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faction_war_dispatch_bot/routers/factions.py

76 lines
2.6 KiB
Python

"""Faction data population and status management endpoints."""
import json
from pathlib import Path
from fastapi import APIRouter
from models import FactionRequest
from services.server_state import STATE
from services.torn_api import populate_friendly, populate_enemy, start_friendly_status_loop, start_enemy_status_loop
from utils import load_json_list
router = APIRouter(prefix="/api", tags=["factions"])
@router.post("/populate_friendly")
async def api_populate_friendly(data: FactionRequest):
await populate_friendly(data.faction_id)
# Return members list for frontend (already in STATE from populate_friendly)
members = [m.model_dump() for m in STATE.friendly.values()]
return {"status": "friendly populated", "id": data.faction_id, "members": members}
@router.post("/populate_enemy")
async def api_populate_enemy(data: FactionRequest):
await populate_enemy(data.faction_id)
# Return members list for frontend (already in STATE from populate_enemy)
members = [m.model_dump() for m in STATE.enemy.values()]
return {"status": "enemy populated", "id": data.faction_id, "members": members}
@router.post("/start_friendly_status")
async def api_start_friendly_status(data: FactionRequest):
await start_friendly_status_loop(data.faction_id, data.interval)
return {"status": "friendly status loop started", "id": data.faction_id, "interval": data.interval}
@router.post("/start_enemy_status")
async def api_start_enemy_status(data: FactionRequest):
await start_enemy_status_loop(data.faction_id, data.interval)
return {"status": "enemy status loop started", "id": data.faction_id, "interval": data.interval}
@router.get("/friendly_members")
async def get_friendly_members():
# Return list, but prefer STATE if populated
if STATE.friendly:
return [m.model_dump() for m in STATE.friendly.values()]
# fallback to file
path = Path("data/friendly_members.json")
return load_json_list(path)
@router.get("/enemy_members")
async def get_enemy_members():
if STATE.enemy:
return [m.model_dump() for m in STATE.enemy.values()]
path = Path("data/enemy_members.json")
return load_json_list(path)
@router.get("/friendly_status")
async def api_friendly_status():
path = Path("data/friendly_status.json")
if not path.exists():
return {}
with open(path, "r", encoding="utf-8") as f:
return json.load(f)
@router.get("/enemy_status")
async def api_enemy_status():
path = Path("data/enemy_status.json")
if not path.exists():
return {}
with open(path, "r", encoding="utf-8") as f:
return json.load(f)