// dashboard.js // Full functionality: populate, start status loops, load members, drag & drop between lists and groups, // drop zones accept only friendly/enemy respectively, status color updates. // ---- In-memory maps ---- const friendlyMembers = new Map(); // id -> member object const enemyMembers = new Map(); // ---- DOM containers ---- const friendlyContainer = document.getElementById("friendly-container"); const enemyContainer = document.getElementById("enemy-container"); // utility to safe parse ints function toInt(v) { const n = Number(v); return Number.isNaN(n) ? null : n; } // ---- Create structured card ---- function createMemberCard(member, kind) { // member: { id, name, level, estimate, status } // kind: "friendly" or "enemy" (for ARIA / dataset) const card = document.createElement("div"); card.classList.add("member-card"); card.classList.add(kind); card.setAttribute("draggable", "true"); card.dataset.id = member.id; card.dataset.kind = kind; // structured children const nameDiv = document.createElement("div"); nameDiv.className = "name"; nameDiv.textContent = member.name; const statsDiv = document.createElement("div"); statsDiv.className = "stats"; statsDiv.innerHTML = `Lv: ${member.level}
Est: ${member.estimate}
Status: ${member.status || "Unknown"}`; card.appendChild(nameDiv); card.appendChild(statsDiv); // store back-reference member.domElement = card; // drag events: encode type and id in dataTransfer card.addEventListener("dragstart", (e) => { const payload = JSON.stringify({ kind, id: member.id }); e.dataTransfer.setData("text/plain", payload); // visual card.style.opacity = "0.5"; }); card.addEventListener("dragend", () => { card.style.opacity = "1"; }); // initial color applyStatusClass(member); return card; } // ---- Apply status CSS class to the .status-text inside a member card ---- function applyStatusClass(member) { const span = member.domElement?.querySelector(".status-text"); if (!span) return; span.classList.remove("status-ok", "status-traveling", "status-hospitalized"); const s = String(member.status || "").toLowerCase(); if (s === "okay") span.classList.add("status-ok"); else if (s === "traveling" || s === "abroad") span.classList.add("status-traveling"); else if (s === "hospitalized" || s === "hospital") span.classList.add("status-hospitalized"); } // ---- Load static members from backend into the list containers ---- async function loadMembers(faction) { const url = faction === "friendly" ? "/api/friendly_members" : "/api/enemy_members"; try { const res = await fetch(url, { cache: "no-store" }); if (!res.ok) { console.error("Failed to fetch members:", res.status); return; } const arr = await res.json(); const container = faction === "friendly" ? friendlyContainer : enemyContainer; const map = faction === "friendly" ? friendlyMembers : enemyMembers; // clear container.innerHTML = ""; map.clear(); arr.forEach(m => { if (!m.status) m.status = "Unknown"; const card = createMemberCard(m, faction); map.set(m.id, m); container.appendChild(card); }); } catch (err) { console.error("loadMembers error", err); } } // ---- Refresh status map and update DOM (does not touch static info or position) ---- async function refreshStatus(faction) { const url = faction === "friendly" ? "/api/friendly_status" : "/api/enemy_status"; const map = faction === "friendly" ? friendlyMembers : enemyMembers; try { const res = await fetch(url, { cache: "no-store" }); if (!res.ok) { console.warn("Status fetch failed:", res.status); return; } const statusData = await res.json(); // { id: { status: "..."}, ... } Object.keys(statusData).forEach(k => { const id = parseInt(k); const member = map.get(id); if (!member) return; // not loaded yet or moved elsewhere member.status = statusData[k].status; const span = member.domElement.querySelector(".status-text"); span.textContent = member.status; applyStatusClass(member); }); } catch (err) { console.error("refreshStatus error", err); } } // ---- Populate endpoints: call backend to fetch static info (FFScouter) once ---- async function populateFriendly() { const id = toInt(document.getElementById("friendly-id").value); if (!id) return alert("Enter friendly faction ID"); await fetch("/api/populate_friendly", { method: "POST", headers: { "Content-Type": "application/json" }, body: JSON.stringify({ faction_id: id, interval: 0 }) }); await loadMembers("friendly"); } async function populateEnemy() { const id = toInt(document.getElementById("enemy-id").value); if (!id) return alert("Enter enemy faction ID"); await fetch("/api/populate_enemy", { method: "POST", headers: { "Content-Type": "application/json" }, body: JSON.stringify({ faction_id: id, interval: 0 }) }); await loadMembers("enemy"); } // ---- Start status refresh loops on backend and JS-side polling ---- let friendlyStatusIntervalHandle = null; let enemyStatusIntervalHandle = null; async function startFriendlyStatus() { const id = toInt(document.getElementById("friendly-id").value); const interval = Math.max(1, toInt(document.getElementById("refresh-interval").value) || 10); if (!id) return alert("Enter friendly faction ID"); await fetch("/api/start_friendly_status", { method: "POST", headers: { "Content-Type": "application/json" }, body: JSON.stringify({ faction_id: id, interval }) }); // clear existing if (friendlyStatusIntervalHandle) clearInterval(friendlyStatusIntervalHandle); friendlyStatusIntervalHandle = setInterval(() => refreshStatus("friendly"), interval * 1000); // immediate refreshStatus("friendly"); } async function startEnemyStatus() { const id = toInt(document.getElementById("enemy-id").value); const interval = Math.max(1, toInt(document.getElementById("refresh-interval").value) || 10); if (!id) return alert("Enter enemy faction ID"); await fetch("/api/start_enemy_status", { method: "POST", headers: { "Content-Type": "application/json" }, body: JSON.stringify({ faction_id: id, interval }) }); if (enemyStatusIntervalHandle) clearInterval(enemyStatusIntervalHandle); enemyStatusIntervalHandle = setInterval(() => refreshStatus("enemy"), interval * 1000); refreshStatus("enemy"); } // ---- Drag & drop handling for drop-zones ---- function setupDropZones() { const dropZones = document.querySelectorAll(".drop-zone, .member-list"); dropZones.forEach(zone => { zone.addEventListener("dragover", (e) => { e.preventDefault(); // peek at payload to determine if valid const raw = e.dataTransfer.types.includes("text/plain") ? e.dataTransfer.getData("text/plain") : null; let valid = false; if (raw) { try { const p = JSON.parse(raw); const kind = p.kind; const zoneType = zone.classList.contains("friendly-zone") || zone.id.includes("friendly") ? "friendly" : zone.classList.contains("enemy-zone") || zone.id.includes("enemy") ? "enemy" : null; if (zoneType && kind === zoneType) valid = true; } catch {} } zone.classList.toggle("dragover-valid", valid); zone.classList.toggle("dragover-invalid", !valid); }); zone.addEventListener("dragleave", () => { zone.classList.remove("dragover-valid", "dragover-invalid"); }); zone.addEventListener("drop", (e) => { e.preventDefault(); zone.classList.remove("dragover-valid", "dragover-invalid"); const raw = e.dataTransfer.getData("text/plain"); if (!raw) return; let payload; try { payload = JSON.parse(raw); } catch { return; } const { kind, id } = payload; const idn = parseInt(id); if (!kind || !idn) return; // Determine target zone type (friendly or enemy) for validation const zoneType = zone.classList.contains("friendly-zone") || zone.id.includes("friendly") ? "friendly" : zone.classList.contains("enemy-zone") || zone.id.includes("enemy") ? "enemy" : null; if (zoneType !== kind) { // invalid drop return; } // Get member object from maps const map = kind === "friendly" ? friendlyMembers : enemyMembers; const member = map.get(idn); if (!member) return; // Remove from original parent if exists (so it moves) const prev = member.domElement?.parentElement; if (prev && prev !== zone) prev.removeChild(member.domElement); // Append to target zone zone.appendChild(member.domElement); }); }); } // ---- Allow clicking a card to log for debug (optional) ---- function attachCardClickLogging() { document.addEventListener("click", (e) => { const el = e.target.closest(".member-card"); if (!el) return; const id = parseInt(el.dataset.id); const kind = el.dataset.kind; const map = kind === "friendly" ? friendlyMembers : enemyMembers; const member = map.get(id); if (member) console.log("Member clicked:", member); }); } // ---- Initialize UI wiring ---- function wireUp() { document.getElementById("friendly-populate-btn").addEventListener("click", populateFriendly); document.getElementById("enemy-populate-btn").addEventListener("click", populateEnemy); document.getElementById("friendly-status-btn").addEventListener("click", startFriendlyStatus); document.getElementById("enemy-status-btn").addEventListener("click", startEnemyStatus); setupDropZones(); attachCardClickLogging(); } // ---- On load: wire and attempt to load any existing JSON lists ---- document.addEventListener("DOMContentLoaded", async () => { wireUp(); // attempt to load existing data (if files exist) await loadMembers("friendly"); await loadMembers("enemy"); });