diff --git a/README.md b/README.md
index 196e0f0..b97213d 100644
--- a/README.md
+++ b/README.md
@@ -15,3 +15,6 @@ ToDo:
- have multiple managers logged in to make changes
- basic auth
- since control of the Discord bot would also be through there technically
+- add status description to member cards
+
+For now let's pivot to the Discord Bot functionality. What the bot is going to do is for each battle group it needs to assign a friendly member to an enemy member. That friendly will then get a ping in Discord by pulling the list of Discord users and matching the player id to the user in the Discord server. It will ping them and say "New target for @user , attack (link to enemy profile) in the next 60 seconds!" If the enemies status does not change to "In Hospital" in the next 60 seconds that enemy will be assigned to the next player in the group that has not received a hit yet. We will also need to keep track of how many hits a friendly has completed. That way if a new friendly enters a pool they will get a chance to attack before the ones that have not had a chance We also need a button on the webpage to start and stop the bot
\ No newline at end of file
diff --git a/__pycache__/main.cpython-311.pyc b/__pycache__/main.cpython-311.pyc
index 4080aaf..d9a846e 100644
Binary files a/__pycache__/main.cpython-311.pyc and b/__pycache__/main.cpython-311.pyc differ
diff --git a/main.py b/main.py
index 3ca79df..0d5f1dc 100644
--- a/main.py
+++ b/main.py
@@ -1,3 +1,4 @@
+# main.py (updated)
import discord
from discord.ext import commands
from config import ALLOWED_CHANNEL_ID, HIT_CHECK_INTERVAL, REASSIGN_DELAY
@@ -8,62 +9,94 @@ import asyncio
import uvicorn
import json
from pathlib import Path
+from typing import Optional
-from fastapi import FastAPI, Request
+from fastapi import FastAPI, Request, HTTPException
from fastapi.responses import HTMLResponse
from fastapi.staticfiles import StaticFiles
from fastapi.templating import Jinja2Templates
from pydantic import BaseModel
+# import server state
+from services.server_state import STATE, Member
+
from services.torn_api import populate_friendly, populate_enemy, start_friendly_status_loop, start_enemy_status_loop
-
-
# ============================================================
# FastAPI Setup
# ============================================================
-
app = FastAPI()
templates = Jinja2Templates(directory="templates")
app.mount("/static", StaticFiles(directory="static"), name="static")
-
# ============================================================
# Dashboard Webpage
# ============================================================
-
@app.get("/", response_class=HTMLResponse)
async def dashboard(request: Request):
print(">>> DASHBOARD ROUTE LOADED")
return templates.TemplateResponse("dashboard.html", {"request": request})
-
# ============================================================
-# Pydantic model for JSON POST input
+# Pydantic models for JSON POST input
# ============================================================
-
class FactionRequest(BaseModel):
faction_id: int
interval: int = 30
+class AssignMemberRequest(BaseModel):
+ group_id: str # "1", "2", ... "5"
+ kind: str # "friendly" or "enemy"
+ member_id: int
+
+class RemoveAssignmentRequest(BaseModel):
+ member_id: int
+
+class BotControl(BaseModel):
+ action: str # "start" or "stop"
+
+# ================================
+# Helper: load JSON file into STATE
+# ================================
+def _load_json_list(path: Path):
+ if not path.exists():
+ return []
+ with open(path, "r", encoding="utf-8") as f:
+ return json.load(f)
+
+async def sync_state_from_file(path: Path, kind: str):
+ """
+ Read JSON file (list of members dicts) and upsert into STATE.
+ Expected member dict keys: id, name, level, estimate, optionally status/hits.
+ """
+ arr = _load_json_list(path)
+ received_ids = []
+ for m in arr:
+ try:
+ await STATE.upsert_member(m, kind)
+ received_ids.append(int(m["id"]))
+ except Exception as e:
+ print(f"Skipping bad member entry while syncing: {m} -> {e}")
+ await STATE.remove_missing_members(received_ids, kind)
# -----------------------------
# Populate endpoints (populate JSON once)
# -----------------------------
@app.post("/api/populate_friendly")
async def api_populate_friendly(data: FactionRequest):
- from services.torn_api import populate_friendly
+ # call the Torn populater (should write data/friendly_faction.json)
await populate_friendly(data.faction_id)
+ # sync STATE from file
+ await sync_state_from_file(Path("data/friendly_faction.json"), "friendly")
return {"status": "friendly populated", "id": data.faction_id}
@app.post("/api/populate_enemy")
async def api_populate_enemy(data: FactionRequest):
- from services.torn_api import populate_enemy
await populate_enemy(data.faction_id)
+ await sync_state_from_file(Path("data/enemy_faction.json"), "enemy")
return {"status": "enemy populated", "id": data.faction_id}
-
# -----------------------------
# Start status refresh loops
# -----------------------------
@@ -79,29 +112,27 @@ async def api_start_enemy_status(data: FactionRequest):
await start_enemy_status_loop(data.faction_id, data.interval)
return {"status": "enemy status loop started", "id": data.faction_id, "interval": data.interval}
-
# =============================
-# Member JSON endpoints
+# Member JSON endpoints (unchanged)
# =============================
@app.get("/api/friendly_members")
async def get_friendly_members():
+ # Return list, but prefer STATE if populated
+ if STATE.friendly:
+ return [m.model_dump() for m in STATE.friendly.values()]
+ # fallback to file
path = Path("data/friendly_faction.json")
- if not path.exists():
- return []
- with open(path, "r", encoding="utf-8") as f:
- return json.load(f)
+ return _load_json_list(path)
@app.get("/api/enemy_members")
async def get_enemy_members():
+ if STATE.enemy:
+ return [m.model_dump() for m in STATE.enemy.values()]
path = Path("data/enemy_faction.json")
- if not path.exists():
- return []
- with open(path, "r", encoding="utf-8") as f:
- return json.load(f)
-
+ return _load_json_list(path)
# =============================
-# Status JSON endpoints
+# Status JSON endpoints (unchanged)
# =============================
@app.get("/api/friendly_status")
async def api_friendly_status():
@@ -111,7 +142,6 @@ async def api_friendly_status():
with open(path, "r", encoding="utf-8") as f:
return json.load(f)
-
@app.get("/api/enemy_status")
async def api_enemy_status():
path = Path("data/enemy_status.json")
@@ -120,12 +150,95 @@ async def api_enemy_status():
with open(path, "r", encoding="utf-8") as f:
return json.load(f)
+# =============================
+# Assignment endpoints (server-side)
+# =============================
+@app.get("/api/assignments")
+async def api_get_assignments():
+ """
+ Return assignments snapshot:
+ { "1": { "friendly": [...], "enemy": [...] }, "2": {...}, ... }
+ """
+ snap = await STATE.get_assignments_snapshot()
+ return snap
+
+@app.post("/api/assign_member")
+async def api_assign_member(req: AssignMemberRequest):
+ group_id = req.group_id
+ kind = req.kind
+ member_id = req.member_id
+
+ # Validate group
+ if group_id not in STATE.groups:
+ raise HTTPException(status_code=400, detail="invalid group_id")
+
+ # Validate member exists in STATE (if not present, attempt to load from file)
+ if kind not in ("friendly", "enemy"):
+ raise HTTPException(status_code=400, detail="invalid kind")
+
+ coll = STATE.friendly if kind == "friendly" else STATE.enemy
+ if member_id not in coll:
+ # Try to load members from file into STATE and re-check
+ file_path = Path("data/friendly_faction.json") if kind == "friendly" else Path("data/enemy_faction.json")
+ await sync_state_from_file(file_path, kind)
+ if member_id not in coll:
+ raise HTTPException(status_code=404, detail="member not found")
+
+ await STATE.assign_member(member_id, kind, group_id)
+ return {"status": "ok", "group": group_id, "kind": kind, "member_id": member_id}
+
+@app.post("/api/remove_member_assignment")
+async def api_remove_member_assignment(req: RemoveAssignmentRequest):
+ member_id = req.member_id
+ await STATE.remove_member_assignment(member_id)
+ return {"status": "ok", "member_id": member_id}
+
+@app.post("/api/clear_assignments")
+async def api_clear_assignments():
+ await STATE.clear_all_assignments()
+ return {"status": "ok"}
+
+# =============================
+# Bot control endpoint
+# =============================
+@app.post("/api/bot_control")
+async def api_bot_control(req: BotControl):
+ if req.action not in ("start", "stop"):
+ raise HTTPException(status_code=400, detail="invalid action")
+ STATE.bot_running = (req.action == "start")
+ return {"status": "ok", "bot_running": STATE.bot_running}
+
+
+# ============================================================
+# Reset Groups Endpoint
+# ============================================================
+
+@app.post("/api/reset_groups")
+async def reset_groups():
+ # Load existing data
+ data = load_json("assigned_groups.json")
+
+ # Clear group assignments
+ for g in data["groups"].values():
+ g.clear()
+
+ # Reset friendly assigned_group
+ for f in data["friendly_members"]:
+ f["assigned_group"] = None
+
+ # Reset enemy assigned_group
+ for e in data["enemy_members"]:
+ e["assigned_group"] = None
+
+ # Save back to file
+ save_json("assigned_groups.json", data)
+
+ return { "success": True }
# ============================================================
# Discord Bot Setup
# ============================================================
-
intents = discord.Intents.default()
intents.message_content = True
@@ -134,7 +247,6 @@ enemy_queue = []
active_assignments = {}
round_robin_index = 0
-
class HitDispatchBot(commands.Bot):
async def setup_hook(self):
await self.add_cog(
@@ -159,26 +271,20 @@ class HitDispatchBot(commands.Bot):
async def cog_check(self, ctx):
return ctx.channel.id == ALLOWED_CHANNEL_ID
-
bot = HitDispatchBot(command_prefix="!", intents=intents)
-
@bot.event
async def on_ready():
print(f"Logged in as {bot.user.name}")
-
TOKEN = "YOUR_DISCORD_TOKEN"
-
async def start_bot():
await bot.start(TOKEN)
-
# ============================================================
# Main Entry Point
# ============================================================
-
if __name__ == "__main__":
loop = asyncio.get_event_loop()
diff --git a/services/__pycache__/server_state.cpython-311.pyc b/services/__pycache__/server_state.cpython-311.pyc
new file mode 100644
index 0000000..3a33c31
Binary files /dev/null and b/services/__pycache__/server_state.cpython-311.pyc differ
diff --git a/services/server_state.py b/services/server_state.py
new file mode 100644
index 0000000..f8c6cb5
--- /dev/null
+++ b/services/server_state.py
@@ -0,0 +1,139 @@
+# services/server_state.py
+from typing import Dict, List, Optional
+from pydantic import BaseModel
+import asyncio
+
+class Member(BaseModel):
+ id: int
+ name: str
+ level: int
+ estimate: str
+ type: str # "friendly" or "enemy"
+ group: Optional[str] = None # "group1", "group2", ... or None
+ hits: int = 0
+
+class ServerState:
+ def __init__(self, group_count: int = 5):
+ # member maps
+ self.friendly: Dict[int, Member] = {}
+ self.enemy: Dict[int, Member] = {}
+ # initialize groups 1..group_count as strings "1","2",...
+ self.group_count = group_count
+ self.groups: Dict[str, Dict[str, List[int]]] = {}
+ for i in range(1, group_count + 1):
+ key = str(i)
+ self.groups[key] = {"friendly": [], "enemy": []}
+
+ # bot running flag
+ self.bot_running: bool = False
+
+ # concurrency lock for async safety
+ self.lock = asyncio.Lock()
+
+ # Assignment helpers (all use the lock when called from async endpoints)
+ async def assign_member(self, member_id: int, kind: str, group_key: str):
+ """
+ Assign a member (by id) of kind ('friendly'|'enemy') to group_key ("1".."N").
+ This removes it from any previous group of the same kind.
+ """
+ async with self.lock:
+ if kind not in ("friendly", "enemy"):
+ raise ValueError("invalid kind")
+
+ if group_key not in self.groups:
+ raise ValueError("invalid group_key")
+
+ # remove from any existing group
+ for gk, buckets in self.groups.items():
+ if member_id in buckets[kind]:
+ buckets[kind].remove(member_id)
+
+ # add to new group if not present
+ if member_id not in self.groups[group_key][kind]:
+ self.groups[group_key][kind].append(member_id)
+
+ # update member.group
+ coll = self.friendly if kind == "friendly" else self.enemy
+ if member_id in coll:
+ coll[member_id].group = group_key
+
+ async def remove_member_assignment(self, member_id: int):
+ """Remove member from any group (both friendly and enemy)."""
+ async with self.lock:
+ for gk, buckets in self.groups.items():
+ if member_id in buckets["friendly"]:
+ buckets["friendly"].remove(member_id)
+ if member_id in buckets["enemy"]:
+ buckets["enemy"].remove(member_id)
+
+ # clear group attr if member in maps
+ if member_id in self.friendly:
+ self.friendly[member_id].group = None
+ if member_id in self.enemy:
+ self.enemy[member_id].group = None
+
+ async def clear_all_assignments(self):
+ """Clear all group lists and member.group fields and save to disk."""
+ async with self.lock:
+ # clear in-memory groups
+ for gk in self.groups:
+ self.groups[gk]["friendly"].clear()
+ self.groups[gk]["enemy"].clear()
+
+ # clear group for known members
+ for m in self.friendly.values():
+ m.group = None
+ for m in self.enemy.values():
+ m.group = None
+
+ # save to disk so clients get empty state
+ self.save_assignments()
+
+ async def get_assignments_snapshot(self) -> Dict[str, Dict[str, List[int]]]:
+ """Return a copy snapshot of the groups dictionary."""
+ async with self.lock:
+ # shallow copy of structure
+ snap = {}
+ for gk, buckets in self.groups.items():
+ snap[gk] = {
+ "friendly": list(buckets["friendly"]),
+ "enemy": list(buckets["enemy"])
+ }
+ return snap
+
+ # member add/update helpers
+ async def upsert_member(self, member_data: dict, kind: str):
+ """
+ Insert or update member. member_data expected to have id,name,level,estimate.
+ kind must be 'friendly' or 'enemy'.
+ """
+ async with self.lock:
+ if kind not in ("friendly", "enemy"):
+ raise ValueError("invalid kind")
+
+ coll = self.friendly if kind == "friendly" else self.enemy
+ mid = int(member_data["id"])
+ existing_group = coll.get(mid).group if (mid in coll) else None
+ member = Member(
+ id=mid,
+ name=member_data.get("name", "Unknown"),
+ level=int(member_data.get("level", 0)),
+ estimate=str(member_data.get("estimate", "?")),
+ type=kind,
+ group=existing_group,
+ hits=int(member_data.get("hits", 0)) if "hits" in member_data else 0
+ )
+ coll[mid] = member
+
+ async def remove_missing_members(self, received_ids: List[int], kind: str):
+ """Remove any existing members not present in received_ids (useful after a populate)."""
+ async with self.lock:
+ coll = self.friendly if kind == "friendly" else self.enemy
+ to_remove = [mid for mid in coll.keys() if mid not in set(received_ids)]
+ for mid in to_remove:
+ # remove from groups too
+ await self.remove_member_assignment(mid)
+ del coll[mid]
+
+# single global state (5 groups)
+STATE = ServerState(group_count=5)
diff --git a/static/dashboard.js b/static/dashboard.js
index 8fa7347..3b55950 100644
--- a/static/dashboard.js
+++ b/static/dashboard.js
@@ -1,52 +1,54 @@
-// dashboard.js (Corrected Full Version)
-// Prevents duplicates on populate
-// Preserves group placements
-// Updates or creates cards (never recreates all)
-// Status refresh works correctly
+// dashboard.js (Server-side assignments, polling-mode)
+// - No more localStorage
+// - Polls /api/assignments every 5s to keep all clients in sync
+// - POST /api/assign_member on drop, POST /api/remove_member_assignment when returned to list
+// - Prevents duplicates, preserves card objects and status updates
-//-----------------------------------------------------
-// Maps of members (id -> member object)
-//-----------------------------------------------------
-const friendlyMembers = new Map();
+// ---------------------------
+// In-memory maps
+// ---------------------------
+const friendlyMembers = new Map(); // id -> { id, name, level, estimate, status, domElement }
const enemyMembers = new Map();
-// DOM containers
+// DOM references
const friendlyContainer = document.getElementById("friendly-container");
const enemyContainer = document.getElementById("enemy-container");
+// polling interval (ms) for assignments sync
+const ASSIGNMENTS_POLL_MS = 5000;
+
+// utility
function toInt(v) {
const n = Number(v);
return Number.isNaN(n) ? null : n;
}
-//-----------------------------------------------------
-// Status CSS assignment
-//-----------------------------------------------------
-function applyStatusClass(member) {
- const span = member.domElement?.querySelector(".status-text");
- if (!span) return;
-
- span.classList.remove("status-ok", "status-traveling", "status-hospitalized");
-
- const s = (member.status || "").toLowerCase();
- if (s === "okay") span.classList.add("status-ok");
- else if (s === "traveling" || s === "abroad") span.classList.add("status-traveling");
- else if (s === "hospitalized" || s === "hospital") span.classList.add("status-hospitalized");
-}
-
+// ---------------------------
+// Status CSS helpers
+// ---------------------------
function statusClass(status) {
if (!status) return "";
- status = status.toLowerCase();
- if (status.includes("okay")) return "status-ok";
- if (status.includes("travel") || status.includes("abroad")) return "status-traveling";
- if (status.includes("hospital")) return "status-hospitalized";
+ const s = String(status).toLowerCase();
+ if (s.includes("okay")) return "status-ok";
+ if (s.includes("travel") || s.includes("abroad")) return "status-traveling";
+ if (s.includes("hospital")) return "status-hospitalized";
return "";
}
-//-----------------------------------------------------
-// Create a new card DOM element for a member
-//-----------------------------------------------------
+function applyStatusClass(member) {
+ const span = member.domElement?.querySelector(".status-text");
+ if (!span) return;
+ span.className = "status-text " + statusClass(member.status);
+ span.textContent = member.status || "Unknown";
+}
+
+// ---------------------------
+// Card creation & update
+// ---------------------------
function createMemberCard(member, kind) {
+ // if domElement already exists, reuse it
+ if (member.domElement) return member.domElement;
+
const card = document.createElement("div");
card.classList.add("member-card");
card.setAttribute("draggable", "true");
@@ -56,54 +58,57 @@ function createMemberCard(member, kind) {
const nameDiv = document.createElement("div");
nameDiv.className = "name";
nameDiv.textContent = member.name;
- if (kind === "friendly") nameDiv.style.color = "#8fd38f";
- if (kind === "enemy") nameDiv.style.color = "#ff6b6b";
+ nameDiv.style.color = kind === "friendly" ? "#8fd38f" : "#ff6b6b";
const statsDiv = document.createElement("div");
statsDiv.className = "stats";
statsDiv.innerHTML = `
Lv: ${member.level}
Est: ${member.estimate}
- Status: ${member.status || "Unknown"}
+ Status: ${member.status || "Unknown"}
`;
card.appendChild(nameDiv);
card.appendChild(statsDiv);
- // save reference
+ // store reference
member.domElement = card;
- // dragging
+ // drag handlers: payload is JSON string
card.addEventListener("dragstart", (e) => {
- e.dataTransfer.setData("text/plain", JSON.stringify({
- kind,
- id: member.id
- }));
+ e.dataTransfer.setData("text/plain", JSON.stringify({ kind, id: member.id }));
card.style.opacity = "0.5";
});
card.addEventListener("dragend", () => {
card.style.opacity = "1";
});
+ // apply initial status class
+ applyStatusClass(member);
+
return card;
}
-//-----------------------------------------------------
-// Update an existing card instead of replacing it
-//-----------------------------------------------------
function updateMemberCard(member) {
if (!member.domElement) return;
+ // name might have changed (rare)
+ const nameEl = member.domElement.querySelector(".name");
+ if (nameEl && nameEl.textContent !== member.name) nameEl.textContent = member.name;
- const span = member.domElement.querySelector(".status-text");
- if (span) {
- span.textContent = member.status || "Unknown";
+ // stats/status
+ const statsEl = member.domElement.querySelector(".stats");
+ if (statsEl) {
+ const statusSpan = statsEl.querySelector(".status-text");
+ if (statusSpan) {
+ statusSpan.textContent = member.status || "Unknown";
+ statusSpan.className = "status-text " + statusClass(member.status);
+ }
}
- applyStatusClass(member);
}
-//-----------------------------------------------------
-// Load members WITHOUT recreating card duplicates
-//-----------------------------------------------------
+// ---------------------------
+// Load members from server
+// ---------------------------
async function loadMembers(kind) {
const url = kind === "friendly" ? "/api/friendly_members" : "/api/enemy_members";
const container = kind === "friendly" ? friendlyContainer : enemyContainer;
@@ -112,114 +117,322 @@ async function loadMembers(kind) {
try {
const res = await fetch(url, { cache: "no-store" });
if (!res.ok) {
- console.error("Error loading members", res.status);
+ console.error("Failed to load members:", res.status);
return;
}
-
const list = await res.json();
- // Keep track of IDs received so we don't remove existing group placements
+ // build set of received ids
const receivedIds = new Set(list.map(m => m.id));
- // Update existing members or create new ones
+ // update or create
for (const m of list) {
let existing = map.get(m.id);
-
if (existing) {
- // update info (but keep DOM placement)
+ // update fields (preserve dom & placement)
existing.name = m.name;
existing.level = m.level;
existing.estimate = m.estimate;
+ // keep existing.status if already set (status refreshes separately)
if (!existing.status) existing.status = "Unknown";
updateMemberCard(existing);
} else {
- // NEW member — create card and add to list area
const newMember = {
id: m.id,
name: m.name,
level: m.level,
estimate: m.estimate,
- status: "Unknown",
+ status: m.status || "Unknown",
domElement: null
};
-
- const card = createMemberCard(newMember, kind);
map.set(m.id, newMember);
-
- // Only add to container if they are NOT already assigned to a group
- if (!isMemberAssigned(newMember.id)) {
- container.appendChild(card);
- }
+ // create card but DO NOT automatically append here;
+ // placement will be handled by loadAssignmentsFromServer()
+ createMemberCard(newMember, kind);
}
}
- // Remove members that no longer exist from map (rare)
- for (const existingId of map.keys()) {
+ // remove obsolete members
+ for (const existingId of Array.from(map.keys())) {
if (!receivedIds.has(existingId)) {
const member = map.get(existingId);
- if (member?.domElement?.parentElement) {
- member.domElement.parentElement.removeChild(member.domElement);
- }
+ if (member?.domElement?.parentElement) member.domElement.parentElement.removeChild(member.domElement);
map.delete(existingId);
}
}
-
- setupDropZones();
} catch (err) {
console.error("loadMembers error", err);
}
}
-//-----------------------------------------------------
-// Check if a member is placed in a group zone
-//-----------------------------------------------------
-function isMemberAssigned(id) {
- return document.querySelector(`.member-card[data-id="${id}"]`)?.parentElement?.classList.contains("drop-zone") || false;
-}
-
-//-----------------------------------------------------
-// Status refresh
-//-----------------------------------------------------
-async function refreshStatus(kind) {
- const url = kind === "friendly" ? "/api/friendly_status" : "/api/enemy_status";
- const map = kind === "friendly" ? friendlyMembers : enemyMembers;
-
+// ---------------------------
+// Server-side assignments API interactions
+// ---------------------------
+async function fetchAssignments() {
try {
- const res = await fetch(url, { cache: "no-store" });
- if (!res.ok) return;
-
- const statusData = await res.json();
- for (const idStr of Object.keys(statusData)) {
- const id = parseInt(idStr);
- const member = map.get(id);
- if (!member) continue;
-
- member.status = statusData[idStr].status;
- updateMemberCard(member);
+ const res = await fetch("/api/assignments", { cache: "no-store" });
+ if (!res.ok) {
+ console.warn("Failed to fetch assignments:", res.status);
+ return null;
}
+ return await res.json(); // expected { "1": { friendly: [...], enemy: [...] }, ... }
} catch (err) {
- console.error("refreshStatus error", err);
+ console.error("fetchAssignments error", err);
+ return null;
}
}
-//-----------------------------------------------------
-// Populate endpoints (immediate build + status refresh)
-//-----------------------------------------------------
+async function saveAssignmentToServer(groupId, kind, memberId) {
+ try {
+ const res = await fetch("/api/assign_member", {
+ method: "POST",
+ headers: { "Content-Type": "application/json" },
+ body: JSON.stringify({ group_id: groupId, kind, member_id: memberId })
+ });
+ if (!res.ok) {
+ console.warn("Failed to save assignment:", res.status);
+ }
+ } catch (err) {
+ console.error("saveAssignmentToServer error", err);
+ }
+}
+
+async function removeAssignmentFromServer(memberId) {
+ try {
+ const res = await fetch("/api/remove_member_assignment", {
+ method: "POST",
+ headers: { "Content-Type": "application/json" },
+ body: JSON.stringify({ member_id: memberId })
+ });
+ if (!res.ok) {
+ console.warn("Failed to remove assignment:", res.status);
+ }
+ } catch (err) {
+ console.error("removeAssignmentFromServer error", err);
+ }
+}
+
+async function clearAssignmentsOnServer() {
+ try {
+ const res = await fetch("/api/clear_assignments", { method: "POST" });
+ if (!res.ok) console.warn("clear_assignments failed:", res.status);
+ } catch (err) {
+ console.error("clearAssignmentsOnServer error", err);
+ }
+}
+
+// ---------------------------
+// Apply server assignments to DOM
+// ---------------------------
+function ensureMainListContains(member, kind) {
+ const container = kind === "friendly" ? friendlyContainer : enemyContainer;
+ // If member is not in any group zone, ensure it's in the main list (append if not present)
+ const parent = member.domElement?.parentElement;
+ const isInDropZone = parent && parent.classList && parent.classList.contains("drop-zone");
+ if (!isInDropZone) {
+ if (member.domElement && member.domElement.parentElement !== container) {
+ container.appendChild(member.domElement);
+ }
+ }
+}
+
+function applyAssignmentsToDOM(assignments) {
+ if (!assignments) return;
+
+ // First, move all assigned members into their group zones
+ Object.keys(assignments).forEach(groupKey => {
+ const group = assignments[groupKey];
+ // friendly list
+ (group.friendly || []).forEach(id => {
+ const member = friendlyMembers.get(id);
+ if (!member) return; // not loaded yet
+ const zoneId = `group-${groupKey}-friendly`;
+ const zone = document.getElementById(zoneId);
+ if (!zone) return;
+ if (member.domElement && member.domElement.parentElement !== zone) {
+ // remove from previous parent
+ const prev = member.domElement.parentElement;
+ if (prev) prev.removeChild(member.domElement);
+ zone.appendChild(member.domElement);
+ }
+ });
+ // enemy list
+ (group.enemy || []).forEach(id => {
+ const member = enemyMembers.get(id);
+ if (!member) return;
+ const zoneId = `group-${groupKey}-enemy`;
+ const zone = document.getElementById(zoneId);
+ if (!zone) return;
+ if (member.domElement && member.domElement.parentElement !== zone) {
+ const prev = member.domElement.parentElement;
+ if (prev) prev.removeChild(member.domElement);
+ zone.appendChild(member.domElement);
+ }
+ });
+ });
+
+ // Second, ensure all unassigned members are in their main lists
+ friendlyMembers.forEach(member => {
+ // check if member is referenced in assignments anywhere
+ const assigned = Object.values(assignments).some(g => (g.friendly || []).includes(member.id));
+ if (!assigned) ensureMainListContains(member, "friendly");
+ });
+ enemyMembers.forEach(member => {
+ const assigned = Object.values(assignments).some(g => (g.enemy || []).includes(member.id));
+ if (!assigned) ensureMainListContains(member, "enemy");
+ });
+}
+
+// ---------------------------
+// Polling assignments loop
+// ---------------------------
+let assignmentsPollHandle = null;
+let lastAssignmentsSnapshot = null;
+
+async function pollAssignments() {
+ const assignments = await fetchAssignments();
+ if (!assignments) return;
+
+ // quick shallow compare to avoid full DOM updates if nothing changed
+ const snapshot = JSON.stringify(assignments);
+ if (snapshot !== lastAssignmentsSnapshot) {
+ lastAssignmentsSnapshot = snapshot;
+ applyAssignmentsToDOM(assignments);
+ }
+}
+
+function startAssignmentsPolling() {
+ if (assignmentsPollHandle) clearInterval(assignmentsPollHandle);
+ assignmentsPollHandle = setInterval(pollAssignments, ASSIGNMENTS_POLL_MS);
+ // run immediately
+ pollAssignments();
+}
+
+function stopAssignmentsPolling() {
+ if (assignmentsPollHandle) {
+ clearInterval(assignmentsPollHandle);
+ assignmentsPollHandle = null;
+ }
+}
+
+// ---------------------------
+// Dropzone wiring (sends assignment to server)
+// ---------------------------
+function setupDropZones() {
+ // attach handlers once
+ const zones = document.querySelectorAll(".drop-zone, .member-list");
+ zones.forEach(zone => {
+ // avoid double-binding by using a marker
+ if (zone.dataset._drag_listeners_attached) return;
+
+ zone.addEventListener("dragover", (e) => {
+ e.preventDefault();
+ // peek at payload to check validity
+ let raw = null;
+ try { raw = e.dataTransfer.getData("text/plain"); } catch {}
+ let valid = false;
+ if (raw) {
+ try {
+ const p = JSON.parse(raw);
+ const kind = p.kind;
+ const zoneType = zone.classList.contains("friendly-zone") ? "friendly" :
+ zone.classList.contains("enemy-zone") ? "enemy" :
+ zone.classList.contains("member-list") || zone.id === "friendly-container" || zone.id === "enemy-container"
+ ? "main-list" : null;
+ // main-list accepts only same-kind cards
+ if (zoneType === "main-list") valid = true;
+ else if (zoneType && kind === zoneType) valid = true;
+ } catch {}
+ }
+ zone.classList.toggle("dragover-valid", valid);
+ zone.classList.toggle("dragover-invalid", !valid);
+ });
+
+ zone.addEventListener("dragleave", () => {
+ zone.classList.remove("dragover-valid", "dragover-invalid");
+ });
+
+ zone.addEventListener("drop", async (e) => {
+ e.preventDefault();
+ zone.classList.remove("dragover-valid", "dragover-invalid");
+
+ let payload;
+ try { payload = JSON.parse(e.dataTransfer.getData("text/plain")); } catch { return; }
+ if (!payload || !payload.kind || !payload.id) return;
+
+ const kind = payload.kind;
+ const id = payload.id;
+
+ const zoneIsFriendly = zone.classList.contains("friendly-zone");
+ const zoneIsEnemy = zone.classList.contains("enemy-zone");
+ const zoneIsMainList = zone.classList.contains("member-list") || zone.id === "friendly-container" || zone.id === "enemy-container";
+
+ // Validate mix of kinds
+ if (zoneIsFriendly && kind !== "friendly") {
+ // invalid drop
+ alert("Cannot drop enemy into friendly zone.");
+ return;
+ }
+ if (zoneIsEnemy && kind !== "enemy") {
+ alert("Cannot drop friendly into enemy zone.");
+ return;
+ }
+
+ // If dropping into a group zone -> save assignment to server
+ if (zoneIsFriendly || zoneIsEnemy) {
+ // zone id format expected: group--friendly or group--enemy
+ const parts = zone.id.split("-");
+ // expected ["group", "", "friendly"]
+ if (parts.length >= 3) {
+ const groupKey = parts[1];
+ await saveAssignmentToServer(groupKey, kind, id);
+ // Move in DOM (we still move locally so UX is instant)
+ const map = kind === "friendly" ? friendlyMembers : enemyMembers;
+ const member = map.get(id);
+ if (member && member.domElement && member.domElement.parentElement !== zone) {
+ const prev = member.domElement.parentElement;
+ if (prev) prev.removeChild(member.domElement);
+ zone.appendChild(member.domElement);
+ }
+ } else {
+ console.warn("Unexpected zone id format", zone.id);
+ }
+ } else if (zoneIsMainList) {
+ // Dropped back into main list - remove assignment on server
+ await removeAssignmentFromServer(id);
+ // Move card back to main list container
+ const map = kind === "friendly" ? friendlyMembers : enemyMembers;
+ const member = map.get(id);
+ const container = kind === "friendly" ? friendlyContainer : enemyContainer;
+ if (member && member.domElement && member.domElement.parentElement !== container) {
+ const prev = member.domElement.parentElement;
+ if (prev) prev.removeChild(member.domElement);
+ container.appendChild(member.domElement);
+ }
+ }
+ });
+
+ zone.dataset._drag_listeners_attached = "1";
+ });
+}
+
+// ---------------------------
+// Populate & Status functions (unchanged behavior)
+// ---------------------------
async function populateFriendly() {
const id = toInt(document.getElementById("friendly-id").value);
if (!id) return alert("Enter Friendly Faction ID");
- // Send faction_id to FastAPI
await fetch("/api/populate_friendly", {
method: "POST",
headers: { "Content-Type": "application/json" },
- body: JSON.stringify({ faction_id: id })
+ body: JSON.stringify({ faction_id: id, interval: 0 })
});
- // Load members but do NOT recreate duplicates
+ // reload members and assignments
await loadMembers("friendly");
-
- // Immediately refresh status so cards show correct status
+ await loadMembers("enemy"); // in case population changed cross lists
+ await pollAssignments();
await refreshStatus("friendly");
}
@@ -230,22 +443,41 @@ async function populateEnemy() {
await fetch("/api/populate_enemy", {
method: "POST",
headers: { "Content-Type": "application/json" },
- body: JSON.stringify({ faction_id: id })
+ body: JSON.stringify({ faction_id: id, interval: 0 })
});
await loadMembers("enemy");
+ await loadMembers("friendly");
+ await pollAssignments();
await refreshStatus("enemy");
}
-//-----------------------------------------------------
-// Status refresh toggling
-//-----------------------------------------------------
+// status refresh (pulls from server status json)
+async function refreshStatus(kind) {
+ const url = kind === "friendly" ? "/api/friendly_status" : "/api/enemy_status";
+ const map = kind === "friendly" ? friendlyMembers : enemyMembers;
+ try {
+ const res = await fetch(url, { cache: "no-store" });
+ if (!res.ok) return;
+ const statusData = await res.json();
+ for (const idStr of Object.keys(statusData)) {
+ const id = parseInt(idStr);
+ const member = map.get(id);
+ if (!member) continue;
+ member.status = statusData[idStr].status;
+ updateMemberCard(member);
+ }
+ } catch (err) {
+ console.error("refreshStatus error", err);
+ }
+}
+
+// Start/Stop status loops (buttons toggle)
let friendlyStatusIntervalHandle = null;
let enemyStatusIntervalHandle = null;
async function toggleFriendlyStatus() {
const btn = document.getElementById("friendly-status-btn");
-
if (friendlyStatusIntervalHandle) {
clearInterval(friendlyStatusIntervalHandle);
friendlyStatusIntervalHandle = null;
@@ -269,7 +501,6 @@ async function toggleFriendlyStatus() {
async function toggleEnemyStatus() {
const btn = document.getElementById("enemy-status-btn");
-
if (enemyStatusIntervalHandle) {
clearInterval(enemyStatusIntervalHandle);
enemyStatusIntervalHandle = null;
@@ -291,136 +522,46 @@ async function toggleEnemyStatus() {
btn.textContent = "Stop Refresh";
}
-//-----------------------------------------------------
-// Drag & Drop for all zones
-//-----------------------------------------------------
-function setupDropZones() {
- const zones = document.querySelectorAll(".drop-zone, .member-list");
-
- zones.forEach(zone => {
- if (zone.dataset._drag_listeners_attached) return;
-
- zone.addEventListener("dragover", (e) => {
- e.preventDefault();
- const raw = e.dataTransfer.getData("text/plain");
- let valid = false;
- try {
- const p = JSON.parse(raw);
- const zoneType = zone.classList.contains("friendly-zone") ? "friendly" :
- zone.classList.contains("enemy-zone") ? "enemy" :
- null;
-
- if (!zoneType || p.kind === zoneType) valid = true;
- } catch {}
- zone.classList.toggle("dragover-valid", valid);
- zone.classList.toggle("dragover-invalid", !valid);
- });
-
- zone.addEventListener("dragleave", () => {
- zone.classList.remove("dragover-valid", "dragover-invalid");
- });
-
- zone.addEventListener("drop", (e) => {
- e.preventDefault();
- zone.classList.remove("dragover-valid", "dragover-invalid");
-
- let payload;
- try {
- payload = JSON.parse(e.dataTransfer.getData("text/plain"));
- } catch { return; }
-
- const zoneType = zone.classList.contains("friendly-zone") ? "friendly" :
- zone.classList.contains("enemy-zone") ? "enemy" :
- null;
-
- if (zoneType && payload.kind !== zoneType) return;
-
- const map = payload.kind === "friendly" ? friendlyMembers : enemyMembers;
- const member = map.get(payload.id);
- if (!member) return;
-
- // Move the card
- const prev = member.domElement.parentElement;
- if (prev !== zone) prev.removeChild(member.domElement);
- zone.appendChild(member.domElement);
-
- saveAssignments();
- });
-
- zone.dataset._drag_listeners_attached = "1";
- });
+// ---------------------------
+// Reset groups (server-side)
+// ---------------------------
+async function resetGroups() {
+ if (!confirm("Reset all group assignments on the server?")) return;
+ await clearAssignmentsOnServer();
+ // reload assignments & UI
+ await pollAssignments();
}
-//-----------------------------------------------------
-// Save and load group assignments
-//-----------------------------------------------------
-function saveAssignments() {
- const groups = document.querySelectorAll(".group");
- const data = {};
-
- groups.forEach(g => {
- const gid = g.dataset.id;
- data[gid] = {
- friendly: [],
- enemy: [],
- };
-
- g.querySelectorAll(".friendly-zone .member-card").forEach(c =>
- data[gid].friendly.push(parseInt(c.dataset.id))
- );
-
- g.querySelectorAll(".enemy-zone .member-card").forEach(c =>
- data[gid].enemy.push(parseInt(c.dataset.id))
- );
- });
-
- localStorage.setItem("battleAssignments", JSON.stringify(data));
-}
-
-function loadAssignmentsFromStorage() {
- const data = JSON.parse(localStorage.getItem("battleAssignments") || "{}");
-
- Object.keys(data).forEach(gid => {
- const group = document.querySelector(`.group[data-id="${gid}"]`);
- if (!group) return;
-
- data[gid].friendly.forEach(id => {
- const m = friendlyMembers.get(id);
- if (m?.domElement) group.querySelector(".friendly-zone").appendChild(m.domElement);
- });
-
- data[gid].enemy.forEach(id => {
- const m = enemyMembers.get(id);
- if (m?.domElement) group.querySelector(".enemy-zone").appendChild(m.domElement);
- });
- });
-}
-
-//-----------------------------------------------------
-// Wire up buttons
-//-----------------------------------------------------
+// ---------------------------
+// Wire up buttons & init
+// ---------------------------
function wireUp() {
document.getElementById("friendly-populate-btn").addEventListener("click", populateFriendly);
document.getElementById("enemy-populate-btn").addEventListener("click", populateEnemy);
document.getElementById("friendly-status-btn").addEventListener("click", toggleFriendlyStatus);
document.getElementById("enemy-status-btn").addEventListener("click", toggleEnemyStatus);
+ const resetBtn = document.getElementById("reset-groups-btn");
+ if (resetBtn) resetBtn.addEventListener("click", resetGroups);
- document.getElementById("reset-groups-btn").addEventListener("click", () => {
- localStorage.removeItem("battleAssignments");
-
- friendlyMembers.forEach(m => friendlyContainer.appendChild(m.domElement));
- enemyMembers.forEach(m => enemyContainer.appendChild(m.domElement));
- });
+ setupDropZones();
}
-//-----------------------------------------------------
-// On Load
-//-----------------------------------------------------
+// ---------------------------
+// Initial load
+// ---------------------------
document.addEventListener("DOMContentLoaded", async () => {
wireUp();
+ // load members first
await loadMembers("friendly");
await loadMembers("enemy");
- loadAssignmentsFromStorage();
+ // load assignments and apply them
+ await pollAssignments();
+ startAssignmentsPolling();
+
+ // kick off status polling for initial UI (but status loops are triggered by Start Refresh buttons)
+ // immediate status pull so cards show current status
+ await refreshStatus("friendly");
+ await refreshStatus("enemy");
});