Files
ClickerGacha/TeamSelection.gd

36 lines
1.1 KiB
GDScript

extends GridContainer
# Signal to send texture data back to the main scene
signal texture_selected(texture : AtlasTexture)
# Called when the node enters the scene tree for the first time.
func _ready():
# Iterate over all children of the GridContainer
for button in get_children():
# Check if the child is a TextureButton
if button is TextureButton:
# Connect the pressed signal of the TextureButton to the handler function
button.connect("pressed", Callable(self, "_on_TextureButton_pressed").bind(button))
# Handler function for the pressed signal
func _on_TextureButton_pressed(button):
# Print the name of the button
#print("Button pressed: ", button.name)
#Texture Variable
var texture : AtlasTexture = button.texture_normal
#Sets the selected texture on the team screen
Global.selected_texture = texture
#For returning to the Team Selection Screen after selecting member
#Sets the global variable for the team selection screen to true so when you move back it's already open
Global.teamScreenVisible = true
Global.teamSelectionVisible = false