Files
ClickerGacha/User Interface/Header.gd

265 lines
8.3 KiB
GDScript

extends Control
var score = 0
var clickAdd = 1
var scorePerSec = 1
var scoreMultiplier = 1
#Click Upgrades Costs
var clickUpgradeReq1 = 10
var clickUpgradeReq10 = 100
var clickUpgradeReq20 = 1000
var clickUpgradeReq40 = 10000
var clickUpgradeReq60 = 100000
var clickUpgradeReq80 = 1000000
var clickUpgradeReq100 = 10000000
var clickUpgradeReq200 = 100000000
var clickUpgradeReq400 = 1000000000
# Click Upgrades Amount
var clickUpgradeAmt1 = 1
var clickUpgradeAmt10 = 10
var clickUpgradeAmt20 = 20
var clickUpgradeAmt40 = 40
var clickUpgradeAmt60 = 60
var clickUpgradeAmt80 = 80
var clickUpgradeAmt100 = 100
var clickUpgradeAmt200 = 200
var clickUpgradeAmt400 = 400
# Passive Upgrades Costs
var passiveUpgradeReq2 = 100
var passiveUpgradeReq10 = 1000
var passiveUpgradeReq20 = 10000
var passiveUpgradeReq50 = 100000
var passiveUpgradeReq100 = 1000000
var passiveUpgradeReq200 = 10000000
var passiveUpgradeReq500 = 100000000
var passiveUpgradeReq1000 = 1000000000
var passiveUpgradeReq10000 = 10000000000
# Passive Upgrades Amount
var passiveUpgradeAmt2 = 2
var passiveUpgradeAmt10 = 10
var passiveUpgradeAmt20 = 20
var passiveUpgradeAmt50 = 50
var passiveUpgradeAmt100 = 100
var passiveUpgradeAmt200 = 200
var passiveUpgradeAmt500 = 500
var passiveUpgradeAmt1000 = 1000
var passiveUpgradeAmt10000 = 10000
# Called when the node enters the scene tree for the first time.
func _ready():
#$ClickUpgrades.get_popup().connect("id_pressed",clickUpgrade)
#$PassiveUpgrades.get_popup().connect("id_pressed",passiveUpgrade)
$Timer.connect("timeout", _on_Timer_timeout)
#Prints all input events, only for debugging
#func _input(event):
#print(event.as_text())
func _on_Timer_timeout():
Global.globalDamage += Global.globalDamagePerSec * Global.globalDamageMultiplier
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
#Displays normal numbers until commas are needed
if Global.globalDamage > 999:
$Score.text = str(scoreFormat(score))
else:
$Score.text = str(Global.globalDamage) #Changes the score number
$ClickAdd.text = str(Global.globalDamagePerClick)
$PerSec.text = str(Global.globalDamagePerSec)
$Multiplier.text = str(Global.globalDamageMultiplier)
#Get the current status of any screens needed
var teamScreen = get_node(Global.teamScreenPath)
teamScreen.visible = Global.teamScreenVisible
var teamSelection = get_node(Global.teamSelectionPath)
teamSelection.visible = Global.teamSelectionVisible
#This checks any input that comes in
func _input(event):
#Function to record every left click as a "Click" to add to the score
if event.is_action_pressed("left_mouse"):
leftClick()
#_on_button_pressed()
#Formats the score string so commas are inserted
func scoreFormat(score):
# Convert value to string.
var str_value: String = str(Global.globalDamage)
# Loop backward starting at the last 3 digits,
# add comma then, repeat every 3rd step.
for i in range(str_value.length()-3, 0, -3):
str_value = str_value.insert(i, ",")
score = str_value
return score
func leftClick():
Global.globalDamage += Global.globalDamagePerClick * Global.globalDamageMultiplier
#func clickUpgrade(id):
#match id:
#0:
#if Global.globalDamage >= clickUpgradeReq1:
#print ("Score sufficient")
#Global.globalDamage -=clickUpgradeReq1
#$ClickUpgrades.get_popup().set_item_disabled(id, true)
#Global.globalDamagePerClick += clickUpgradeAmt1
#else:
#print("not enough score")
#1:
#if Global.globalDamage >= clickUpgradeReq10:
#print ("Score sufficient")
#Global.globalDamage -=clickUpgradeReq10
#$ClickUpgrades.get_popup().set_item_disabled(id, true)
#Global.globalDamagePerClick += clickUpgradeAmt10
#else:
#print("not enough score")
#2:
#if Global.globalDamage >= clickUpgradeReq20:
#print ("Score sufficient")
#Global.globalDamage -=clickUpgradeReq20
#$ClickUpgrades.get_popup().set_item_disabled(id, true)
#Global.globalDamagePerClick += clickUpgradeAmt20
#else:
#print("not enough score")
#3:
#if Global.globalDamage >= clickUpgradeReq40:
#print ("Score sufficient")
#Global.globalDamage -=clickUpgradeReq40
#$ClickUpgrades.get_popup().set_item_disabled(id, true)
#Global.globalDamagePerClick += clickUpgradeAmt40
#else:
#print("not enough score")
#4:
#if Global.globalDamage >= clickUpgradeReq60:
#print ("Score sufficient")
#Global.globalDamage -=clickUpgradeReq60
#$ClickUpgrades.get_popup().set_item_disabled(id, true)
#Global.globalDamagePerClick += clickUpgradeAmt60
#else:
#print("not enough score")
#5:
#if Global.globalDamage >= clickUpgradeReq80:
#print ("Score sufficient")
#Global.globalDamage -=clickUpgradeReq80
#$ClickUpgrades.get_popup().set_item_disabled(id, true)
#Global.globalDamagePerClick += clickUpgradeAmt80
#else:
#print("not enough score")
#6:
#if Global.globalDamage >= clickUpgradeReq100:
#print ("Score sufficient")
#Global.globalDamage -=clickUpgradeReq100
#$ClickUpgrades.get_popup().set_item_disabled(id, true)
#Global.globalDamagePerClick += clickUpgradeAmt100
#else:
#print("not enough score")
#7:
#if Global.globalDamage >= clickUpgradeReq200:
#print ("Score sufficient")
#Global.globalDamage -=clickUpgradeReq200
#$ClickUpgrades.get_popup().set_item_disabled(id, true)
#Global.globalDamagePerClick += clickUpgradeAmt200
#else:
#print("not enough score")
#8:
#if Global.globalDamage >= clickUpgradeReq400:
#print ("Score sufficient")
#Global.globalDamage -=clickUpgradeReq400
#$ClickUpgrades.get_popup().set_item_disabled(id, true)
#Global.globalDamagePerClick += clickUpgradeAmt400
#else:
#print("not enough score")
#
#func passiveUpgrade(id):
#match id:
#0:
#if Global.globalDamage >= passiveUpgradeReq2:
#print ("Score sufficient")
#Global.globalDamage -=passiveUpgradeReq2
#$PassiveUpgrades.get_popup().set_item_disabled(id, true)
#Global.globalDamagePerSec = passiveUpgradeAmt2
#else:
#print("not enough score")
#1:
#if Global.globalDamage >= passiveUpgradeReq10:
#print ("Score sufficient")
#Global.globalDamage -=passiveUpgradeReq10
#$PassiveUpgrades.get_popup().set_item_disabled(id, true)
#Global.globalDamagePerSec = passiveUpgradeAmt10
#else:
#print("not enough score")
#2:
#if Global.globalDamage >= passiveUpgradeReq20:
#print ("Score sufficient")
#Global.globalDamage -=passiveUpgradeReq20
#$PassiveUpgrades.get_popup().set_item_disabled(id, true)
#Global.globalDamagePerSec = passiveUpgradeAmt20
#else:
#print("not enough score")
#3:
#if Global.globalDamage >= passiveUpgradeReq50:
#print ("Score sufficient")
#Global.globalDamage -=passiveUpgradeReq50
#$PassiveUpgrades.get_popup().set_item_disabled(id, true)
#Global.globalDamagePerSec = passiveUpgradeAmt50
#else:
#print("not enough score")
#4:
#if Global.globalDamage >= passiveUpgradeReq100:
#print ("Score sufficient")
#Global.globalDamage -=passiveUpgradeReq100
#$PassiveUpgrades.get_popup().set_item_disabled(id, true)
#Global.globalDamagePerSec = passiveUpgradeAmt100
#else:
#print("not enough score")
#5:
#if Global.globalDamage >= passiveUpgradeReq200:
#print ("Score sufficient")
#Global.globalDamage -=passiveUpgradeReq200
#$PassiveUpgrades.get_popup().set_item_disabled(id, true)
#Global.globalDamagePerSec = passiveUpgradeAmt200
#else:
#print("not enough score")
#6:
#if Global.globalDamage >= passiveUpgradeReq500:
#print ("Score sufficient")
#Global.globalDamage -=passiveUpgradeReq500
#$PassiveUpgrades.get_popup().set_item_disabled(id, true)
#Global.globalDamagePerSec = passiveUpgradeAmt500
#else:
#print("not enough score")
#7:
#if Global.globalDamage >= passiveUpgradeReq1000:
#print ("Score sufficient")
#Global.globalDamage -=passiveUpgradeReq1000
#$PassiveUpgrades.get_popup().set_item_disabled(id, true)
#Global.globalDamagePerSec = passiveUpgradeAmt1000
#else:
#print("not enough score")
#8:
#if Global.globalDamage >= passiveUpgradeReq10000:
#print ("Score sufficient")
#Global.globalDamage -=passiveUpgradeReq10000
#$PassiveUpgrades.get_popup().set_item_disabled(id, true)
#Global.globalDamagePerSec = passiveUpgradeAmt10000
#else:
#print("not enough score")