Files
faction_war_dispatch_bot/routers/factions.py
2026-01-28 13:00:15 -05:00

186 lines
6.3 KiB
Python

#Faction data population and status management endpoints.
import json
from pathlib import Path
from fastapi import APIRouter, Request, HTTPException
from models import FactionRequest
from services.server_state import STATE
from services.torn_api import (
populate_friendly,
populate_enemy,
start_friendly_status_loop,
start_enemy_status_loop,
stop_friendly_status_loop,
stop_enemy_status_loop
)
from services.activity_log import activity_logger
from utils import load_json_list
from utils.auth import get_current_user
router = APIRouter(prefix="/api", tags=["factions"])
@router.post("/populate_friendly")
async def api_populate_friendly(request: Request, data: FactionRequest):
# Get username for logging
try:
user_info = get_current_user(request)
username = user_info.get("username", "Unknown")
except:
username = "Unknown"
try:
await activity_logger.log_action(
username,
"Populate Friendly",
f"Starting population for faction {data.faction_id}"
)
result = await populate_friendly(data.faction_id)
if not result:
await activity_logger.log_action(
username,
"Populate Friendly Failed",
f"Failed to populate faction {data.faction_id} - API returned False (check API key, faction ID, or network)"
)
raise HTTPException(status_code=500, detail="Failed to populate friendly faction - check logs")
# Return members list for frontend (already in STATE from populate_friendly)
members = [m.model_dump() for m in STATE.friendly.values()]
await activity_logger.log_action(
username,
"Populate Friendly Success",
f"Populated {len(members)} members from faction {data.faction_id}"
)
return {"status": "friendly populated", "id": data.faction_id, "members": members}
except HTTPException:
raise
except Exception as e:
error_msg = f"Error populating friendly faction {data.faction_id}: {type(e).__name__}: {str(e)}"
await activity_logger.log_action(username, "Populate Friendly Error", error_msg)
raise HTTPException(status_code=500, detail=error_msg)
@router.post("/populate_enemy")
async def api_populate_enemy(request: Request, data: FactionRequest):
# Get username for logging
try:
user_info = get_current_user(request)
username = user_info.get("username", "Unknown")
except:
username = "Unknown"
try:
await activity_logger.log_action(
username,
"Populate Enemy",
f"Starting population for faction {data.faction_id}"
)
result = await populate_enemy(data.faction_id)
if not result:
await activity_logger.log_action(
username,
"Populate Enemy Failed",
f"Failed to populate faction {data.faction_id} - API returned False (check API key, faction ID, or network)"
)
raise HTTPException(status_code=500, detail="Failed to populate enemy faction - check logs")
# Return members list for frontend (already in STATE from populate_enemy)
members = [m.model_dump() for m in STATE.enemy.values()]
await activity_logger.log_action(
username,
"Populate Enemy Success",
f"Populated {len(members)} members from faction {data.faction_id}"
)
return {"status": "enemy populated", "id": data.faction_id, "members": members}
except HTTPException:
raise
except Exception as e:
error_msg = f"Error populating enemy faction {data.faction_id}: {type(e).__name__}: {str(e)}"
await activity_logger.log_action(username, "Populate Enemy Error", error_msg)
raise HTTPException(status_code=500, detail=error_msg)
@router.post("/start_friendly_status")
async def api_start_friendly_status(data: FactionRequest):
await start_friendly_status_loop(data.faction_id, data.interval)
return {"status": "friendly status loop started", "id": data.faction_id, "interval": data.interval}
@router.post("/start_enemy_status")
async def api_start_enemy_status(data: FactionRequest):
await start_enemy_status_loop(data.faction_id, data.interval)
return {"status": "enemy status loop started", "id": data.faction_id, "interval": data.interval}
@router.get("/friendly_members")
async def get_friendly_members():
# Return list, but prefer STATE if populated
if STATE.friendly:
return [m.model_dump() for m in STATE.friendly.values()]
# fallback to file
path = Path("data/friendly_members.json")
return load_json_list(path)
@router.get("/enemy_members")
async def get_enemy_members():
if STATE.enemy:
return [m.model_dump() for m in STATE.enemy.values()]
path = Path("data/enemy_members.json")
return load_json_list(path)
@router.get("/friendly_status")
async def api_friendly_status():
path = Path("data/friendly_status.json")
if not path.exists():
return {}
with open(path, "r", encoding="utf-8") as f:
return json.load(f)
@router.get("/enemy_status")
async def api_enemy_status():
path = Path("data/enemy_status.json")
if not path.exists():
return {}
with open(path, "r", encoding="utf-8") as f:
return json.load(f)
@router.post("/stop_friendly_status")
async def api_stop_friendly_status():
await stop_friendly_status_loop()
return {"status": "friendly status loop stopped"}
@router.post("/stop_enemy_status")
async def api_stop_enemy_status():
await stop_enemy_status_loop()
return {"status": "enemy status loop stopped"}
@router.get("/dashboard_state")
async def get_dashboard_state():
"""Get current dashboard state for restoring UI on page load"""
return {
"friendly_faction_id": STATE.friendly_faction_id,
"enemy_faction_id": STATE.enemy_faction_id,
"friendly_members": [m.model_dump() for m in STATE.friendly.values()],
"enemy_members": [m.model_dump() for m in STATE.enemy.values()],
"friendly_status_interval": STATE.friendly_status_interval,
"enemy_status_interval": STATE.enemy_status_interval,
"friendly_status_running": STATE.friendly_status_running,
"enemy_status_running": STATE.enemy_status_running
}