Globalized variables, team member consistency
This commit is contained in:
11
Global.gd
11
Global.gd
@@ -1,3 +1,14 @@
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extends Node
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extends Node
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var selected_texture : AtlasTexture = null
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var selected_texture : AtlasTexture = null
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var teamScreenVisible : bool = false
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var teamSelectionVisible : bool = false
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var globalScore : int = 0
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var globalClickAdd : int = 1
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var globalScorePerSec : int = 1
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var globalScoreMultiplier: int = 1
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var teamScreenPath: String = "/root/Root/UI/AspectRatioContainer"
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var teamSelectionPath: String = "/root/Root/UI/TeamSelection"
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@@ -5,6 +5,7 @@ signal texture_selected(texture : AtlasTexture)
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# Called when the node enters the scene tree for the first time.
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# Called when the node enters the scene tree for the first time.
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func _ready():
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func _ready():
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# Iterate over all children of the GridContainer
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# Iterate over all children of the GridContainer
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for button in get_children():
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for button in get_children():
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# Check if the child is a TextureButton
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# Check if the child is a TextureButton
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@@ -12,14 +13,23 @@ func _ready():
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# Connect the pressed signal of the TextureButton to the handler function
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# Connect the pressed signal of the TextureButton to the handler function
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button.connect("pressed", Callable(self, "_on_TextureButton_pressed").bind(button))
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button.connect("pressed", Callable(self, "_on_TextureButton_pressed").bind(button))
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# Handler function for the pressed signal
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# Handler function for the pressed signal
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func _on_TextureButton_pressed(button):
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func _on_TextureButton_pressed(button):
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# Print the name of the button
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# Print the name of the button
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print("Button pressed: ", button.name)
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#print("Button pressed: ", button.name)
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#Texture Variable
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#Texture Variable
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var texture : AtlasTexture = button.texture_normal
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var texture : AtlasTexture = button.texture_normal
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#Sets the selected texture on the team screen
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Global.selected_texture = texture
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Global.selected_texture = texture
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get_tree().change_scene_to_file("res://User Interface/UserInterface.tscn")
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#For returning to the Team Selection Screen after selecting member
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#Sets the global variable for the team selection screen to true so when you move back it's already open
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Global.teamScreenVisible = true
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Global.teamSelectionVisible = false
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18
User Interface/Hank.gd
Normal file
18
User Interface/Hank.gd
Normal file
@@ -0,0 +1,18 @@
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extends TextureButton
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@export var memberClickAdd: int = 0
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@export var memberPerSec: int = 0
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# Called when the node enters the scene tree for the first time.
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func _ready():
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# Connect the pressed signal to the _on_Button_pressed function
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self.connect("pressed", Callable(self, "_on_Button_pressed"))
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func _on_Button_pressed():
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Global.globalClickAdd += memberClickAdd
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Global.globalScorePerSec += memberPerSec
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pass
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@@ -1,7 +1,5 @@
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extends Control
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extends Control
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#https://www.youtube.com/watch?v=V79YabQZC1s
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#13:03
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var score = 0
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var score = 0
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var clickAdd = 1
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var clickAdd = 1
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@@ -61,23 +59,45 @@ func _ready():
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$ClickUpgrades.get_popup().connect("id_pressed",clickUpgrade)
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$ClickUpgrades.get_popup().connect("id_pressed",clickUpgrade)
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$PassiveUpgrades.get_popup().connect("id_pressed",passiveUpgrade)
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$PassiveUpgrades.get_popup().connect("id_pressed",passiveUpgrade)
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$Timer.connect("timeout", _on_Timer_timeout)
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$Timer.connect("timeout", _on_Timer_timeout)
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#$TeamButton.pressed.connect(self.openTeamWindow)
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#Code for the Click Me Button (deprecated)
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#$Click.pressed.connect(self._on_button_pressed)
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#Prints all input events, only for debugging
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#Prints all input events, only for debugging
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#func _input(event):
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#func _input(event):
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#print(event.as_text())
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#print(event.as_text())
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func _on_Timer_timeout():
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func _on_Timer_timeout():
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score += scorePerSec * scoreMultiplier
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Global.globalScore += Global.globalScorePerSec * Global.globalScoreMultiplier
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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func _process(delta):
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#Displays normal numbers until commas are needed
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#Displays normal numbers until commas are needed
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if score > 999:
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if Global.globalScore > 999:
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$Score.text = str(scoreFormat(score))
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$Score.text = str(scoreFormat(score))
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else:
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else:
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$Score.text = str(score) #Changes the score number
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$Score.text = str(Global.globalScore) #Changes the score number
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$ClickAdd.text = str(Global.globalClickAdd)
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$PerSec.text = str(Global.globalScorePerSec)
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#Pulls the global score data to keep it up to date
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#score = Global.globalScore
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#Global.globalClickAdd = Global.globalClickAdd
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#scorePerSec = Global.globalScorePerSec
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#scoreMultiplier = Global.globalScoreMultiplier
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#Stores the score stats in a global variable to be called in other scenes
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#Global.globalScore = score
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#Global.globalClickAdd = Global.globalClickAdd
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#Global.globalScorePerSec = scorePerSec
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#Global.globalScoreMultiplier = scoreMultiplier
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#Get the current status of any screens needed
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var teamScreen = get_node(Global.teamScreenPath)
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teamScreen.visible = Global.teamScreenVisible
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var teamSelection = get_node(Global.teamSelectionPath)
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teamSelection.visible = Global.teamSelectionVisible
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#This checks any input that comes in
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#This checks any input that comes in
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func _input(event):
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func _input(event):
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@@ -87,14 +107,11 @@ func _input(event):
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#_on_button_pressed()
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#_on_button_pressed()
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#Formats the score string so commas are inserted
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#Formats the score string so commas are inserted
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func scoreFormat(score):
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func scoreFormat(score):
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# Convert value to string.
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# Convert value to string.
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var str_value: String = str(score)
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var str_value: String = str(Global.globalScore)
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# Loop backward starting at the last 3 digits,
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# Loop backward starting at the last 3 digits,
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# add comma then, repeat every 3rd step.
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# add comma then, repeat every 3rd step.
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for i in range(str_value.length()-3, 0, -3):
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for i in range(str_value.length()-3, 0, -3):
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@@ -103,155 +120,155 @@ func scoreFormat(score):
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return score
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return score
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func leftClick():
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func leftClick():
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score += clickAdd * scoreMultiplier
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Global.globalScore += Global.globalClickAdd * Global.globalScoreMultiplier
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func clickUpgrade(id):
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func clickUpgrade(id):
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match id:
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match id:
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0:
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0:
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if score >= clickUpgradeReq1:
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if Global.globalScore >= clickUpgradeReq1:
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print ("Score sufficient")
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print ("Score sufficient")
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score -=clickUpgradeReq1
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Global.globalScore -=clickUpgradeReq1
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$ClickUpgrades.get_popup().set_item_disabled(id, true)
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$ClickUpgrades.get_popup().set_item_disabled(id, true)
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clickAdd += clickUpgradeAmt1
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Global.globalClickAdd += clickUpgradeAmt1
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else:
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else:
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print("not enough score")
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print("not enough score")
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1:
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1:
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if score >= clickUpgradeReq10:
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if Global.globalScore >= clickUpgradeReq10:
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print ("Score sufficient")
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print ("Score sufficient")
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score -=clickUpgradeReq10
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Global.globalScore -=clickUpgradeReq10
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$ClickUpgrades.get_popup().set_item_disabled(id, true)
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$ClickUpgrades.get_popup().set_item_disabled(id, true)
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clickAdd += clickUpgradeAmt10
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Global.globalClickAdd += clickUpgradeAmt10
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else:
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else:
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print("not enough score")
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print("not enough score")
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2:
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2:
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if score >= clickUpgradeReq20:
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if Global.globalScore >= clickUpgradeReq20:
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print ("Score sufficient")
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print ("Score sufficient")
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score -=clickUpgradeReq20
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Global.globalScore -=clickUpgradeReq20
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$ClickUpgrades.get_popup().set_item_disabled(id, true)
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$ClickUpgrades.get_popup().set_item_disabled(id, true)
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clickAdd += clickUpgradeAmt20
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Global.globalClickAdd += clickUpgradeAmt20
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else:
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else:
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print("not enough score")
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print("not enough score")
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3:
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3:
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if score >= clickUpgradeReq40:
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if Global.globalScore >= clickUpgradeReq40:
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print ("Score sufficient")
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print ("Score sufficient")
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score -=clickUpgradeReq40
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Global.globalScore -=clickUpgradeReq40
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$ClickUpgrades.get_popup().set_item_disabled(id, true)
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$ClickUpgrades.get_popup().set_item_disabled(id, true)
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clickAdd += clickUpgradeAmt40
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Global.globalClickAdd += clickUpgradeAmt40
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else:
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else:
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print("not enough score")
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print("not enough score")
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4:
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4:
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if score >= clickUpgradeReq60:
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if Global.globalScore >= clickUpgradeReq60:
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print ("Score sufficient")
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print ("Score sufficient")
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score -=clickUpgradeReq60
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Global.globalScore -=clickUpgradeReq60
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$ClickUpgrades.get_popup().set_item_disabled(id, true)
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$ClickUpgrades.get_popup().set_item_disabled(id, true)
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clickAdd += clickUpgradeAmt60
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Global.globalClickAdd += clickUpgradeAmt60
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else:
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else:
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print("not enough score")
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print("not enough score")
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5:
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5:
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if score >= clickUpgradeReq80:
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if Global.globalScore >= clickUpgradeReq80:
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print ("Score sufficient")
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print ("Score sufficient")
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score -=clickUpgradeReq80
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Global.globalScore -=clickUpgradeReq80
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$ClickUpgrades.get_popup().set_item_disabled(id, true)
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$ClickUpgrades.get_popup().set_item_disabled(id, true)
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clickAdd += clickUpgradeAmt80
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Global.globalClickAdd += clickUpgradeAmt80
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else:
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else:
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print("not enough score")
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print("not enough score")
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6:
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6:
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if score >= clickUpgradeReq100:
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if Global.globalScore >= clickUpgradeReq100:
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print ("Score sufficient")
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print ("Score sufficient")
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score -=clickUpgradeReq100
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Global.globalScore -=clickUpgradeReq100
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$ClickUpgrades.get_popup().set_item_disabled(id, true)
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$ClickUpgrades.get_popup().set_item_disabled(id, true)
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clickAdd += clickUpgradeAmt100
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Global.globalClickAdd += clickUpgradeAmt100
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else:
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else:
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print("not enough score")
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print("not enough score")
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7:
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7:
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if score >= clickUpgradeReq200:
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if Global.globalScore >= clickUpgradeReq200:
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print ("Score sufficient")
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print ("Score sufficient")
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score -=clickUpgradeReq200
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Global.globalScore -=clickUpgradeReq200
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$ClickUpgrades.get_popup().set_item_disabled(id, true)
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$ClickUpgrades.get_popup().set_item_disabled(id, true)
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clickAdd += clickUpgradeAmt200
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Global.globalClickAdd += clickUpgradeAmt200
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else:
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else:
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print("not enough score")
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print("not enough score")
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8:
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8:
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if score >= clickUpgradeReq400:
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if Global.globalScore >= clickUpgradeReq400:
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print ("Score sufficient")
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print ("Score sufficient")
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score -=clickUpgradeReq400
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Global.globalScore -=clickUpgradeReq400
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$ClickUpgrades.get_popup().set_item_disabled(id, true)
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$ClickUpgrades.get_popup().set_item_disabled(id, true)
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clickAdd += clickUpgradeAmt400
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Global.globalClickAdd += clickUpgradeAmt400
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else:
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else:
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print("not enough score")
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print("not enough score")
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func passiveUpgrade(id):
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func passiveUpgrade(id):
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match id:
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match id:
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0:
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0:
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if score >= passiveUpgradeReq2:
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if Global.globalScore >= passiveUpgradeReq2:
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print ("Score sufficient")
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print ("Score sufficient")
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score -=passiveUpgradeReq2
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Global.globalScore -=passiveUpgradeReq2
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$PassiveUpgrades.get_popup().set_item_disabled(id, true)
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$PassiveUpgrades.get_popup().set_item_disabled(id, true)
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scorePerSec = passiveUpgradeAmt2
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Global.globalScorePerSec = passiveUpgradeAmt2
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else:
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else:
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print("not enough score")
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print("not enough score")
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1:
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1:
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if score >= passiveUpgradeReq10:
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if Global.globalScore >= passiveUpgradeReq10:
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print ("Score sufficient")
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print ("Score sufficient")
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score -=passiveUpgradeReq10
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Global.globalScore -=passiveUpgradeReq10
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$PassiveUpgrades.get_popup().set_item_disabled(id, true)
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$PassiveUpgrades.get_popup().set_item_disabled(id, true)
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scorePerSec = passiveUpgradeAmt10
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Global.globalScorePerSec = passiveUpgradeAmt10
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else:
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else:
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print("not enough score")
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print("not enough score")
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2:
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2:
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if score >= passiveUpgradeReq20:
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if Global.globalScore >= passiveUpgradeReq20:
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print ("Score sufficient")
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print ("Score sufficient")
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score -=passiveUpgradeReq20
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Global.globalScore -=passiveUpgradeReq20
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$PassiveUpgrades.get_popup().set_item_disabled(id, true)
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$PassiveUpgrades.get_popup().set_item_disabled(id, true)
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scorePerSec = passiveUpgradeAmt20
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Global.globalScorePerSec = passiveUpgradeAmt20
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else:
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else:
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print("not enough score")
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print("not enough score")
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3:
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3:
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if score >= passiveUpgradeReq50:
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if Global.globalScore >= passiveUpgradeReq50:
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print ("Score sufficient")
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print ("Score sufficient")
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score -=passiveUpgradeReq50
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Global.globalScore -=passiveUpgradeReq50
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$PassiveUpgrades.get_popup().set_item_disabled(id, true)
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$PassiveUpgrades.get_popup().set_item_disabled(id, true)
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scorePerSec = passiveUpgradeAmt50
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Global.globalScorePerSec = passiveUpgradeAmt50
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else:
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else:
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print("not enough score")
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print("not enough score")
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4:
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4:
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if score >= passiveUpgradeReq100:
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if Global.globalScore >= passiveUpgradeReq100:
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print ("Score sufficient")
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print ("Score sufficient")
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score -=passiveUpgradeReq100
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Global.globalScore -=passiveUpgradeReq100
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$PassiveUpgrades.get_popup().set_item_disabled(id, true)
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$PassiveUpgrades.get_popup().set_item_disabled(id, true)
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scorePerSec = passiveUpgradeAmt100
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Global.globalScorePerSec = passiveUpgradeAmt100
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else:
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else:
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print("not enough score")
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print("not enough score")
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5:
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5:
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if score >= passiveUpgradeReq200:
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if Global.globalScore >= passiveUpgradeReq200:
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print ("Score sufficient")
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print ("Score sufficient")
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score -=passiveUpgradeReq200
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Global.globalScore -=passiveUpgradeReq200
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$PassiveUpgrades.get_popup().set_item_disabled(id, true)
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$PassiveUpgrades.get_popup().set_item_disabled(id, true)
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scorePerSec = passiveUpgradeAmt200
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Global.globalScorePerSec = passiveUpgradeAmt200
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else:
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else:
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print("not enough score")
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print("not enough score")
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6:
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6:
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if score >= passiveUpgradeReq500:
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if Global.globalScore >= passiveUpgradeReq500:
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print ("Score sufficient")
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print ("Score sufficient")
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score -=passiveUpgradeReq500
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Global.globalScore -=passiveUpgradeReq500
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$PassiveUpgrades.get_popup().set_item_disabled(id, true)
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$PassiveUpgrades.get_popup().set_item_disabled(id, true)
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scorePerSec = passiveUpgradeAmt500
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Global.globalScorePerSec = passiveUpgradeAmt500
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else:
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else:
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print("not enough score")
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print("not enough score")
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7:
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7:
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if score >= passiveUpgradeReq1000:
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if Global.globalScore >= passiveUpgradeReq1000:
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print ("Score sufficient")
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print ("Score sufficient")
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score -=passiveUpgradeReq1000
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Global.globalScore -=passiveUpgradeReq1000
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$PassiveUpgrades.get_popup().set_item_disabled(id, true)
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$PassiveUpgrades.get_popup().set_item_disabled(id, true)
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scorePerSec = passiveUpgradeAmt1000
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Global.globalScorePerSec = passiveUpgradeAmt1000
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else:
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else:
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print("not enough score")
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print("not enough score")
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8:
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8:
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if score >= passiveUpgradeReq10000:
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if Global.globalScore >= passiveUpgradeReq10000:
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print ("Score sufficient")
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print ("Score sufficient")
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score -=passiveUpgradeReq10000
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Global.globalScore -=passiveUpgradeReq10000
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$PassiveUpgrades.get_popup().set_item_disabled(id, true)
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$PassiveUpgrades.get_popup().set_item_disabled(id, true)
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scorePerSec = passiveUpgradeAmt10000
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Global.globalScorePerSec = passiveUpgradeAmt10000
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else:
|
else:
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print("not enough score")
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print("not enough score")
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@@ -1,18 +1,27 @@
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extends TextureButton
|
extends TextureButton
|
||||||
|
|
||||||
|
|
||||||
# Called when the node enters the scene tree for the first time.
|
# Called when the node enters the scene tree for the first time.
|
||||||
func _ready():
|
func _ready():
|
||||||
# Connect the pressed signal to the _on_Button_pressed function
|
# Connect the pressed signal to the _on_Button_pressed function
|
||||||
self.connect("pressed", Callable(self, "_on_Button_pressed"))
|
self.connect("pressed", Callable(self, "_on_Button_pressed"))
|
||||||
|
|
||||||
#Checks if the texture needs to be set
|
|
||||||
|
|
||||||
|
|
||||||
|
func _process(delta):
|
||||||
|
#Checks if the texture needs to be set
|
||||||
if Global.selected_texture:
|
if Global.selected_texture:
|
||||||
self.texture_normal = Global.selected_texture
|
self.texture_normal = Global.selected_texture
|
||||||
|
|
||||||
|
|
||||||
# Function to handle the button press
|
# Function to handle the button press
|
||||||
func _on_Button_pressed():
|
func _on_Button_pressed():
|
||||||
# Change the current scene
|
|
||||||
get_tree().change_scene_to_file("res://team.tscn")
|
|
||||||
|
|
||||||
|
Global.teamScreenVisible = false
|
||||||
|
|
||||||
|
Global.teamSelectionVisible = true
|
||||||
|
|
||||||
|
|
||||||
#Function to set texture of the button
|
#Function to set texture of the button
|
||||||
|
|||||||
@@ -1,5 +1,18 @@
|
|||||||
extends Button
|
extends Button
|
||||||
|
|
||||||
|
|
||||||
|
# Called when the node enters the scene tree for the first time.
|
||||||
|
func _ready():
|
||||||
|
self.connect("pressed", Callable(self, "_on_Button_pressed"))
|
||||||
|
|
||||||
|
# Function to handle the button press
|
||||||
|
func _on_Button_pressed():
|
||||||
|
if Global.teamScreenVisible == false:
|
||||||
|
Global.teamSelectionVisible = false
|
||||||
|
Global.teamScreenVisible = true
|
||||||
|
else:
|
||||||
|
Global.teamScreenVisible = false
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -1,10 +1,32 @@
|
|||||||
[gd_scene load_steps=6 format=3 uid="uid://xh0p6v5ir05f"]
|
[gd_scene load_steps=14 format=3 uid="uid://xh0p6v5ir05f"]
|
||||||
|
|
||||||
[ext_resource type="Script" path="res://Root.gd" id="1_dtx5s"]
|
[ext_resource type="Script" path="res://Root.gd" id="1_dtx5s"]
|
||||||
[ext_resource type="Script" path="res://User Interface/TeamButton.gd" id="3_g0muc"]
|
[ext_resource type="Script" path="res://User Interface/TeamButton.gd" id="3_g0muc"]
|
||||||
[ext_resource type="Script" path="res://User Interface/Header.gd" id="3_q5rri"]
|
[ext_resource type="Script" path="res://User Interface/Header.gd" id="3_q5rri"]
|
||||||
[ext_resource type="Script" path="res://User Interface/Member1.gd" id="4_4xump"]
|
[ext_resource type="Script" path="res://User Interface/Member1.gd" id="4_4xump"]
|
||||||
[ext_resource type="Texture2D" uid="uid://bfdqkquqtf6ir" path="res://Images/plus-icon-vector-illustration.jpg" id="4_gxo13"]
|
[ext_resource type="Texture2D" uid="uid://bfdqkquqtf6ir" path="res://Images/plus-icon-vector-illustration.jpg" id="4_gxo13"]
|
||||||
|
[ext_resource type="Script" path="res://TeamSelection.gd" id="6_1cnw8"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://b1kl4huy0vnin" path="res://Member/#1 - Transparent Icons.png" id="7_s2y5l"]
|
||||||
|
[ext_resource type="Script" path="res://User Interface/Hank.gd" id="8_kx4m8"]
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_74gmg"]
|
||||||
|
atlas = ExtResource("7_s2y5l")
|
||||||
|
region = Rect2(128, 0, 32, 32)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_xmmtg"]
|
||||||
|
atlas = ExtResource("7_s2y5l")
|
||||||
|
region = Rect2(96, 320, 32, 32)
|
||||||
|
|
||||||
|
[sub_resource type="CompressedTexture2D" id="CompressedTexture2D_pioex"]
|
||||||
|
load_path = "res://.godot/imported/#1 - Transparent Icons.png-075c51137bc59a17da3b30778a360723.ctex"
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_l5qwh"]
|
||||||
|
atlas = SubResource("CompressedTexture2D_pioex")
|
||||||
|
region = Rect2(32, 416, 32, 32)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_t1ab2"]
|
||||||
|
atlas = SubResource("CompressedTexture2D_pioex")
|
||||||
|
region = Rect2(288, 416, 32, 32)
|
||||||
|
|
||||||
[node name="Root" type="Control"]
|
[node name="Root" type="Control"]
|
||||||
layout_mode = 3
|
layout_mode = 3
|
||||||
@@ -94,7 +116,25 @@ flat = true
|
|||||||
alignment = 0
|
alignment = 0
|
||||||
script = ExtResource("3_g0muc")
|
script = ExtResource("3_g0muc")
|
||||||
|
|
||||||
|
[node name="ClickAddLabel" type="Label" parent="UI/CanvasLayer/Header"]
|
||||||
|
layout_mode = 2
|
||||||
|
text = "ClickAdd:"
|
||||||
|
|
||||||
|
[node name="ClickAdd" type="Label" parent="UI/CanvasLayer/Header"]
|
||||||
|
layout_mode = 2
|
||||||
|
text = "0"
|
||||||
|
|
||||||
|
[node name="PerSecLabel" type="Label" parent="UI/CanvasLayer/Header"]
|
||||||
|
layout_mode = 2
|
||||||
|
text = "PerSec:
|
||||||
|
"
|
||||||
|
|
||||||
|
[node name="PerSec" type="Label" parent="UI/CanvasLayer/Header"]
|
||||||
|
layout_mode = 2
|
||||||
|
text = "0"
|
||||||
|
|
||||||
[node name="AspectRatioContainer" type="AspectRatioContainer" parent="UI"]
|
[node name="AspectRatioContainer" type="AspectRatioContainer" parent="UI"]
|
||||||
|
visible = false
|
||||||
layout_mode = 0
|
layout_mode = 0
|
||||||
offset_left = -2.60654
|
offset_left = -2.60654
|
||||||
offset_top = 271.396
|
offset_top = 271.396
|
||||||
@@ -150,3 +190,31 @@ text = "Click Here"
|
|||||||
visible = false
|
visible = false
|
||||||
layout_mode = 2
|
layout_mode = 2
|
||||||
text = "testtestsetsetsetsetsetsetset"
|
text = "testtestsetsetsetsetsetsetset"
|
||||||
|
|
||||||
|
[node name="TeamSelection" type="GridContainer" parent="UI"]
|
||||||
|
visible = false
|
||||||
|
offset_left = 3.0
|
||||||
|
offset_top = 40.0
|
||||||
|
offset_right = 1923.0
|
||||||
|
offset_bottom = 1120.0
|
||||||
|
columns = 10
|
||||||
|
script = ExtResource("6_1cnw8")
|
||||||
|
|
||||||
|
[node name="Hank" type="TextureButton" parent="UI/TeamSelection"]
|
||||||
|
layout_mode = 2
|
||||||
|
texture_normal = SubResource("AtlasTexture_74gmg")
|
||||||
|
script = ExtResource("8_kx4m8")
|
||||||
|
memberClickAdd = 5
|
||||||
|
memberPerSec = 25
|
||||||
|
|
||||||
|
[node name="Rory" type="TextureButton" parent="UI/TeamSelection"]
|
||||||
|
layout_mode = 2
|
||||||
|
texture_normal = SubResource("AtlasTexture_xmmtg")
|
||||||
|
|
||||||
|
[node name="TextureButton3" type="TextureButton" parent="UI/TeamSelection"]
|
||||||
|
layout_mode = 2
|
||||||
|
texture_normal = SubResource("AtlasTexture_l5qwh")
|
||||||
|
|
||||||
|
[node name="TextureButton4" type="TextureButton" parent="UI/TeamSelection"]
|
||||||
|
layout_mode = 2
|
||||||
|
texture_normal = SubResource("AtlasTexture_t1ab2")
|
||||||
|
|||||||
@@ -11,15 +11,15 @@ region = Rect2(128, 0, 32, 32)
|
|||||||
atlas = ExtResource("1_o7i06")
|
atlas = ExtResource("1_o7i06")
|
||||||
region = Rect2(96, 320, 32, 32)
|
region = Rect2(96, 320, 32, 32)
|
||||||
|
|
||||||
[sub_resource type="CompressedTexture2D" id="CompressedTexture2D_pioex"]
|
[sub_resource type="CompressedTexture2D" id="CompressedTexture2D_yxbb2"]
|
||||||
load_path = "res://.godot/imported/#1 - Transparent Icons.png-075c51137bc59a17da3b30778a360723.ctex"
|
load_path = "res://.godot/imported/#1 - Transparent Icons.png-075c51137bc59a17da3b30778a360723.ctex"
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_d8eoy"]
|
[sub_resource type="AtlasTexture" id="AtlasTexture_d8eoy"]
|
||||||
atlas = SubResource("CompressedTexture2D_pioex")
|
atlas = SubResource("CompressedTexture2D_yxbb2")
|
||||||
region = Rect2(32, 416, 32, 32)
|
region = Rect2(32, 416, 32, 32)
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_ng453"]
|
[sub_resource type="AtlasTexture" id="AtlasTexture_ng453"]
|
||||||
atlas = SubResource("CompressedTexture2D_pioex")
|
atlas = SubResource("CompressedTexture2D_yxbb2")
|
||||||
region = Rect2(288, 416, 32, 32)
|
region = Rect2(288, 416, 32, 32)
|
||||||
|
|
||||||
[node name="Root" type="Control"]
|
[node name="Root" type="Control"]
|
||||||
|
|||||||
Reference in New Issue
Block a user