Persistent server-side group assignments

This commit is contained in:
2025-11-29 00:51:09 -05:00
parent 82b34f32f7
commit 27d4a87249
6 changed files with 651 additions and 262 deletions

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services/server_state.py Normal file
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# services/server_state.py
from typing import Dict, List, Optional
from pydantic import BaseModel
import asyncio
class Member(BaseModel):
id: int
name: str
level: int
estimate: str
type: str # "friendly" or "enemy"
group: Optional[str] = None # "group1", "group2", ... or None
hits: int = 0
class ServerState:
def __init__(self, group_count: int = 5):
# member maps
self.friendly: Dict[int, Member] = {}
self.enemy: Dict[int, Member] = {}
# initialize groups 1..group_count as strings "1","2",...
self.group_count = group_count
self.groups: Dict[str, Dict[str, List[int]]] = {}
for i in range(1, group_count + 1):
key = str(i)
self.groups[key] = {"friendly": [], "enemy": []}
# bot running flag
self.bot_running: bool = False
# concurrency lock for async safety
self.lock = asyncio.Lock()
# Assignment helpers (all use the lock when called from async endpoints)
async def assign_member(self, member_id: int, kind: str, group_key: str):
"""
Assign a member (by id) of kind ('friendly'|'enemy') to group_key ("1".."N").
This removes it from any previous group of the same kind.
"""
async with self.lock:
if kind not in ("friendly", "enemy"):
raise ValueError("invalid kind")
if group_key not in self.groups:
raise ValueError("invalid group_key")
# remove from any existing group
for gk, buckets in self.groups.items():
if member_id in buckets[kind]:
buckets[kind].remove(member_id)
# add to new group if not present
if member_id not in self.groups[group_key][kind]:
self.groups[group_key][kind].append(member_id)
# update member.group
coll = self.friendly if kind == "friendly" else self.enemy
if member_id in coll:
coll[member_id].group = group_key
async def remove_member_assignment(self, member_id: int):
"""Remove member from any group (both friendly and enemy)."""
async with self.lock:
for gk, buckets in self.groups.items():
if member_id in buckets["friendly"]:
buckets["friendly"].remove(member_id)
if member_id in buckets["enemy"]:
buckets["enemy"].remove(member_id)
# clear group attr if member in maps
if member_id in self.friendly:
self.friendly[member_id].group = None
if member_id in self.enemy:
self.enemy[member_id].group = None
async def clear_all_assignments(self):
"""Clear all group lists and member.group fields and save to disk."""
async with self.lock:
# clear in-memory groups
for gk in self.groups:
self.groups[gk]["friendly"].clear()
self.groups[gk]["enemy"].clear()
# clear group for known members
for m in self.friendly.values():
m.group = None
for m in self.enemy.values():
m.group = None
# save to disk so clients get empty state
self.save_assignments()
async def get_assignments_snapshot(self) -> Dict[str, Dict[str, List[int]]]:
"""Return a copy snapshot of the groups dictionary."""
async with self.lock:
# shallow copy of structure
snap = {}
for gk, buckets in self.groups.items():
snap[gk] = {
"friendly": list(buckets["friendly"]),
"enemy": list(buckets["enemy"])
}
return snap
# member add/update helpers
async def upsert_member(self, member_data: dict, kind: str):
"""
Insert or update member. member_data expected to have id,name,level,estimate.
kind must be 'friendly' or 'enemy'.
"""
async with self.lock:
if kind not in ("friendly", "enemy"):
raise ValueError("invalid kind")
coll = self.friendly if kind == "friendly" else self.enemy
mid = int(member_data["id"])
existing_group = coll.get(mid).group if (mid in coll) else None
member = Member(
id=mid,
name=member_data.get("name", "Unknown"),
level=int(member_data.get("level", 0)),
estimate=str(member_data.get("estimate", "?")),
type=kind,
group=existing_group,
hits=int(member_data.get("hits", 0)) if "hits" in member_data else 0
)
coll[mid] = member
async def remove_missing_members(self, received_ids: List[int], kind: str):
"""Remove any existing members not present in received_ids (useful after a populate)."""
async with self.lock:
coll = self.friendly if kind == "friendly" else self.enemy
to_remove = [mid for mid in coll.keys() if mid not in set(received_ids)]
for mid in to_remove:
# remove from groups too
await self.remove_member_assignment(mid)
del coll[mid]
# single global state (5 groups)
STATE = ServerState(group_count=5)