.domElement?.parentElement) member.domElement.parentElement.removeChild(member.domElement);
member.domElement.parentElement.removeChild(member.domElement);
}
map.delete(existingId); map.delete(existingId);
} }
} }
setupDropZones();
} catch (err) { } catch (err) {
console.error("loadMembers error", err); console.error("loadMembers error", err);
} }
} }
//----------------------------------------------------- // ---------------------------
// Check if a member is placed in a group zone // Server-side assignments API interactions
//----------------------------------------------------- // ---------------------------
function isMemberAssigned(id) { async function fetchAssignments() {
return document.querySelector(`.member-card[data-id="${id}"]`)?.parentElement?.classList.contains("drop-zone") || false;
}
//-----------------------------------------------------
// Status refresh
//-----------------------------------------------------
async function refreshStatus(kind) {
const url = kind === "friendly" ? "/api/friendly_status" : "/api/enemy_status";
const map = kind === "friendly" ? friendlyMembers : enemyMembers;
try { try {
const res = await fetch(url, { cache: "no-store" }); const res = await fetch("/api/assignments", { cache: "no-store" });
if (!res.ok) return; if (!res.ok) {
console.warn("Failed to fetch assignments:", res.status);
const statusData = await res.json(); return null;
for (const idStr of Object.keys(statusData)) {
const id = parseInt(idStr);
const member = map.get(id);
if (!member) continue;
member.status = statusData[idStr].status;
updateMemberCard(member);
} }
return await res.json(); // expected { "1": { friendly: [...], enemy: [...] }, ... }
} catch (err) { } catch (err) {
console.error("refreshStatus error", err); console.error("fetchAssignments error", err);
return null;
} }
} }
//----------------------------------------------------- async function saveAssignmentToServer(groupId, kind, memberId) {
// Populate endpoints (immediate build + status refresh) try {
//----------------------------------------------------- const res = await fetch("/api/assign_member", {
method: "POST",
headers: { "Content-Type": "application/json" },
body: JSON.stringify({ group_id: groupId, kind, member_id: memberId })
});
if (!res.ok) {
console.warn("Failed to save assignment:", res.status);
}
} catch (err) {
console.error("saveAssignmentToServer error", err);
}
}
async function removeAssignmentFromServer(memberId) {
try {
const res = await fetch("/api/remove_member_assignment", {
method: "POST",
headers: { "Content-Type": "application/json" },
body: JSON.stringify({ member_id: memberId })
});
if (!res.ok) {
console.warn("Failed to remove assignment:", res.status);
}
} catch (err) {
console.error("removeAssignmentFromServer error", err);
}
}
async function clearAssignmentsOnServer() {
try {
const res = await fetch("/api/clear_assignments", { method: "POST" });
if (!res.ok) console.warn("clear_assignments failed:", res.status);
} catch (err) {
console.error("clearAssignmentsOnServer error", err);
}
}
// ---------------------------
// Apply server assignments to DOM
// ---------------------------
function ensureMainListContains(member, kind) {
const container = kind === "friendly" ? friendlyContainer : enemyContainer;
// If member is not in any group zone, ensure it's in the main list (append if not present)
const parent = member.domElement?.parentElement;
const isInDropZone = parent && parent.classList && parent.classList.contains("drop-zone");
if (!isInDropZone) {
if (member.domElement && member.domElement.parentElement !== container) {
container.appendChild(member.domElement);
}
}
}
function applyAssignmentsToDOM(assignments) {
if (!assignments) return;
// First, move all assigned members into their group zones
Object.keys(assignments).forEach(groupKey => {
const group = assignments[groupKey];
// friendly list
(group.friendly || []).forEach(id => {
const member = friendlyMembers.get(id);
if (!member) return; // not loaded yet
const zoneId = `group-${groupKey}-friendly`;
const zone = document.getElementById(zoneId);
if (!zone) return;
if (member.domElement && member.domElement.parentElement !== zone) {
// remove from previous parent
const prev = member.domElement.parentElement;
if (prev) prev.removeChild(member.domElement);
zone.appendChild(member.domElement);
}
});
// enemy list
(group.enemy || []).forEach(id => {
const member = enemyMembers.get(id);
if (!member) return;
const zoneId = `group-${groupKey}-enemy`;
const zone = document.getElementById(zoneId);
if (!zone) return;
if (member.domElement && member.domElement.parentElement !== zone) {
const prev = member.domElement.parentElement;
if (prev) prev.removeChild(member.domElement);
zone.appendChild(member.domElement);
}
});
});
// Second, ensure all unassigned members are in their main lists
friendlyMembers.forEach(member => {
// check if member is referenced in assignments anywhere
const assigned = Object.values(assignments).some(g => (g.friendly || []).includes(member.id));
if (!assigned) ensureMainListContains(member, "friendly");
});
enemyMembers.forEach(member => {
const assigned = Object.values(assignments).some(g => (g.enemy || []).includes(member.id));
if (!assigned) ensureMainListContains(member, "enemy");
});
}
// ---------------------------
// Polling assignments loop
// ---------------------------
let assignmentsPollHandle = null;
let lastAssignmentsSnapshot = null;
async function pollAssignments() {
const assignments = await fetchAssignments();
if (!assignments) return;
// quick shallow compare to avoid full DOM updates if nothing changed
const snapshot = JSON.stringify(assignments);
if (snapshot !== lastAssignmentsSnapshot) {
lastAssignmentsSnapshot = snapshot;
applyAssignmentsToDOM(assignments);
}
}
function startAssignmentsPolling() {
if (assignmentsPollHandle) clearInterval(assignmentsPollHandle);
assignmentsPollHandle = setInterval(pollAssignments, ASSIGNMENTS_POLL_MS);
// run immediately
pollAssignments();
}
function stopAssignmentsPolling() {
if (assignmentsPollHandle) {
clearInterval(assignmentsPollHandle);
assignmentsPollHandle = null;
}
}
// ---------------------------
// Dropzone wiring (sends assignment to server)
// ---------------------------
function setupDropZones() {
// attach handlers once
const zones = document.querySelectorAll(".drop-zone, .member-list");
zones.forEach(zone => {
// avoid double-binding by using a marker
if (zone.dataset._drag_listeners_attached) return;
zone.addEventListener("dragover", (e) => {
e.preventDefault();
// peek at payload to check validity
let raw = null;
try { raw = e.dataTransfer.getData("text/plain"); } catch {}
let valid = false;
if (raw) {
try {
const p = JSON.parse(raw);
const kind = p.kind;
const zoneType = zone.classList.contains("friendly-zone") ? "friendly" :
zone.classList.contains("enemy-zone") ? "enemy" :
zone.classList.contains("member-list") || zone.id === "friendly-container" || zone.id === "enemy-container"
? "main-list" : null;
// main-list accepts only same-kind cards
if (zoneType === "main-list") valid = true;
else if (zoneType && kind === zoneType) valid = true;
} catch {}
}
zone.classList.toggle("dragover-valid", valid);
zone.classList.toggle("dragover-invalid", !valid);
});
zone.addEventListener("dragleave", () => {
zone.classList.remove("dragover-valid", "dragover-invalid");
});
zone.addEventListener("drop", async (e) => {
e.preventDefault();
zone.classList.remove("dragover-valid", "dragover-invalid");
let payload;
try { payload = JSON.parse(e.dataTransfer.getData("text/plain")); } catch { return; }
if (!payload || !payload.kind || !payload.id) return;
const kind = payload.kind;
const id = payload.id;
const zoneIsFriendly = zone.classList.contains("friendly-zone");
const zoneIsEnemy = zone.classList.contains("enemy-zone");
const zoneIsMainList = zone.classList.contains("member-list") || zone.id === "friendly-container" || zone.id === "enemy-container";
// Validate mix of kinds
if (zoneIsFriendly && kind !== "friendly") {
// invalid drop
alert("Cannot drop enemy into friendly zone.");
return;
}
if (zoneIsEnemy && kind !== "enemy") {
alert("Cannot drop friendly into enemy zone.");
return;
}
// If dropping into a group zone -> save assignment to server
if (zoneIsFriendly || zoneIsEnemy) {
// zone id format expected: group-<groupKey>-friendly or group-<groupKey>-enemy
const parts = zone.id.split("-");
// expected ["group", "<groupKey>", "friendly"]
if (parts.length >= 3) {
const groupKey = parts[1];
await saveAssignmentToServer(groupKey, kind, id);
// Move in DOM (we still move locally so UX is instant)
const map = kind === "friendly" ? friendlyMembers : enemyMembers;
const member = map.get(id);
if (member && member.domElement && member.domElement.parentElement !== zone) {
const prev = member.domElement.parentElement;
if (prev) prev.removeChild(member.domElement);
zone.appendChild(member.domElement);
}
} else {
console.warn("Unexpected zone id format", zone.id);
}
} else if (zoneIsMainList) {
// Dropped back into main list - remove assignment on server
await removeAssignmentFromServer(id);
// Move card back to main list container
const map = kind === "friendly" ? friendlyMembers : enemyMembers;
const member = map.get(id);
const container = kind === "friendly" ? friendlyContainer : enemyContainer;
if (member && member.domElement && member.domElement.parentElement !== container) {
const prev = member.domElement.parentElement;
if (prev) prev.removeChild(member.domElement);
container.appendChild(member.domElement);
}
}
});
zone.dataset._drag_listeners_attached = "1";
});
}
// ---------------------------
// Populate & Status functions (unchanged behavior)
// ---------------------------
async function populateFriendly() { async function populateFriendly() {
const id = toInt(document.getElementById("friendly-id").value); const id = toInt(document.getElementById("friendly-id").value);
if (!id) return alert("Enter Friendly Faction ID"); if (!id) return alert("Enter Friendly Faction ID");
// Send faction_id to FastAPI
await fetch("/api/populate_friendly", { await fetch("/api/populate_friendly", {
method: "POST", method: "POST",
headers: { "Content-Type": "application/json" }, headers: { "Content-Type": "application/json" },
body: JSON.stringify({ faction_id: id }) body: JSON.stringify({ faction_id: id, interval: 0 })
}); });
// Load members but do NOT recreate duplicates // reload members and assignments
await loadMembers("friendly"); await loadMembers("friendly");
await loadMembers("enemy"); // in case population changed cross lists
// Immediately refresh status so cards show correct status await pollAssignments();
await refreshStatus("friendly"); await refreshStatus("friendly");
} }
@@ -230,22 +443,41 @@ async function populateEnemy() {
await fetch("/api/populate_enemy", { await fetch("/api/populate_enemy", {
method: "POST", method: "POST",
headers: { "Content-Type": "application/json" }, headers: { "Content-Type": "application/json" },
body: JSON.stringify({ faction_id: id }) body: JSON.stringify({ faction_id: id, interval: 0 })
}); });
await loadMembers("enemy"); await loadMembers("enemy");
await loadMembers("friendly");
await pollAssignments();
await refreshStatus("enemy"); await refreshStatus("enemy");
} }
//----------------------------------------------------- // status refresh (pulls from server status json)
// Status refresh toggling async function refreshStatus(kind) {
//----------------------------------------------------- const url = kind === "friendly" ? "/api/friendly_status" : "/api/enemy_status";
const map = kind === "friendly" ? friendlyMembers : enemyMembers;
try {
const res = await fetch(url, { cache: "no-store" });
if (!res.ok) return;
const statusData = await res.json();
for (const idStr of Object.keys(statusData)) {
const id = parseInt(idStr);
const member = map.get(id);
if (!member) continue;
member.status = statusData[idStr].status;
updateMemberCard(member);
}
} catch (err) {
console.error("refreshStatus error", err);
}
}
// Start/Stop status loops (buttons toggle)
let friendlyStatusIntervalHandle = null; let friendlyStatusIntervalHandle = null;
let enemyStatusIntervalHandle = null; let enemyStatusIntervalHandle = null;
async function toggleFriendlyStatus() { async function toggleFriendlyStatus() {
const btn = document.getElementById("friendly-status-btn"); const btn = document.getElementById("friendly-status-btn");
if (friendlyStatusIntervalHandle) { if (friendlyStatusIntervalHandle) {
clearInterval(friendlyStatusIntervalHandle); clearInterval(friendlyStatusIntervalHandle);
friendlyStatusIntervalHandle = null; friendlyStatusIntervalHandle = null;
@@ -269,7 +501,6 @@ async function toggleFriendlyStatus() {
async function toggleEnemyStatus() { async function toggleEnemyStatus() {
const btn = document.getElementById("enemy-status-btn"); const btn = document.getElementById("enemy-status-btn");
if (enemyStatusIntervalHandle) { if (enemyStatusIntervalHandle) {
clearInterval(enemyStatusIntervalHandle); clearInterval(enemyStatusIntervalHandle);
enemyStatusIntervalHandle = null; enemyStatusIntervalHandle = null;
@@ -291,136 +522,46 @@ async function toggleEnemyStatus() {
btn.textContent = "Stop Refresh"; btn.textContent = "Stop Refresh";
} }
//----------------------------------------------------- // ---------------------------
// Drag & Drop for all zones // Reset groups (server-side)
//----------------------------------------------------- // ---------------------------
function setupDropZones() { async function resetGroups() {
const zones = document.querySelectorAll(".drop-zone, .member-list"); if (!confirm("Reset all group assignments on the server?")) return;
await clearAssignmentsOnServer();
zones.forEach(zone => { // reload assignments & UI
if (zone.dataset._drag_listeners_attached) return; await pollAssignments();
zone.addEventListener("dragover", (e) => {
e.preventDefault();
const raw = e.dataTransfer.getData("text/plain");
let valid = false;
try {
const p = JSON.parse(raw);
const zoneType = zone.classList.contains("friendly-zone") ? "friendly" :
zone.classList.contains("enemy-zone") ? "enemy" :
null;
if (!zoneType || p.kind === zoneType) valid = true;
} catch {}
zone.classList.toggle("dragover-valid", valid);
zone.classList.toggle("dragover-invalid", !valid);
});
zone.addEventListener("dragleave", () => {
zone.classList.remove("dragover-valid", "dragover-invalid");
});
zone.addEventListener("drop", (e) => {
e.preventDefault();
zone.classList.remove("dragover-valid", "dragover-invalid");
let payload;
try {
payload = JSON.parse(e.dataTransfer.getData("text/plain"));
} catch { return; }
const zoneType = zone.classList.contains("friendly-zone") ? "friendly" :
zone.classList.contains("enemy-zone") ? "enemy" :
null;
if (zoneType && payload.kind !== zoneType) return;
const map = payload.kind === "friendly" ? friendlyMembers : enemyMembers;
const member = map.get(payload.id);
if (!member) return;
// Move the card
const prev = member.domElement.parentElement;
if (prev !== zone) prev.removeChild(member.domElement);
zone.appendChild(member.domElement);
saveAssignments();
});
zone.dataset._drag_listeners_attached = "1";
});
} }
//----------------------------------------------------- // ---------------------------
// Save and load group assignments // Wire up buttons & init
//----------------------------------------------------- // ---------------------------
function saveAssignments() {
const groups = document.querySelectorAll(".group");
const data = {};
groups.forEach(g => {
const gid = g.dataset.id;
data[gid] = {
friendly: [],
enemy: [],
};
g.querySelectorAll(".friendly-zone .member-card").forEach(c =>
data[gid].friendly.push(parseInt(c.dataset.id))
);
g.querySelectorAll(".enemy-zone .member-card").forEach(c =>
data[gid].enemy.push(parseInt(c.dataset.id))
);
});
localStorage.setItem("battleAssignments", JSON.stringify(data));
}
function loadAssignmentsFromStorage() {
const data = JSON.parse(localStorage.getItem("battleAssignments") || "{}");
Object.keys(data).forEach(gid => {
const group = document.querySelector(`.group[data-id="${gid}"]`);
if (!group) return;
data[gid].friendly.forEach(id => {
const m = friendlyMembers.get(id);
if (m?.domElement) group.querySelector(".friendly-zone").appendChild(m.domElement);
});
data[gid].enemy.forEach(id => {
const m = enemyMembers.get(id);
if (m?.domElement) group.querySelector(".enemy-zone").appendChild(m.domElement);
});
});
}
//-----------------------------------------------------
// Wire up buttons
//-----------------------------------------------------
function wireUp() { function wireUp() {
document.getElementById("friendly-populate-btn").addEventListener("click", populateFriendly); document.getElementById("friendly-populate-btn").addEventListener("click", populateFriendly);
document.getElementById("enemy-populate-btn").addEventListener("click", populateEnemy); document.getElementById("enemy-populate-btn").addEventListener("click", populateEnemy);
document.getElementById("friendly-status-btn").addEventListener("click", toggleFriendlyStatus); document.getElementById("friendly-status-btn").addEventListener("click", toggleFriendlyStatus);
document.getElementById("enemy-status-btn").addEventListener("click", toggleEnemyStatus); document.getElementById("enemy-status-btn").addEventListener("click", toggleEnemyStatus);
const resetBtn = document.getElementById("reset-groups-btn");
if (resetBtn) resetBtn.addEventListener("click", resetGroups);
document.getElementById("reset-groups-btn").addEventListener("click", () => { setupDropZones();
localStorage.removeItem("battleAssignments");
friendlyMembers.forEach(m => friendlyContainer.appendChild(m.domElement));
enemyMembers.forEach(m => enemyContainer.appendChild(m.domElement));
});
} }
//----------------------------------------------------- // ---------------------------
// On Load // Initial load
//----------------------------------------------------- // ---------------------------
document.addEventListener("DOMContentLoaded", async () => { document.addEventListener("DOMContentLoaded", async () => {
wireUp(); wireUp();
// load members first
await loadMembers("friendly"); await loadMembers("friendly");
await loadMembers("enemy"); await loadMembers("enemy");
loadAssignmentsFromStorage(); // load assignments and apply them
await pollAssignments();
startAssignmentsPolling();
// kick off status polling for initial UI (but status loops are triggered by Start Refresh buttons)
// immediate status pull so cards show current status
await refreshStatus("friendly");
await refreshStatus("enemy");
}); });