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Python

# main.py (updated)
import discord
from discord.ext import commands
from config import ALLOWED_CHANNEL_ID, HIT_CHECK_INTERVAL, REASSIGN_DELAY
from cogs.assignments import Assignments
from cogs.commands import HitCommands
import asyncio
import uvicorn
import json
from pathlib import Path
from typing import Optional
from fastapi import FastAPI, Request, HTTPException
from fastapi.responses import HTMLResponse
from fastapi.staticfiles import StaticFiles
from fastapi.templating import Jinja2Templates
from pydantic import BaseModel
# import server state
from services.server_state import STATE, Member
from services.torn_api import populate_friendly, populate_enemy, start_friendly_status_loop, start_enemy_status_loop
# ============================================================
# FastAPI Setup
# ============================================================
app = FastAPI()
templates = Jinja2Templates(directory="templates")
app.mount("/static", StaticFiles(directory="static"), name="static")
# ============================================================
# Dashboard Webpage
# ============================================================
@app.get("/", response_class=HTMLResponse)
async def dashboard(request: Request):
print(">>> DASHBOARD ROUTE LOADED")
return templates.TemplateResponse("dashboard.html", {"request": request})
# ============================================================
# Pydantic models for JSON POST input
# ============================================================
class FactionRequest(BaseModel):
faction_id: int
interval: int = 30
class AssignMemberRequest(BaseModel):
group_id: str # "1", "2", ... "5"
kind: str # "friendly" or "enemy"
member_id: int
class RemoveAssignmentRequest(BaseModel):
member_id: int
class BotControl(BaseModel):
action: str # "start" or "stop"
# ================================
# Helper: load JSON file into STATE
# ================================
def _load_json_list(path: Path):
if not path.exists():
return []
with open(path, "r", encoding="utf-8") as f:
return json.load(f)
async def sync_state_from_file(path: Path, kind: str):
"""
Read JSON file (list of members dicts) and upsert into STATE.
Expected member dict keys: id, name, level, estimate, optionally status/hits.
"""
arr = _load_json_list(path)
received_ids = []
for m in arr:
try:
await STATE.upsert_member(m, kind)
received_ids.append(int(m["id"]))
except Exception as e:
print(f"Skipping bad member entry while syncing: {m} -> {e}")
await STATE.remove_missing_members(received_ids, kind)
# -----------------------------
# Populate endpoints (populate JSON once)
# -----------------------------
@app.post("/api/populate_friendly")
async def api_populate_friendly(data: FactionRequest):
await populate_friendly(data.faction_id)
# sync STATE from file
await sync_state_from_file(Path("data/friendly_members.json"), "friendly")
return {"status": "friendly populated", "id": data.faction_id}
@app.post("/api/populate_enemy")
async def api_populate_enemy(data: FactionRequest):
await populate_enemy(data.faction_id)
await sync_state_from_file(Path("data/enemy_memberes.json"), "enemy")
return {"status": "enemy populated", "id": data.faction_id}
# -----------------------------
# Start status refresh loops
# -----------------------------
@app.post("/api/start_friendly_status")
async def api_start_friendly_status(data: FactionRequest):
from services.torn_api import start_friendly_status_loop
await start_friendly_status_loop(data.faction_id, data.interval)
return {"status": "friendly status loop started", "id": data.faction_id, "interval": data.interval}
@app.post("/api/start_enemy_status")
async def api_start_enemy_status(data: FactionRequest):
from services.torn_api import start_enemy_status_loop
await start_enemy_status_loop(data.faction_id, data.interval)
return {"status": "enemy status loop started", "id": data.faction_id, "interval": data.interval}
# =============================
# Member JSON endpoints (unchanged)
# =============================
@app.get("/api/friendly_members")
async def get_friendly_members():
# Return list, but prefer STATE if populated
if STATE.friendly:
return [m.model_dump() for m in STATE.friendly.values()]
# fallback to file
path = Path("data/friendly_members.json")
return _load_json_list(path)
@app.get("/api/enemy_members")
async def get_enemy_members():
if STATE.enemy:
return [m.model_dump() for m in STATE.enemy.values()]
path = Path("data/enemy_members.json")
return _load_json_list(path)
# =============================
# Status JSON endpoints (unchanged)
# =============================
@app.get("/api/friendly_status")
async def api_friendly_status():
path = Path("data/friendly_status.json")
if not path.exists():
return {}
with open(path, "r", encoding="utf-8") as f:
return json.load(f)
@app.get("/api/enemy_status")
async def api_enemy_status():
path = Path("data/enemy_status.json")
if not path.exists():
return {}
with open(path, "r", encoding="utf-8") as f:
return json.load(f)
# =============================
# Assignment endpoints (server-side)
# =============================
@app.get("/api/assignments")
async def api_get_assignments():
"""
Return assignments snapshot:
{ "1": { "friendly": [...], "enemy": [...] }, "2": {...}, ... }
"""
snap = await STATE.get_assignments_snapshot()
return snap
@app.post("/api/assign_member")
async def api_assign_member(req: AssignMemberRequest):
group_id = req.group_id
kind = req.kind
member_id = req.member_id
# Validate group
if group_id not in STATE.groups:
raise HTTPException(status_code=400, detail="invalid group_id")
# Validate member exists in STATE (if not present, attempt to load from file)
if kind not in ("friendly", "enemy"):
raise HTTPException(status_code=400, detail="invalid kind")
coll = STATE.friendly if kind == "friendly" else STATE.enemy
if member_id not in coll:
# Try to load members from file into STATE and re-check
file_path = Path("data/friendly_members.json") if kind == "friendly" else Path("data/enemy_members.json")
await sync_state_from_file(file_path, kind)
if member_id not in coll:
raise HTTPException(status_code=404, detail="member not found")
await STATE.assign_member(member_id, kind, group_id)
return {"status": "ok", "group": group_id, "kind": kind, "member_id": member_id}
@app.post("/api/remove_member_assignment")
async def api_remove_member_assignment(req: RemoveAssignmentRequest):
member_id = req.member_id
await STATE.remove_member_assignment(member_id)
return {"status": "ok", "member_id": member_id}
@app.post("/api/clear_assignments")
async def api_clear_assignments():
await STATE.clear_all_assignments()
return {"status": "ok"}
# =============================
# Bot control endpoint
# =============================
@app.post("/api/bot_control")
async def api_bot_control(req: BotControl):
if req.action not in ("start", "stop"):
raise HTTPException(status_code=400, detail="invalid action")
STATE.bot_running = (req.action == "start")
return {"status": "ok", "bot_running": STATE.bot_running}
# ============================================================
# Reset Groups Endpoint
# ============================================================
@app.post("/api/reset_groups")
async def reset_groups():
# Load existing data
data = load_json("assigned_groups.json")
# Clear group assignments
for g in data["groups"].values():
g.clear()
# Reset friendly assigned_group
for f in data["friendly_members"]:
f["assigned_group"] = None
# Reset enemy assigned_group
for e in data["enemy_members"]:
e["assigned_group"] = None
# Save back to file
save_json("assigned_groups.json", data)
return { "success": True }
# ============================================================
# Discord Bot Setup
# ============================================================
intents = discord.Intents.default()
intents.message_content = True
enrolled_attackers = []
enemy_queue = []
active_assignments = {}
round_robin_index = 0
class HitDispatchBot(commands.Bot):
async def setup_hook(self):
await self.add_cog(
Assignments(
self,
enemy_queue=enemy_queue,
active_assignments=active_assignments,
enrolled_attackers=enrolled_attackers,
hit_check=HIT_CHECK_INTERVAL,
reassign_delay=REASSIGN_DELAY,
)
)
await self.add_cog(
HitCommands(
self,
enrolled_attackers=enrolled_attackers,
enemy_queue=enemy_queue
)
)
async def cog_check(self, ctx):
return ctx.channel.id == ALLOWED_CHANNEL_ID
bot = HitDispatchBot(command_prefix="!", intents=intents)
@bot.event
async def on_ready():
print(f"Logged in as {bot.user.name}")
TOKEN = "YOUR_DISCORD_TOKEN"
async def start_bot():
await bot.start(TOKEN)
# ============================================================
# Main Entry Point
# ============================================================
if __name__ == "__main__":
loop = asyncio.get_event_loop()
# Start Discord bot in background
loop.create_task(start_bot())
# Run FastAPI app — keeps loop alive
uvicorn.run(app, host="127.0.0.1", port=8000)