extends Control var score = 0 var clickAdd = 1 var scorePerSec = 1 var scoreMultiplier = 1 #Click Upgrades Costs var clickUpgradeReq1 = 10 var clickUpgradeReq10 = 100 var clickUpgradeReq20 = 1000 var clickUpgradeReq40 = 10000 var clickUpgradeReq60 = 100000 var clickUpgradeReq80 = 1000000 var clickUpgradeReq100 = 10000000 var clickUpgradeReq200 = 100000000 var clickUpgradeReq400 = 1000000000 # Click Upgrades Amount var clickUpgradeAmt1 = 1 var clickUpgradeAmt10 = 10 var clickUpgradeAmt20 = 20 var clickUpgradeAmt40 = 40 var clickUpgradeAmt60 = 60 var clickUpgradeAmt80 = 80 var clickUpgradeAmt100 = 100 var clickUpgradeAmt200 = 200 var clickUpgradeAmt400 = 400 # Passive Upgrades Costs var passiveUpgradeReq2 = 100 var passiveUpgradeReq10 = 1000 var passiveUpgradeReq20 = 10000 var passiveUpgradeReq50 = 100000 var passiveUpgradeReq100 = 1000000 var passiveUpgradeReq200 = 10000000 var passiveUpgradeReq500 = 100000000 var passiveUpgradeReq1000 = 1000000000 var passiveUpgradeReq10000 = 10000000000 # Passive Upgrades Amount var passiveUpgradeAmt2 = 2 var passiveUpgradeAmt10 = 10 var passiveUpgradeAmt20 = 20 var passiveUpgradeAmt50 = 50 var passiveUpgradeAmt100 = 100 var passiveUpgradeAmt200 = 200 var passiveUpgradeAmt500 = 500 var passiveUpgradeAmt1000 = 1000 var passiveUpgradeAmt10000 = 10000 # Called when the node enters the scene tree for the first time. func _ready(): #$ClickUpgrades.get_popup().connect("id_pressed",clickUpgrade) #$PassiveUpgrades.get_popup().connect("id_pressed",passiveUpgrade) $Timer.connect("timeout", _on_Timer_timeout) #Prints all input events, only for debugging #func _input(event): #print(event.as_text()) func _on_Timer_timeout(): Global.globalDamage += Global.globalDamagePerSec * Global.globalDamageMultiplier # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): #Displays normal numbers until commas are needed if Global.globalDamage > 999: $Score.text = str(scoreFormat(score)) else: $Score.text = str(Global.globalDamage) #Changes the score number $ClickAdd.text = str(Global.globalDamagePerClick) $PerSec.text = str(Global.globalDamagePerSec) $Multiplier.text = str(Global.globalDamageMultiplier) #Get the current status of any screens needed var teamScreen = get_node(Global.teamScreenPath) teamScreen.visible = Global.teamScreenVisible var teamSelection = get_node(Global.teamSelectionPath) teamSelection.visible = Global.teamSelectionVisible #This checks any input that comes in func _input(event): #Function to record every left click as a "Click" to add to the score if event.is_action_pressed("left_mouse"): leftClick() #_on_button_pressed() #Formats the score string so commas are inserted func scoreFormat(score): # Convert value to string. var str_value: String = str(Global.globalDamage) # Loop backward starting at the last 3 digits, # add comma then, repeat every 3rd step. for i in range(str_value.length()-3, 0, -3): str_value = str_value.insert(i, ",") score = str_value return score func leftClick(): Global.globalDamage += Global.globalDamagePerClick * Global.globalDamageMultiplier #func clickUpgrade(id): #match id: #0: #if Global.globalDamage >= clickUpgradeReq1: #print ("Score sufficient") #Global.globalDamage -=clickUpgradeReq1 #$ClickUpgrades.get_popup().set_item_disabled(id, true) #Global.globalDamagePerClick += clickUpgradeAmt1 #else: #print("not enough score") #1: #if Global.globalDamage >= clickUpgradeReq10: #print ("Score sufficient") #Global.globalDamage -=clickUpgradeReq10 #$ClickUpgrades.get_popup().set_item_disabled(id, true) #Global.globalDamagePerClick += clickUpgradeAmt10 #else: #print("not enough score") #2: #if Global.globalDamage >= clickUpgradeReq20: #print ("Score sufficient") #Global.globalDamage -=clickUpgradeReq20 #$ClickUpgrades.get_popup().set_item_disabled(id, true) #Global.globalDamagePerClick += clickUpgradeAmt20 #else: #print("not enough score") #3: #if Global.globalDamage >= clickUpgradeReq40: #print ("Score sufficient") #Global.globalDamage -=clickUpgradeReq40 #$ClickUpgrades.get_popup().set_item_disabled(id, true) #Global.globalDamagePerClick += clickUpgradeAmt40 #else: #print("not enough score") #4: #if Global.globalDamage >= clickUpgradeReq60: #print ("Score sufficient") #Global.globalDamage -=clickUpgradeReq60 #$ClickUpgrades.get_popup().set_item_disabled(id, true) #Global.globalDamagePerClick += clickUpgradeAmt60 #else: #print("not enough score") #5: #if Global.globalDamage >= clickUpgradeReq80: #print ("Score sufficient") #Global.globalDamage -=clickUpgradeReq80 #$ClickUpgrades.get_popup().set_item_disabled(id, true) #Global.globalDamagePerClick += clickUpgradeAmt80 #else: #print("not enough score") #6: #if Global.globalDamage >= clickUpgradeReq100: #print ("Score sufficient") #Global.globalDamage -=clickUpgradeReq100 #$ClickUpgrades.get_popup().set_item_disabled(id, true) #Global.globalDamagePerClick += clickUpgradeAmt100 #else: #print("not enough score") #7: #if Global.globalDamage >= clickUpgradeReq200: #print ("Score sufficient") #Global.globalDamage -=clickUpgradeReq200 #$ClickUpgrades.get_popup().set_item_disabled(id, true) #Global.globalDamagePerClick += clickUpgradeAmt200 #else: #print("not enough score") #8: #if Global.globalDamage >= clickUpgradeReq400: #print ("Score sufficient") #Global.globalDamage -=clickUpgradeReq400 #$ClickUpgrades.get_popup().set_item_disabled(id, true) #Global.globalDamagePerClick += clickUpgradeAmt400 #else: #print("not enough score") # #func passiveUpgrade(id): #match id: #0: #if Global.globalDamage >= passiveUpgradeReq2: #print ("Score sufficient") #Global.globalDamage -=passiveUpgradeReq2 #$PassiveUpgrades.get_popup().set_item_disabled(id, true) #Global.globalDamagePerSec = passiveUpgradeAmt2 #else: #print("not enough score") #1: #if Global.globalDamage >= passiveUpgradeReq10: #print ("Score sufficient") #Global.globalDamage -=passiveUpgradeReq10 #$PassiveUpgrades.get_popup().set_item_disabled(id, true) #Global.globalDamagePerSec = passiveUpgradeAmt10 #else: #print("not enough score") #2: #if Global.globalDamage >= passiveUpgradeReq20: #print ("Score sufficient") #Global.globalDamage -=passiveUpgradeReq20 #$PassiveUpgrades.get_popup().set_item_disabled(id, true) #Global.globalDamagePerSec = passiveUpgradeAmt20 #else: #print("not enough score") #3: #if Global.globalDamage >= passiveUpgradeReq50: #print ("Score sufficient") #Global.globalDamage -=passiveUpgradeReq50 #$PassiveUpgrades.get_popup().set_item_disabled(id, true) #Global.globalDamagePerSec = passiveUpgradeAmt50 #else: #print("not enough score") #4: #if Global.globalDamage >= passiveUpgradeReq100: #print ("Score sufficient") #Global.globalDamage -=passiveUpgradeReq100 #$PassiveUpgrades.get_popup().set_item_disabled(id, true) #Global.globalDamagePerSec = passiveUpgradeAmt100 #else: #print("not enough score") #5: #if Global.globalDamage >= passiveUpgradeReq200: #print ("Score sufficient") #Global.globalDamage -=passiveUpgradeReq200 #$PassiveUpgrades.get_popup().set_item_disabled(id, true) #Global.globalDamagePerSec = passiveUpgradeAmt200 #else: #print("not enough score") #6: #if Global.globalDamage >= passiveUpgradeReq500: #print ("Score sufficient") #Global.globalDamage -=passiveUpgradeReq500 #$PassiveUpgrades.get_popup().set_item_disabled(id, true) #Global.globalDamagePerSec = passiveUpgradeAmt500 #else: #print("not enough score") #7: #if Global.globalDamage >= passiveUpgradeReq1000: #print ("Score sufficient") #Global.globalDamage -=passiveUpgradeReq1000 #$PassiveUpgrades.get_popup().set_item_disabled(id, true) #Global.globalDamagePerSec = passiveUpgradeAmt1000 #else: #print("not enough score") #8: #if Global.globalDamage >= passiveUpgradeReq10000: #print ("Score sufficient") #Global.globalDamage -=passiveUpgradeReq10000 #$PassiveUpgrades.get_popup().set_item_disabled(id, true) #Global.globalDamagePerSec = passiveUpgradeAmt10000 #else: #print("not enough score")