Team Selection, Damage Engine, Stat Allocation

This commit is contained in:
2024-06-05 12:05:12 -04:00
parent 341bf010d4
commit cdbba45795
93 changed files with 1996 additions and 210 deletions

View File

@@ -56,8 +56,8 @@ var passiveUpgradeAmt10000 = 10000
# Called when the node enters the scene tree for the first time.
func _ready():
$ClickUpgrades.get_popup().connect("id_pressed",clickUpgrade)
$PassiveUpgrades.get_popup().connect("id_pressed",passiveUpgrade)
#$ClickUpgrades.get_popup().connect("id_pressed",clickUpgrade)
#$PassiveUpgrades.get_popup().connect("id_pressed",passiveUpgrade)
$Timer.connect("timeout", _on_Timer_timeout)
@@ -67,30 +67,20 @@ func _ready():
#print(event.as_text())
func _on_Timer_timeout():
Global.globalScore += Global.globalScorePerSec * Global.globalScoreMultiplier
Global.globalDamage += Global.globalDamagePerSec * Global.globalDamageMultiplier
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
#Displays normal numbers until commas are needed
if Global.globalScore > 999:
if Global.globalDamage > 999:
$Score.text = str(scoreFormat(score))
else:
$Score.text = str(Global.globalScore) #Changes the score number
$Score.text = str(Global.globalDamage) #Changes the score number
$ClickAdd.text = str(Global.globalClickAdd)
$PerSec.text = str(Global.globalScorePerSec)
#Pulls the global score data to keep it up to date
#score = Global.globalScore
#Global.globalClickAdd = Global.globalClickAdd
#scorePerSec = Global.globalScorePerSec
#scoreMultiplier = Global.globalScoreMultiplier
#Stores the score stats in a global variable to be called in other scenes
#Global.globalScore = score
#Global.globalClickAdd = Global.globalClickAdd
#Global.globalScorePerSec = scorePerSec
#Global.globalScoreMultiplier = scoreMultiplier
$ClickAdd.text = str(Global.globalDamagePerClick)
$PerSec.text = str(Global.globalDamagePerSec)
$Multiplier.text = str(Global.globalDamageMultiplier)
#Get the current status of any screens needed
var teamScreen = get_node(Global.teamScreenPath)
@@ -110,7 +100,7 @@ func _input(event):
#Formats the score string so commas are inserted
func scoreFormat(score):
# Convert value to string.
var str_value: String = str(Global.globalScore)
var str_value: String = str(Global.globalDamage)
# Loop backward starting at the last 3 digits,
# add comma then, repeat every 3rd step.
@@ -120,155 +110,155 @@ func scoreFormat(score):
return score
func leftClick():
Global.globalScore += Global.globalClickAdd * Global.globalScoreMultiplier
Global.globalDamage += Global.globalDamagePerClick * Global.globalDamageMultiplier
func clickUpgrade(id):
match id:
0:
if Global.globalScore >= clickUpgradeReq1:
print ("Score sufficient")
Global.globalScore -=clickUpgradeReq1
$ClickUpgrades.get_popup().set_item_disabled(id, true)
Global.globalClickAdd += clickUpgradeAmt1
else:
print("not enough score")
1:
if Global.globalScore >= clickUpgradeReq10:
print ("Score sufficient")
Global.globalScore -=clickUpgradeReq10
$ClickUpgrades.get_popup().set_item_disabled(id, true)
Global.globalClickAdd += clickUpgradeAmt10
else:
print("not enough score")
2:
if Global.globalScore >= clickUpgradeReq20:
print ("Score sufficient")
Global.globalScore -=clickUpgradeReq20
$ClickUpgrades.get_popup().set_item_disabled(id, true)
Global.globalClickAdd += clickUpgradeAmt20
else:
print("not enough score")
3:
if Global.globalScore >= clickUpgradeReq40:
print ("Score sufficient")
Global.globalScore -=clickUpgradeReq40
$ClickUpgrades.get_popup().set_item_disabled(id, true)
Global.globalClickAdd += clickUpgradeAmt40
else:
print("not enough score")
4:
if Global.globalScore >= clickUpgradeReq60:
print ("Score sufficient")
Global.globalScore -=clickUpgradeReq60
$ClickUpgrades.get_popup().set_item_disabled(id, true)
Global.globalClickAdd += clickUpgradeAmt60
else:
print("not enough score")
5:
if Global.globalScore >= clickUpgradeReq80:
print ("Score sufficient")
Global.globalScore -=clickUpgradeReq80
$ClickUpgrades.get_popup().set_item_disabled(id, true)
Global.globalClickAdd += clickUpgradeAmt80
else:
print("not enough score")
6:
if Global.globalScore >= clickUpgradeReq100:
print ("Score sufficient")
Global.globalScore -=clickUpgradeReq100
$ClickUpgrades.get_popup().set_item_disabled(id, true)
Global.globalClickAdd += clickUpgradeAmt100
else:
print("not enough score")
7:
if Global.globalScore >= clickUpgradeReq200:
print ("Score sufficient")
Global.globalScore -=clickUpgradeReq200
$ClickUpgrades.get_popup().set_item_disabled(id, true)
Global.globalClickAdd += clickUpgradeAmt200
else:
print("not enough score")
8:
if Global.globalScore >= clickUpgradeReq400:
print ("Score sufficient")
Global.globalScore -=clickUpgradeReq400
$ClickUpgrades.get_popup().set_item_disabled(id, true)
Global.globalClickAdd += clickUpgradeAmt400
else:
print("not enough score")
func passiveUpgrade(id):
match id:
0:
if Global.globalScore >= passiveUpgradeReq2:
print ("Score sufficient")
Global.globalScore -=passiveUpgradeReq2
$PassiveUpgrades.get_popup().set_item_disabled(id, true)
Global.globalScorePerSec = passiveUpgradeAmt2
else:
print("not enough score")
1:
if Global.globalScore >= passiveUpgradeReq10:
print ("Score sufficient")
Global.globalScore -=passiveUpgradeReq10
$PassiveUpgrades.get_popup().set_item_disabled(id, true)
Global.globalScorePerSec = passiveUpgradeAmt10
else:
print("not enough score")
2:
if Global.globalScore >= passiveUpgradeReq20:
print ("Score sufficient")
Global.globalScore -=passiveUpgradeReq20
$PassiveUpgrades.get_popup().set_item_disabled(id, true)
Global.globalScorePerSec = passiveUpgradeAmt20
else:
print("not enough score")
3:
if Global.globalScore >= passiveUpgradeReq50:
print ("Score sufficient")
Global.globalScore -=passiveUpgradeReq50
$PassiveUpgrades.get_popup().set_item_disabled(id, true)
Global.globalScorePerSec = passiveUpgradeAmt50
else:
print("not enough score")
4:
if Global.globalScore >= passiveUpgradeReq100:
print ("Score sufficient")
Global.globalScore -=passiveUpgradeReq100
$PassiveUpgrades.get_popup().set_item_disabled(id, true)
Global.globalScorePerSec = passiveUpgradeAmt100
else:
print("not enough score")
5:
if Global.globalScore >= passiveUpgradeReq200:
print ("Score sufficient")
Global.globalScore -=passiveUpgradeReq200
$PassiveUpgrades.get_popup().set_item_disabled(id, true)
Global.globalScorePerSec = passiveUpgradeAmt200
else:
print("not enough score")
6:
if Global.globalScore >= passiveUpgradeReq500:
print ("Score sufficient")
Global.globalScore -=passiveUpgradeReq500
$PassiveUpgrades.get_popup().set_item_disabled(id, true)
Global.globalScorePerSec = passiveUpgradeAmt500
else:
print("not enough score")
7:
if Global.globalScore >= passiveUpgradeReq1000:
print ("Score sufficient")
Global.globalScore -=passiveUpgradeReq1000
$PassiveUpgrades.get_popup().set_item_disabled(id, true)
Global.globalScorePerSec = passiveUpgradeAmt1000
else:
print("not enough score")
8:
if Global.globalScore >= passiveUpgradeReq10000:
print ("Score sufficient")
Global.globalScore -=passiveUpgradeReq10000
$PassiveUpgrades.get_popup().set_item_disabled(id, true)
Global.globalScorePerSec = passiveUpgradeAmt10000
else:
print("not enough score")
#func clickUpgrade(id):
#match id:
#0:
#if Global.globalDamage >= clickUpgradeReq1:
#print ("Score sufficient")
#Global.globalDamage -=clickUpgradeReq1
#$ClickUpgrades.get_popup().set_item_disabled(id, true)
#Global.globalDamagePerClick += clickUpgradeAmt1
#else:
#print("not enough score")
#1:
#if Global.globalDamage >= clickUpgradeReq10:
#print ("Score sufficient")
#Global.globalDamage -=clickUpgradeReq10
#$ClickUpgrades.get_popup().set_item_disabled(id, true)
#Global.globalDamagePerClick += clickUpgradeAmt10
#else:
#print("not enough score")
#2:
#if Global.globalDamage >= clickUpgradeReq20:
#print ("Score sufficient")
#Global.globalDamage -=clickUpgradeReq20
#$ClickUpgrades.get_popup().set_item_disabled(id, true)
#Global.globalDamagePerClick += clickUpgradeAmt20
#else:
#print("not enough score")
#3:
#if Global.globalDamage >= clickUpgradeReq40:
#print ("Score sufficient")
#Global.globalDamage -=clickUpgradeReq40
#$ClickUpgrades.get_popup().set_item_disabled(id, true)
#Global.globalDamagePerClick += clickUpgradeAmt40
#else:
#print("not enough score")
#4:
#if Global.globalDamage >= clickUpgradeReq60:
#print ("Score sufficient")
#Global.globalDamage -=clickUpgradeReq60
#$ClickUpgrades.get_popup().set_item_disabled(id, true)
#Global.globalDamagePerClick += clickUpgradeAmt60
#else:
#print("not enough score")
#5:
#if Global.globalDamage >= clickUpgradeReq80:
#print ("Score sufficient")
#Global.globalDamage -=clickUpgradeReq80
#$ClickUpgrades.get_popup().set_item_disabled(id, true)
#Global.globalDamagePerClick += clickUpgradeAmt80
#else:
#print("not enough score")
#6:
#if Global.globalDamage >= clickUpgradeReq100:
#print ("Score sufficient")
#Global.globalDamage -=clickUpgradeReq100
#$ClickUpgrades.get_popup().set_item_disabled(id, true)
#Global.globalDamagePerClick += clickUpgradeAmt100
#else:
#print("not enough score")
#7:
#if Global.globalDamage >= clickUpgradeReq200:
#print ("Score sufficient")
#Global.globalDamage -=clickUpgradeReq200
#$ClickUpgrades.get_popup().set_item_disabled(id, true)
#Global.globalDamagePerClick += clickUpgradeAmt200
#else:
#print("not enough score")
#8:
#if Global.globalDamage >= clickUpgradeReq400:
#print ("Score sufficient")
#Global.globalDamage -=clickUpgradeReq400
#$ClickUpgrades.get_popup().set_item_disabled(id, true)
#Global.globalDamagePerClick += clickUpgradeAmt400
#else:
#print("not enough score")
#
#func passiveUpgrade(id):
#match id:
#0:
#if Global.globalDamage >= passiveUpgradeReq2:
#print ("Score sufficient")
#Global.globalDamage -=passiveUpgradeReq2
#$PassiveUpgrades.get_popup().set_item_disabled(id, true)
#Global.globalDamagePerSec = passiveUpgradeAmt2
#else:
#print("not enough score")
#1:
#if Global.globalDamage >= passiveUpgradeReq10:
#print ("Score sufficient")
#Global.globalDamage -=passiveUpgradeReq10
#$PassiveUpgrades.get_popup().set_item_disabled(id, true)
#Global.globalDamagePerSec = passiveUpgradeAmt10
#else:
#print("not enough score")
#2:
#if Global.globalDamage >= passiveUpgradeReq20:
#print ("Score sufficient")
#Global.globalDamage -=passiveUpgradeReq20
#$PassiveUpgrades.get_popup().set_item_disabled(id, true)
#Global.globalDamagePerSec = passiveUpgradeAmt20
#else:
#print("not enough score")
#3:
#if Global.globalDamage >= passiveUpgradeReq50:
#print ("Score sufficient")
#Global.globalDamage -=passiveUpgradeReq50
#$PassiveUpgrades.get_popup().set_item_disabled(id, true)
#Global.globalDamagePerSec = passiveUpgradeAmt50
#else:
#print("not enough score")
#4:
#if Global.globalDamage >= passiveUpgradeReq100:
#print ("Score sufficient")
#Global.globalDamage -=passiveUpgradeReq100
#$PassiveUpgrades.get_popup().set_item_disabled(id, true)
#Global.globalDamagePerSec = passiveUpgradeAmt100
#else:
#print("not enough score")
#5:
#if Global.globalDamage >= passiveUpgradeReq200:
#print ("Score sufficient")
#Global.globalDamage -=passiveUpgradeReq200
#$PassiveUpgrades.get_popup().set_item_disabled(id, true)
#Global.globalDamagePerSec = passiveUpgradeAmt200
#else:
#print("not enough score")
#6:
#if Global.globalDamage >= passiveUpgradeReq500:
#print ("Score sufficient")
#Global.globalDamage -=passiveUpgradeReq500
#$PassiveUpgrades.get_popup().set_item_disabled(id, true)
#Global.globalDamagePerSec = passiveUpgradeAmt500
#else:
#print("not enough score")
#7:
#if Global.globalDamage >= passiveUpgradeReq1000:
#print ("Score sufficient")
#Global.globalDamage -=passiveUpgradeReq1000
#$PassiveUpgrades.get_popup().set_item_disabled(id, true)
#Global.globalDamagePerSec = passiveUpgradeAmt1000
#else:
#print("not enough score")
#8:
#if Global.globalDamage >= passiveUpgradeReq10000:
#print ("Score sufficient")
#Global.globalDamage -=passiveUpgradeReq10000
#$PassiveUpgrades.get_popup().set_item_disabled(id, true)
#Global.globalDamagePerSec = passiveUpgradeAmt10000
#else:
#print("not enough score")