Team Selection, Damage Engine, Stat Allocation
This commit is contained in:
@@ -56,8 +56,8 @@ var passiveUpgradeAmt10000 = 10000
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# Called when the node enters the scene tree for the first time.
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func _ready():
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$ClickUpgrades.get_popup().connect("id_pressed",clickUpgrade)
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$PassiveUpgrades.get_popup().connect("id_pressed",passiveUpgrade)
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#$ClickUpgrades.get_popup().connect("id_pressed",clickUpgrade)
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#$PassiveUpgrades.get_popup().connect("id_pressed",passiveUpgrade)
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$Timer.connect("timeout", _on_Timer_timeout)
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@@ -67,30 +67,20 @@ func _ready():
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#print(event.as_text())
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func _on_Timer_timeout():
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Global.globalScore += Global.globalScorePerSec * Global.globalScoreMultiplier
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Global.globalDamage += Global.globalDamagePerSec * Global.globalDamageMultiplier
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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#Displays normal numbers until commas are needed
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if Global.globalScore > 999:
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if Global.globalDamage > 999:
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$Score.text = str(scoreFormat(score))
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else:
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$Score.text = str(Global.globalScore) #Changes the score number
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$Score.text = str(Global.globalDamage) #Changes the score number
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$ClickAdd.text = str(Global.globalClickAdd)
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$PerSec.text = str(Global.globalScorePerSec)
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#Pulls the global score data to keep it up to date
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#score = Global.globalScore
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#Global.globalClickAdd = Global.globalClickAdd
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#scorePerSec = Global.globalScorePerSec
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#scoreMultiplier = Global.globalScoreMultiplier
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#Stores the score stats in a global variable to be called in other scenes
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#Global.globalScore = score
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#Global.globalClickAdd = Global.globalClickAdd
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#Global.globalScorePerSec = scorePerSec
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#Global.globalScoreMultiplier = scoreMultiplier
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$ClickAdd.text = str(Global.globalDamagePerClick)
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$PerSec.text = str(Global.globalDamagePerSec)
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$Multiplier.text = str(Global.globalDamageMultiplier)
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#Get the current status of any screens needed
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var teamScreen = get_node(Global.teamScreenPath)
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@@ -110,7 +100,7 @@ func _input(event):
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#Formats the score string so commas are inserted
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func scoreFormat(score):
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# Convert value to string.
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var str_value: String = str(Global.globalScore)
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var str_value: String = str(Global.globalDamage)
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# Loop backward starting at the last 3 digits,
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# add comma then, repeat every 3rd step.
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@@ -120,155 +110,155 @@ func scoreFormat(score):
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return score
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func leftClick():
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Global.globalScore += Global.globalClickAdd * Global.globalScoreMultiplier
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Global.globalDamage += Global.globalDamagePerClick * Global.globalDamageMultiplier
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func clickUpgrade(id):
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match id:
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0:
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if Global.globalScore >= clickUpgradeReq1:
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print ("Score sufficient")
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Global.globalScore -=clickUpgradeReq1
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$ClickUpgrades.get_popup().set_item_disabled(id, true)
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Global.globalClickAdd += clickUpgradeAmt1
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else:
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print("not enough score")
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1:
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if Global.globalScore >= clickUpgradeReq10:
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print ("Score sufficient")
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Global.globalScore -=clickUpgradeReq10
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$ClickUpgrades.get_popup().set_item_disabled(id, true)
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Global.globalClickAdd += clickUpgradeAmt10
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else:
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print("not enough score")
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2:
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if Global.globalScore >= clickUpgradeReq20:
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print ("Score sufficient")
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Global.globalScore -=clickUpgradeReq20
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$ClickUpgrades.get_popup().set_item_disabled(id, true)
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Global.globalClickAdd += clickUpgradeAmt20
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else:
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print("not enough score")
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3:
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if Global.globalScore >= clickUpgradeReq40:
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print ("Score sufficient")
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Global.globalScore -=clickUpgradeReq40
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$ClickUpgrades.get_popup().set_item_disabled(id, true)
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Global.globalClickAdd += clickUpgradeAmt40
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else:
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print("not enough score")
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4:
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if Global.globalScore >= clickUpgradeReq60:
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print ("Score sufficient")
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Global.globalScore -=clickUpgradeReq60
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$ClickUpgrades.get_popup().set_item_disabled(id, true)
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Global.globalClickAdd += clickUpgradeAmt60
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else:
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print("not enough score")
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5:
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if Global.globalScore >= clickUpgradeReq80:
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print ("Score sufficient")
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Global.globalScore -=clickUpgradeReq80
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$ClickUpgrades.get_popup().set_item_disabled(id, true)
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Global.globalClickAdd += clickUpgradeAmt80
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else:
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print("not enough score")
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6:
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if Global.globalScore >= clickUpgradeReq100:
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print ("Score sufficient")
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Global.globalScore -=clickUpgradeReq100
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$ClickUpgrades.get_popup().set_item_disabled(id, true)
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Global.globalClickAdd += clickUpgradeAmt100
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else:
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print("not enough score")
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7:
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if Global.globalScore >= clickUpgradeReq200:
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print ("Score sufficient")
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Global.globalScore -=clickUpgradeReq200
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$ClickUpgrades.get_popup().set_item_disabled(id, true)
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Global.globalClickAdd += clickUpgradeAmt200
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else:
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print("not enough score")
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8:
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if Global.globalScore >= clickUpgradeReq400:
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print ("Score sufficient")
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Global.globalScore -=clickUpgradeReq400
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$ClickUpgrades.get_popup().set_item_disabled(id, true)
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Global.globalClickAdd += clickUpgradeAmt400
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else:
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print("not enough score")
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func passiveUpgrade(id):
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match id:
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0:
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if Global.globalScore >= passiveUpgradeReq2:
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print ("Score sufficient")
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Global.globalScore -=passiveUpgradeReq2
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$PassiveUpgrades.get_popup().set_item_disabled(id, true)
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Global.globalScorePerSec = passiveUpgradeAmt2
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else:
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print("not enough score")
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1:
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if Global.globalScore >= passiveUpgradeReq10:
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print ("Score sufficient")
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Global.globalScore -=passiveUpgradeReq10
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$PassiveUpgrades.get_popup().set_item_disabled(id, true)
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Global.globalScorePerSec = passiveUpgradeAmt10
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else:
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print("not enough score")
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2:
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if Global.globalScore >= passiveUpgradeReq20:
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print ("Score sufficient")
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Global.globalScore -=passiveUpgradeReq20
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$PassiveUpgrades.get_popup().set_item_disabled(id, true)
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Global.globalScorePerSec = passiveUpgradeAmt20
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else:
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print("not enough score")
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3:
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if Global.globalScore >= passiveUpgradeReq50:
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print ("Score sufficient")
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Global.globalScore -=passiveUpgradeReq50
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$PassiveUpgrades.get_popup().set_item_disabled(id, true)
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Global.globalScorePerSec = passiveUpgradeAmt50
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else:
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print("not enough score")
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4:
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if Global.globalScore >= passiveUpgradeReq100:
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print ("Score sufficient")
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Global.globalScore -=passiveUpgradeReq100
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$PassiveUpgrades.get_popup().set_item_disabled(id, true)
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Global.globalScorePerSec = passiveUpgradeAmt100
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else:
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print("not enough score")
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5:
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if Global.globalScore >= passiveUpgradeReq200:
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print ("Score sufficient")
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Global.globalScore -=passiveUpgradeReq200
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$PassiveUpgrades.get_popup().set_item_disabled(id, true)
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Global.globalScorePerSec = passiveUpgradeAmt200
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else:
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print("not enough score")
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6:
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if Global.globalScore >= passiveUpgradeReq500:
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print ("Score sufficient")
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Global.globalScore -=passiveUpgradeReq500
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$PassiveUpgrades.get_popup().set_item_disabled(id, true)
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Global.globalScorePerSec = passiveUpgradeAmt500
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else:
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print("not enough score")
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7:
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if Global.globalScore >= passiveUpgradeReq1000:
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print ("Score sufficient")
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Global.globalScore -=passiveUpgradeReq1000
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$PassiveUpgrades.get_popup().set_item_disabled(id, true)
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Global.globalScorePerSec = passiveUpgradeAmt1000
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else:
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print("not enough score")
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8:
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if Global.globalScore >= passiveUpgradeReq10000:
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print ("Score sufficient")
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Global.globalScore -=passiveUpgradeReq10000
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$PassiveUpgrades.get_popup().set_item_disabled(id, true)
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Global.globalScorePerSec = passiveUpgradeAmt10000
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else:
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print("not enough score")
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#func clickUpgrade(id):
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#match id:
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#0:
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#if Global.globalDamage >= clickUpgradeReq1:
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#print ("Score sufficient")
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#Global.globalDamage -=clickUpgradeReq1
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#$ClickUpgrades.get_popup().set_item_disabled(id, true)
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#Global.globalDamagePerClick += clickUpgradeAmt1
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#else:
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#print("not enough score")
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#1:
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#if Global.globalDamage >= clickUpgradeReq10:
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#print ("Score sufficient")
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#Global.globalDamage -=clickUpgradeReq10
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#$ClickUpgrades.get_popup().set_item_disabled(id, true)
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#Global.globalDamagePerClick += clickUpgradeAmt10
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#else:
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#print("not enough score")
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#2:
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#if Global.globalDamage >= clickUpgradeReq20:
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#print ("Score sufficient")
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#Global.globalDamage -=clickUpgradeReq20
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#$ClickUpgrades.get_popup().set_item_disabled(id, true)
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#Global.globalDamagePerClick += clickUpgradeAmt20
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#else:
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#print("not enough score")
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#3:
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#if Global.globalDamage >= clickUpgradeReq40:
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#print ("Score sufficient")
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#Global.globalDamage -=clickUpgradeReq40
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#$ClickUpgrades.get_popup().set_item_disabled(id, true)
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#Global.globalDamagePerClick += clickUpgradeAmt40
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#else:
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#print("not enough score")
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#4:
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#if Global.globalDamage >= clickUpgradeReq60:
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#print ("Score sufficient")
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#Global.globalDamage -=clickUpgradeReq60
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#$ClickUpgrades.get_popup().set_item_disabled(id, true)
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#Global.globalDamagePerClick += clickUpgradeAmt60
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#else:
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#print("not enough score")
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#5:
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#if Global.globalDamage >= clickUpgradeReq80:
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#print ("Score sufficient")
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#Global.globalDamage -=clickUpgradeReq80
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#$ClickUpgrades.get_popup().set_item_disabled(id, true)
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#Global.globalDamagePerClick += clickUpgradeAmt80
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#else:
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#print("not enough score")
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#6:
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#if Global.globalDamage >= clickUpgradeReq100:
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#print ("Score sufficient")
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#Global.globalDamage -=clickUpgradeReq100
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#$ClickUpgrades.get_popup().set_item_disabled(id, true)
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#Global.globalDamagePerClick += clickUpgradeAmt100
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#else:
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#print("not enough score")
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#7:
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#if Global.globalDamage >= clickUpgradeReq200:
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#print ("Score sufficient")
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#Global.globalDamage -=clickUpgradeReq200
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#$ClickUpgrades.get_popup().set_item_disabled(id, true)
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#Global.globalDamagePerClick += clickUpgradeAmt200
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#else:
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#print("not enough score")
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#8:
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#if Global.globalDamage >= clickUpgradeReq400:
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#print ("Score sufficient")
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#Global.globalDamage -=clickUpgradeReq400
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#$ClickUpgrades.get_popup().set_item_disabled(id, true)
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#Global.globalDamagePerClick += clickUpgradeAmt400
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#else:
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#print("not enough score")
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#
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#func passiveUpgrade(id):
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#match id:
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#0:
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#if Global.globalDamage >= passiveUpgradeReq2:
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#print ("Score sufficient")
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#Global.globalDamage -=passiveUpgradeReq2
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#$PassiveUpgrades.get_popup().set_item_disabled(id, true)
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#Global.globalDamagePerSec = passiveUpgradeAmt2
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#else:
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#print("not enough score")
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#1:
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#if Global.globalDamage >= passiveUpgradeReq10:
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#print ("Score sufficient")
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#Global.globalDamage -=passiveUpgradeReq10
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#$PassiveUpgrades.get_popup().set_item_disabled(id, true)
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#Global.globalDamagePerSec = passiveUpgradeAmt10
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#else:
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#print("not enough score")
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#2:
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#if Global.globalDamage >= passiveUpgradeReq20:
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#print ("Score sufficient")
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#Global.globalDamage -=passiveUpgradeReq20
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#$PassiveUpgrades.get_popup().set_item_disabled(id, true)
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#Global.globalDamagePerSec = passiveUpgradeAmt20
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#else:
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#print("not enough score")
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#3:
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#if Global.globalDamage >= passiveUpgradeReq50:
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#print ("Score sufficient")
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#Global.globalDamage -=passiveUpgradeReq50
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#$PassiveUpgrades.get_popup().set_item_disabled(id, true)
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#Global.globalDamagePerSec = passiveUpgradeAmt50
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#else:
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#print("not enough score")
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#4:
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#if Global.globalDamage >= passiveUpgradeReq100:
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#print ("Score sufficient")
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#Global.globalDamage -=passiveUpgradeReq100
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#$PassiveUpgrades.get_popup().set_item_disabled(id, true)
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#Global.globalDamagePerSec = passiveUpgradeAmt100
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#else:
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#print("not enough score")
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#5:
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#if Global.globalDamage >= passiveUpgradeReq200:
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#print ("Score sufficient")
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#Global.globalDamage -=passiveUpgradeReq200
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#$PassiveUpgrades.get_popup().set_item_disabled(id, true)
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#Global.globalDamagePerSec = passiveUpgradeAmt200
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#else:
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#print("not enough score")
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#6:
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#if Global.globalDamage >= passiveUpgradeReq500:
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#print ("Score sufficient")
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#Global.globalDamage -=passiveUpgradeReq500
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#$PassiveUpgrades.get_popup().set_item_disabled(id, true)
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#Global.globalDamagePerSec = passiveUpgradeAmt500
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#else:
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#print("not enough score")
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#7:
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#if Global.globalDamage >= passiveUpgradeReq1000:
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#print ("Score sufficient")
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#Global.globalDamage -=passiveUpgradeReq1000
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#$PassiveUpgrades.get_popup().set_item_disabled(id, true)
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#Global.globalDamagePerSec = passiveUpgradeAmt1000
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#else:
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#print("not enough score")
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#8:
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#if Global.globalDamage >= passiveUpgradeReq10000:
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#print ("Score sufficient")
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#Global.globalDamage -=passiveUpgradeReq10000
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#$PassiveUpgrades.get_popup().set_item_disabled(id, true)
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#Global.globalDamagePerSec = passiveUpgradeAmt10000
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#else:
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#print("not enough score")
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@@ -11,14 +11,16 @@ func _ready():
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func _process(delta):
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#Checks if the texture needs to be set
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if Global.selected_texture:
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self.texture_normal = Global.selected_texture
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if Global.texture_member1:
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self.texture_normal = Global.texture_member1
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# Function to handle the button press
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func _on_Button_pressed():
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Global.currentMemberSelected = 0
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Global.teamScreenVisible = false
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Global.teamSelectionVisible = true
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27
User Interface/Member2.gd
Normal file
27
User Interface/Member2.gd
Normal file
@@ -0,0 +1,27 @@
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extends TextureButton
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# Called when the node enters the scene tree for the first time.
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func _ready():
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# Connect the pressed signal to the _on_Button_pressed function
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self.connect("pressed", Callable(self, "_on_Button_pressed"))
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func _process(delta):
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#Checks if the texture needs to be set
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if Global.texture_member2:
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self.texture_normal = Global.texture_member2
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# Function to handle the button press
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func _on_Button_pressed():
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Global.currentMemberSelected = 1
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Global.teamScreenVisible = false
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Global.teamSelectionVisible = true
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#Function to set texture of the button
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27
User Interface/Member3.gd
Normal file
27
User Interface/Member3.gd
Normal file
@@ -0,0 +1,27 @@
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extends TextureButton
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# Called when the node enters the scene tree for the first time.
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func _ready():
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# Connect the pressed signal to the _on_Button_pressed function
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self.connect("pressed", Callable(self, "_on_Button_pressed"))
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func _process(delta):
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#Checks if the texture needs to be set
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if Global.texture_member3:
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self.texture_normal = Global.texture_member3
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# Function to handle the button press
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func _on_Button_pressed():
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#This is an array, numbers will not match
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Global.currentMemberSelected = 2
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Global.teamScreenVisible = false
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Global.teamSelectionVisible = true
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#Function to set texture of the button
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27
User Interface/Member4.gd
Normal file
27
User Interface/Member4.gd
Normal file
@@ -0,0 +1,27 @@
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extends TextureButton
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# Called when the node enters the scene tree for the first time.
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func _ready():
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# Connect the pressed signal to the _on_Button_pressed function
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self.connect("pressed", Callable(self, "_on_Button_pressed"))
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func _process(delta):
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#Checks if the texture needs to be set
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if Global.texture_member4:
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self.texture_normal = Global.texture_member4
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# Function to handle the button press
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func _on_Button_pressed():
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Global.currentMemberSelected = 3
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Global.teamScreenVisible = false
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Global.teamSelectionVisible = true
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#Function to set texture of the button
|
||||
27
User Interface/Member5.gd
Normal file
27
User Interface/Member5.gd
Normal file
@@ -0,0 +1,27 @@
|
||||
extends TextureButton
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
# Connect the pressed signal to the _on_Button_pressed function
|
||||
self.connect("pressed", Callable(self, "_on_Button_pressed"))
|
||||
|
||||
|
||||
|
||||
|
||||
func _process(delta):
|
||||
#Checks if the texture needs to be set
|
||||
if Global.texture_member5:
|
||||
self.texture_normal = Global.texture_member5
|
||||
|
||||
# Function to handle the button press
|
||||
func _on_Button_pressed():
|
||||
|
||||
Global.currentMemberSelected = 4
|
||||
|
||||
Global.teamScreenVisible = false
|
||||
|
||||
Global.teamSelectionVisible = true
|
||||
|
||||
|
||||
#Function to set texture of the button
|
||||
@@ -1,13 +1,16 @@
|
||||
[gd_scene load_steps=14 format=3 uid="uid://xh0p6v5ir05f"]
|
||||
[gd_scene load_steps=17 format=3 uid="uid://xh0p6v5ir05f"]
|
||||
|
||||
[ext_resource type="Script" path="res://Root.gd" id="1_dtx5s"]
|
||||
[ext_resource type="Script" path="res://User Interface/TeamButton.gd" id="3_g0muc"]
|
||||
[ext_resource type="Script" path="res://User Interface/Header.gd" id="3_q5rri"]
|
||||
[ext_resource type="Script" path="res://User Interface/Member1.gd" id="4_4xump"]
|
||||
[ext_resource type="Texture2D" uid="uid://bfdqkquqtf6ir" path="res://Images/plus-icon-vector-illustration.jpg" id="4_gxo13"]
|
||||
[ext_resource type="Script" path="res://TeamSelection.gd" id="6_1cnw8"]
|
||||
[ext_resource type="Script" path="res://User Interface/Member2.gd" id="6_spk65"]
|
||||
[ext_resource type="Script" path="res://User Interface/Member3.gd" id="6_tuvg4"]
|
||||
[ext_resource type="Script" path="res://User Interface/Member4.gd" id="7_5ow7k"]
|
||||
[ext_resource type="Texture2D" uid="uid://b1kl4huy0vnin" path="res://Member/#1 - Transparent Icons.png" id="7_s2y5l"]
|
||||
[ext_resource type="Script" path="res://User Interface/Hank.gd" id="8_kx4m8"]
|
||||
[ext_resource type="Script" path="res://User Interface/Member5.gd" id="8_n56qv"]
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_74gmg"]
|
||||
atlas = ExtResource("7_s2y5l")
|
||||
@@ -64,6 +67,7 @@ text = "0"
|
||||
autostart = true
|
||||
|
||||
[node name="ClickUpgrades" type="MenuButton" parent="UI/CanvasLayer/Header"]
|
||||
visible = false
|
||||
layout_mode = 2
|
||||
text = "Click Upgrades"
|
||||
item_count = 9
|
||||
@@ -87,6 +91,7 @@ popup/item_8/text = "+400 Cost: 1,000,000,000"
|
||||
popup/item_8/id = 8
|
||||
|
||||
[node name="PassiveUpgrades" type="MenuButton" parent="UI/CanvasLayer/Header"]
|
||||
visible = false
|
||||
layout_mode = 2
|
||||
text = "Passive Upgrades"
|
||||
item_count = 9
|
||||
@@ -133,8 +138,16 @@ text = "PerSec:
|
||||
layout_mode = 2
|
||||
text = "0"
|
||||
|
||||
[node name="MultiplierLabel" type="Label" parent="UI/CanvasLayer/Header"]
|
||||
layout_mode = 2
|
||||
text = "Multiplier:
|
||||
"
|
||||
|
||||
[node name="Multiplier" type="Label" parent="UI/CanvasLayer/Header"]
|
||||
layout_mode = 2
|
||||
text = "0"
|
||||
|
||||
[node name="AspectRatioContainer" type="AspectRatioContainer" parent="UI"]
|
||||
visible = false
|
||||
layout_mode = 0
|
||||
offset_left = -2.60654
|
||||
offset_top = 271.396
|
||||
@@ -149,42 +162,39 @@ alignment = 1
|
||||
[node name="Member1" type="TextureButton" parent="UI/AspectRatioContainer/TeamScreen"]
|
||||
custom_minimum_size = Vector2(200, 10)
|
||||
layout_mode = 2
|
||||
texture_normal = ExtResource("4_gxo13")
|
||||
ignore_texture_size = true
|
||||
stretch_mode = 0
|
||||
script = ExtResource("4_4xump")
|
||||
|
||||
[node name="VSeparator" type="VSeparator" parent="UI/AspectRatioContainer/TeamScreen"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="Button2" type="Button" parent="UI/AspectRatioContainer/TeamScreen"]
|
||||
[node name="Member2" type="TextureButton" parent="UI/AspectRatioContainer/TeamScreen"]
|
||||
custom_minimum_size = Vector2(200, 10)
|
||||
layout_mode = 2
|
||||
text = "Click Here"
|
||||
script = ExtResource("6_spk65")
|
||||
|
||||
[node name="VSeparator2" type="VSeparator" parent="UI/AspectRatioContainer/TeamScreen"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="Button3" type="Button" parent="UI/AspectRatioContainer/TeamScreen"]
|
||||
[node name="Member3" type="TextureButton" parent="UI/AspectRatioContainer/TeamScreen"]
|
||||
custom_minimum_size = Vector2(200, 10)
|
||||
layout_mode = 2
|
||||
text = "Click Here"
|
||||
script = ExtResource("6_tuvg4")
|
||||
|
||||
[node name="VSeparator3" type="VSeparator" parent="UI/AspectRatioContainer/TeamScreen"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="Button4" type="Button" parent="UI/AspectRatioContainer/TeamScreen"]
|
||||
[node name="Member4" type="TextureButton" parent="UI/AspectRatioContainer/TeamScreen"]
|
||||
custom_minimum_size = Vector2(200, 10)
|
||||
layout_mode = 2
|
||||
text = "Click Here"
|
||||
script = ExtResource("7_5ow7k")
|
||||
|
||||
[node name="VSeparator4" type="VSeparator" parent="UI/AspectRatioContainer/TeamScreen"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="Button5" type="Button" parent="UI/AspectRatioContainer/TeamScreen"]
|
||||
[node name="Member5" type="TextureButton" parent="UI/AspectRatioContainer/TeamScreen"]
|
||||
custom_minimum_size = Vector2(200, 10)
|
||||
layout_mode = 2
|
||||
text = "Click Here"
|
||||
script = ExtResource("8_n56qv")
|
||||
|
||||
[node name="Label" type="Label" parent="UI/AspectRatioContainer/TeamScreen"]
|
||||
visible = false
|
||||
@@ -193,6 +203,7 @@ text = "testtestsetsetsetsetsetsetset"
|
||||
|
||||
[node name="TeamSelection" type="GridContainer" parent="UI"]
|
||||
visible = false
|
||||
layout_mode = 0
|
||||
offset_left = 3.0
|
||||
offset_top = 40.0
|
||||
offset_right = 1923.0
|
||||
@@ -201,6 +212,7 @@ columns = 10
|
||||
script = ExtResource("6_1cnw8")
|
||||
|
||||
[node name="Hank" type="TextureButton" parent="UI/TeamSelection"]
|
||||
visible = false
|
||||
layout_mode = 2
|
||||
texture_normal = SubResource("AtlasTexture_74gmg")
|
||||
script = ExtResource("8_kx4m8")
|
||||
@@ -208,13 +220,16 @@ memberClickAdd = 5
|
||||
memberPerSec = 25
|
||||
|
||||
[node name="Rory" type="TextureButton" parent="UI/TeamSelection"]
|
||||
visible = false
|
||||
layout_mode = 2
|
||||
texture_normal = SubResource("AtlasTexture_xmmtg")
|
||||
|
||||
[node name="TextureButton3" type="TextureButton" parent="UI/TeamSelection"]
|
||||
visible = false
|
||||
layout_mode = 2
|
||||
texture_normal = SubResource("AtlasTexture_l5qwh")
|
||||
|
||||
[node name="TextureButton4" type="TextureButton" parent="UI/TeamSelection"]
|
||||
visible = false
|
||||
layout_mode = 2
|
||||
texture_normal = SubResource("AtlasTexture_t1ab2")
|
||||
|
||||
Reference in New Issue
Block a user