Globalized variables, team member consistency

This commit is contained in:
2024-06-03 13:23:41 -04:00
parent 394beabb7c
commit 341bf010d4
8 changed files with 224 additions and 78 deletions

View File

@@ -5,6 +5,7 @@ signal texture_selected(texture : AtlasTexture)
# Called when the node enters the scene tree for the first time.
func _ready():
# Iterate over all children of the GridContainer
for button in get_children():
# Check if the child is a TextureButton
@@ -12,14 +13,23 @@ func _ready():
# Connect the pressed signal of the TextureButton to the handler function
button.connect("pressed", Callable(self, "_on_TextureButton_pressed").bind(button))
# Handler function for the pressed signal
func _on_TextureButton_pressed(button):
# Print the name of the button
print("Button pressed: ", button.name)
#print("Button pressed: ", button.name)
#Texture Variable
var texture : AtlasTexture = button.texture_normal
#Sets the selected texture on the team screen
Global.selected_texture = texture
get_tree().change_scene_to_file("res://User Interface/UserInterface.tscn")
#For returning to the Team Selection Screen after selecting member
#Sets the global variable for the team selection screen to true so when you move back it's already open
Global.teamScreenVisible = true
Global.teamSelectionVisible = false