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16
README.md
16
README.md
@@ -2,8 +2,20 @@ The purpose of this bot will be to assign targets to faction members during war
|
||||
|
||||
Features:
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||||
- Round Robin assignation of war targets
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- ability to have members enroll and leave the queue
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- check if the assigned enemy has been hit after 1 minute, if not reassign
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- match targets up with members that have the appropriate stats
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- dashboard to see who is supposed to hit who
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- maybe also enemy stats
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||||
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||||
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||||
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ToDo:
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- API Key section
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- Have user enter their own API key, pass along to the functions that call APIs
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- server side config storage
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- have multiple managers logged in to make changes
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- basic auth
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- since control of the Discord bot would also be through there technically
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- add status description to member cards
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||||
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||||
For now let's pivot to the Discord Bot functionality. What the bot is going to do is for each battle group it needs to assign a friendly member to an enemy member. That friendly will then get a ping in Discord by pulling the list of Discord users and matching the player id to the user in the Discord server. It will ping them and say "New target for @user , attack (link to enemy profile) in the next 60 seconds!" If the enemies status does not change to "In Hospital" in the next 60 seconds that enemy will be assigned to the next player in the group that has not received a hit yet. We will also need to keep track of how many hits a friendly has completed. That way if a new friendly enters a pool they will get a chance to attack before the ones that have not had a chance We also need a button on the webpage to start and stop the bot
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BIN
__pycache__/config.cpython-311.pyc
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__pycache__/config.cpython-311.pyc
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__pycache__/main.cpython-311.pyc
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__pycache__/main.cpython-311.pyc
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334
assignments.json
Normal file
334
assignments.json
Normal file
@@ -0,0 +1,334 @@
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||||
{
|
||||
"groups": {
|
||||
"1": {
|
||||
"friendly": [],
|
||||
"enemy": []
|
||||
},
|
||||
"2": {
|
||||
"friendly": [],
|
||||
"enemy": []
|
||||
},
|
||||
"3": {
|
||||
"friendly": [],
|
||||
"enemy": []
|
||||
},
|
||||
"4": {
|
||||
"friendly": [],
|
||||
"enemy": []
|
||||
},
|
||||
"5": {
|
||||
"friendly": [],
|
||||
"enemy": []
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||||
}
|
||||
},
|
||||
"friendly": {
|
||||
"2323265": {
|
||||
"id": 2323265,
|
||||
"name": "richard2130",
|
||||
"level": 43,
|
||||
"estimate": "117k",
|
||||
"type": "friendly",
|
||||
"group": null,
|
||||
"hits": 0
|
||||
},
|
||||
"2643888": {
|
||||
"id": 2643888,
|
||||
"name": "CKDGr8",
|
||||
"level": 19,
|
||||
"estimate": "16.6k",
|
||||
"type": "friendly",
|
||||
"group": null,
|
||||
"hits": 0
|
||||
},
|
||||
"2658249": {
|
||||
"id": 2658249,
|
||||
"name": "Saviour01",
|
||||
"level": 39,
|
||||
"estimate": "151k",
|
||||
"type": "friendly",
|
||||
"group": null,
|
||||
"hits": 0
|
||||
},
|
||||
"2877889": {
|
||||
"id": 2877889,
|
||||
"name": "Larioon",
|
||||
"level": 48,
|
||||
"estimate": "2.11m",
|
||||
"type": "friendly",
|
||||
"group": null,
|
||||
"hits": 0
|
||||
},
|
||||
"2996876": {
|
||||
"id": 2996876,
|
||||
"name": "Dextrooous",
|
||||
"level": 49,
|
||||
"estimate": "2.82m",
|
||||
"type": "friendly",
|
||||
"group": null,
|
||||
"hits": 0
|
||||
},
|
||||
"3097390": {
|
||||
"id": 3097390,
|
||||
"name": "HendoAL",
|
||||
"level": 12,
|
||||
"estimate": "875",
|
||||
"type": "friendly",
|
||||
"group": null,
|
||||
"hits": 0
|
||||
},
|
||||
"3119350": {
|
||||
"id": 3119350,
|
||||
"name": "DragonRoy",
|
||||
"level": 41,
|
||||
"estimate": "143k",
|
||||
"type": "friendly",
|
||||
"group": null,
|
||||
"hits": 0
|
||||
},
|
||||
"3246078": {
|
||||
"id": 3246078,
|
||||
"name": "Az4sH",
|
||||
"level": 40,
|
||||
"estimate": "166k",
|
||||
"type": "friendly",
|
||||
"group": null,
|
||||
"hits": 0
|
||||
},
|
||||
"3296065": {
|
||||
"id": 3296065,
|
||||
"name": "TvTBanshee",
|
||||
"level": 43,
|
||||
"estimate": "261k",
|
||||
"type": "friendly",
|
||||
"group": null,
|
||||
"hits": 0
|
||||
},
|
||||
"3571528": {
|
||||
"id": 3571528,
|
||||
"name": "TannedOrange",
|
||||
"level": 35,
|
||||
"estimate": "157k",
|
||||
"type": "friendly",
|
||||
"group": null,
|
||||
"hits": 0
|
||||
},
|
||||
"3572068": {
|
||||
"id": 3572068,
|
||||
"name": "Pasketti",
|
||||
"level": 32,
|
||||
"estimate": "111k",
|
||||
"type": "friendly",
|
||||
"group": null,
|
||||
"hits": 0
|
||||
},
|
||||
"3585878": {
|
||||
"id": 3585878,
|
||||
"name": "Dougo",
|
||||
"level": 41,
|
||||
"estimate": "414k",
|
||||
"type": "friendly",
|
||||
"group": null,
|
||||
"hits": 0
|
||||
},
|
||||
"3612970": {
|
||||
"id": 3612970,
|
||||
"name": "VitaSoyMilk10",
|
||||
"level": 19,
|
||||
"estimate": "14.9k",
|
||||
"type": "friendly",
|
||||
"group": null,
|
||||
"hits": 0
|
||||
},
|
||||
"3615091": {
|
||||
"id": 3615091,
|
||||
"name": "CoinsOperated",
|
||||
"level": 36,
|
||||
"estimate": "1.04m",
|
||||
"type": "friendly",
|
||||
"group": null,
|
||||
"hits": 0
|
||||
},
|
||||
"3627374": {
|
||||
"id": 3627374,
|
||||
"name": "Brouhaha",
|
||||
"level": 33,
|
||||
"estimate": "87.8k",
|
||||
"type": "friendly",
|
||||
"group": null,
|
||||
"hits": 0
|
||||
},
|
||||
"3639240": {
|
||||
"id": 3639240,
|
||||
"name": "AAAG",
|
||||
"level": 23,
|
||||
"estimate": "127k",
|
||||
"type": "friendly",
|
||||
"group": null,
|
||||
"hits": 0
|
||||
},
|
||||
"3779299": {
|
||||
"id": 3779299,
|
||||
"name": "arcflips",
|
||||
"level": 22,
|
||||
"estimate": "12.2k",
|
||||
"type": "friendly",
|
||||
"group": null,
|
||||
"hits": 0
|
||||
},
|
||||
"3803470": {
|
||||
"id": 3803470,
|
||||
"name": "LioKey",
|
||||
"level": 22,
|
||||
"estimate": "21.6k",
|
||||
"type": "friendly",
|
||||
"group": null,
|
||||
"hits": 0
|
||||
},
|
||||
"3925208": {
|
||||
"id": 3925208,
|
||||
"name": "Snakiter",
|
||||
"level": 17,
|
||||
"estimate": "905",
|
||||
"type": "friendly",
|
||||
"group": null,
|
||||
"hits": 0
|
||||
},
|
||||
"3925604": {
|
||||
"id": 3925604,
|
||||
"name": "Vyktimizer",
|
||||
"level": 20,
|
||||
"estimate": "17.4k",
|
||||
"type": "friendly",
|
||||
"group": null,
|
||||
"hits": 0
|
||||
},
|
||||
"3929969": {
|
||||
"id": 3929969,
|
||||
"name": "JayzBondz12",
|
||||
"level": 23,
|
||||
"estimate": "54.1k",
|
||||
"type": "friendly",
|
||||
"group": null,
|
||||
"hits": 0
|
||||
},
|
||||
"3930001": {
|
||||
"id": 3930001,
|
||||
"name": "TopBiscuit",
|
||||
"level": 21,
|
||||
"estimate": "16k",
|
||||
"type": "friendly",
|
||||
"group": null,
|
||||
"hits": 0
|
||||
},
|
||||
"3931799": {
|
||||
"id": 3931799,
|
||||
"name": "IVerbYourNoun",
|
||||
"level": 26,
|
||||
"estimate": "78.9k",
|
||||
"type": "friendly",
|
||||
"group": null,
|
||||
"hits": 0
|
||||
},
|
||||
"3956441": {
|
||||
"id": 3956441,
|
||||
"name": "herfieez",
|
||||
"level": 19,
|
||||
"estimate": "12.4k",
|
||||
"type": "friendly",
|
||||
"group": null,
|
||||
"hits": 0
|
||||
},
|
||||
"3999413": {
|
||||
"id": 3999413,
|
||||
"name": "Rarcham",
|
||||
"level": 16,
|
||||
"estimate": "1.71k",
|
||||
"type": "friendly",
|
||||
"group": null,
|
||||
"hits": 0
|
||||
}
|
||||
},
|
||||
"enemy": {
|
||||
"2292261": {
|
||||
"id": 2292261,
|
||||
"name": "Dalil1ne",
|
||||
"level": 31,
|
||||
"estimate": "56.5k",
|
||||
"type": "enemy",
|
||||
"group": null,
|
||||
"hits": 0
|
||||
},
|
||||
"2323821": {
|
||||
"id": 2323821,
|
||||
"name": "Celwind",
|
||||
"level": 16,
|
||||
"estimate": "2.2k",
|
||||
"type": "enemy",
|
||||
"group": null,
|
||||
"hits": 0
|
||||
},
|
||||
"3876859": {
|
||||
"id": 3876859,
|
||||
"name": "sleezihax",
|
||||
"level": 4,
|
||||
"estimate": "51",
|
||||
"type": "enemy",
|
||||
"group": null,
|
||||
"hits": 0
|
||||
},
|
||||
"3927657": {
|
||||
"id": 3927657,
|
||||
"name": "665monk17",
|
||||
"level": 10,
|
||||
"estimate": "787",
|
||||
"type": "enemy",
|
||||
"group": null,
|
||||
"hits": 0
|
||||
},
|
||||
"3931946": {
|
||||
"id": 3931946,
|
||||
"name": "Jonaketski",
|
||||
"level": 8,
|
||||
"estimate": "550",
|
||||
"type": "enemy",
|
||||
"group": null,
|
||||
"hits": 0
|
||||
},
|
||||
"3937815": {
|
||||
"id": 3937815,
|
||||
"name": "Babetch",
|
||||
"level": 15,
|
||||
"estimate": "1.35k",
|
||||
"type": "enemy",
|
||||
"group": null,
|
||||
"hits": 0
|
||||
},
|
||||
"3972935": {
|
||||
"id": 3972935,
|
||||
"name": "_Fox__",
|
||||
"level": 6,
|
||||
"estimate": "301",
|
||||
"type": "enemy",
|
||||
"group": null,
|
||||
"hits": 0
|
||||
},
|
||||
"3999582": {
|
||||
"id": 3999582,
|
||||
"name": "Azrien",
|
||||
"level": 6,
|
||||
"estimate": "481",
|
||||
"type": "enemy",
|
||||
"group": null,
|
||||
"hits": 0
|
||||
},
|
||||
"4010926": {
|
||||
"id": 4010926,
|
||||
"name": "_blackFOX_",
|
||||
"level": 3,
|
||||
"estimate": "None",
|
||||
"type": "enemy",
|
||||
"group": null,
|
||||
"hits": 0
|
||||
}
|
||||
}
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||||
}
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||||
BIN
cogs/__pycache__/assignments.cpython-311.pyc
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BIN
cogs/__pycache__/assignments.cpython-311.pyc
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cogs/__pycache__/commands.cpython-311.pyc
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cogs/__pycache__/commands.cpython-311.pyc
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@@ -1,5 +1,5 @@
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from discord.ext import commands
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from services.torn_api import update_enemy_faction, update_friendly_faction
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#from services.torn_api import update_enemy_faction, update_friendly_faction
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class HitCommands(commands.Cog):
|
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|
||||
256
main.py
256
main.py
@@ -1,13 +1,246 @@
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||||
# main.py (updated)
|
||||
import discord
|
||||
from discord.ext import commands
|
||||
from config import ALLOWED_CHANNEL_ID, HIT_CHECK_INTERVAL, REASSIGN_DELAY
|
||||
from cogs.assignments import Assignments
|
||||
from cogs.commands import HitCommands
|
||||
|
||||
import asyncio
|
||||
import uvicorn
|
||||
import json
|
||||
from pathlib import Path
|
||||
from typing import Optional
|
||||
|
||||
from fastapi import FastAPI, Request, HTTPException
|
||||
from fastapi.responses import HTMLResponse
|
||||
from fastapi.staticfiles import StaticFiles
|
||||
from fastapi.templating import Jinja2Templates
|
||||
from pydantic import BaseModel
|
||||
|
||||
# import server state
|
||||
from services.server_state import STATE, Member
|
||||
|
||||
from services.torn_api import populate_friendly, populate_enemy, start_friendly_status_loop, start_enemy_status_loop
|
||||
|
||||
# ============================================================
|
||||
# FastAPI Setup
|
||||
# ============================================================
|
||||
app = FastAPI()
|
||||
|
||||
templates = Jinja2Templates(directory="templates")
|
||||
app.mount("/static", StaticFiles(directory="static"), name="static")
|
||||
|
||||
# ============================================================
|
||||
# Dashboard Webpage
|
||||
# ============================================================
|
||||
@app.get("/", response_class=HTMLResponse)
|
||||
async def dashboard(request: Request):
|
||||
print(">>> DASHBOARD ROUTE LOADED")
|
||||
return templates.TemplateResponse("dashboard.html", {"request": request})
|
||||
|
||||
# ============================================================
|
||||
# Pydantic models for JSON POST input
|
||||
# ============================================================
|
||||
class FactionRequest(BaseModel):
|
||||
faction_id: int
|
||||
interval: int = 30
|
||||
|
||||
class AssignMemberRequest(BaseModel):
|
||||
group_id: str # "1", "2", ... "5"
|
||||
kind: str # "friendly" or "enemy"
|
||||
member_id: int
|
||||
|
||||
class RemoveAssignmentRequest(BaseModel):
|
||||
member_id: int
|
||||
|
||||
class BotControl(BaseModel):
|
||||
action: str # "start" or "stop"
|
||||
|
||||
# ================================
|
||||
# Helper: load JSON file into STATE
|
||||
# ================================
|
||||
def _load_json_list(path: Path):
|
||||
if not path.exists():
|
||||
return []
|
||||
with open(path, "r", encoding="utf-8") as f:
|
||||
return json.load(f)
|
||||
|
||||
async def sync_state_from_file(path: Path, kind: str):
|
||||
"""
|
||||
Read JSON file (list of members dicts) and upsert into STATE.
|
||||
Expected member dict keys: id, name, level, estimate, optionally status/hits.
|
||||
"""
|
||||
arr = _load_json_list(path)
|
||||
received_ids = []
|
||||
for m in arr:
|
||||
try:
|
||||
await STATE.upsert_member(m, kind)
|
||||
received_ids.append(int(m["id"]))
|
||||
except Exception as e:
|
||||
print(f"Skipping bad member entry while syncing: {m} -> {e}")
|
||||
await STATE.remove_missing_members(received_ids, kind)
|
||||
|
||||
# -----------------------------
|
||||
# Populate endpoints (populate JSON once)
|
||||
# -----------------------------
|
||||
@app.post("/api/populate_friendly")
|
||||
async def api_populate_friendly(data: FactionRequest):
|
||||
await populate_friendly(data.faction_id)
|
||||
# sync STATE from file
|
||||
await sync_state_from_file(Path("data/friendly_members.json"), "friendly")
|
||||
return {"status": "friendly populated", "id": data.faction_id}
|
||||
|
||||
@app.post("/api/populate_enemy")
|
||||
async def api_populate_enemy(data: FactionRequest):
|
||||
await populate_enemy(data.faction_id)
|
||||
await sync_state_from_file(Path("data/enemy_memberes.json"), "enemy")
|
||||
return {"status": "enemy populated", "id": data.faction_id}
|
||||
|
||||
# -----------------------------
|
||||
# Start status refresh loops
|
||||
# -----------------------------
|
||||
@app.post("/api/start_friendly_status")
|
||||
async def api_start_friendly_status(data: FactionRequest):
|
||||
from services.torn_api import start_friendly_status_loop
|
||||
await start_friendly_status_loop(data.faction_id, data.interval)
|
||||
return {"status": "friendly status loop started", "id": data.faction_id, "interval": data.interval}
|
||||
|
||||
@app.post("/api/start_enemy_status")
|
||||
async def api_start_enemy_status(data: FactionRequest):
|
||||
from services.torn_api import start_enemy_status_loop
|
||||
await start_enemy_status_loop(data.faction_id, data.interval)
|
||||
return {"status": "enemy status loop started", "id": data.faction_id, "interval": data.interval}
|
||||
|
||||
# =============================
|
||||
# Member JSON endpoints (unchanged)
|
||||
# =============================
|
||||
@app.get("/api/friendly_members")
|
||||
async def get_friendly_members():
|
||||
# Return list, but prefer STATE if populated
|
||||
if STATE.friendly:
|
||||
return [m.model_dump() for m in STATE.friendly.values()]
|
||||
# fallback to file
|
||||
path = Path("data/friendly_members.json")
|
||||
return _load_json_list(path)
|
||||
|
||||
@app.get("/api/enemy_members")
|
||||
async def get_enemy_members():
|
||||
if STATE.enemy:
|
||||
return [m.model_dump() for m in STATE.enemy.values()]
|
||||
path = Path("data/enemy_members.json")
|
||||
return _load_json_list(path)
|
||||
|
||||
# =============================
|
||||
# Status JSON endpoints (unchanged)
|
||||
# =============================
|
||||
@app.get("/api/friendly_status")
|
||||
async def api_friendly_status():
|
||||
path = Path("data/friendly_status.json")
|
||||
if not path.exists():
|
||||
return {}
|
||||
with open(path, "r", encoding="utf-8") as f:
|
||||
return json.load(f)
|
||||
|
||||
@app.get("/api/enemy_status")
|
||||
async def api_enemy_status():
|
||||
path = Path("data/enemy_status.json")
|
||||
if not path.exists():
|
||||
return {}
|
||||
with open(path, "r", encoding="utf-8") as f:
|
||||
return json.load(f)
|
||||
|
||||
# =============================
|
||||
# Assignment endpoints (server-side)
|
||||
# =============================
|
||||
@app.get("/api/assignments")
|
||||
async def api_get_assignments():
|
||||
"""
|
||||
Return assignments snapshot:
|
||||
{ "1": { "friendly": [...], "enemy": [...] }, "2": {...}, ... }
|
||||
"""
|
||||
snap = await STATE.get_assignments_snapshot()
|
||||
return snap
|
||||
|
||||
@app.post("/api/assign_member")
|
||||
async def api_assign_member(req: AssignMemberRequest):
|
||||
group_id = req.group_id
|
||||
kind = req.kind
|
||||
member_id = req.member_id
|
||||
|
||||
# Validate group
|
||||
if group_id not in STATE.groups:
|
||||
raise HTTPException(status_code=400, detail="invalid group_id")
|
||||
|
||||
# Validate member exists in STATE (if not present, attempt to load from file)
|
||||
if kind not in ("friendly", "enemy"):
|
||||
raise HTTPException(status_code=400, detail="invalid kind")
|
||||
|
||||
coll = STATE.friendly if kind == "friendly" else STATE.enemy
|
||||
if member_id not in coll:
|
||||
# Try to load members from file into STATE and re-check
|
||||
file_path = Path("data/friendly_members.json") if kind == "friendly" else Path("data/enemy_members.json")
|
||||
await sync_state_from_file(file_path, kind)
|
||||
if member_id not in coll:
|
||||
raise HTTPException(status_code=404, detail="member not found")
|
||||
|
||||
await STATE.assign_member(member_id, kind, group_id)
|
||||
return {"status": "ok", "group": group_id, "kind": kind, "member_id": member_id}
|
||||
|
||||
@app.post("/api/remove_member_assignment")
|
||||
async def api_remove_member_assignment(req: RemoveAssignmentRequest):
|
||||
member_id = req.member_id
|
||||
await STATE.remove_member_assignment(member_id)
|
||||
return {"status": "ok", "member_id": member_id}
|
||||
|
||||
@app.post("/api/clear_assignments")
|
||||
async def api_clear_assignments():
|
||||
await STATE.clear_all_assignments()
|
||||
return {"status": "ok"}
|
||||
|
||||
# =============================
|
||||
# Bot control endpoint
|
||||
# =============================
|
||||
@app.post("/api/bot_control")
|
||||
async def api_bot_control(req: BotControl):
|
||||
if req.action not in ("start", "stop"):
|
||||
raise HTTPException(status_code=400, detail="invalid action")
|
||||
STATE.bot_running = (req.action == "start")
|
||||
return {"status": "ok", "bot_running": STATE.bot_running}
|
||||
|
||||
|
||||
# ============================================================
|
||||
# Reset Groups Endpoint
|
||||
# ============================================================
|
||||
|
||||
@app.post("/api/reset_groups")
|
||||
async def reset_groups():
|
||||
# Load existing data
|
||||
data = load_json("assigned_groups.json")
|
||||
|
||||
# Clear group assignments
|
||||
for g in data["groups"].values():
|
||||
g.clear()
|
||||
|
||||
# Reset friendly assigned_group
|
||||
for f in data["friendly_members"]:
|
||||
f["assigned_group"] = None
|
||||
|
||||
# Reset enemy assigned_group
|
||||
for e in data["enemy_members"]:
|
||||
e["assigned_group"] = None
|
||||
|
||||
# Save back to file
|
||||
save_json("assigned_groups.json", data)
|
||||
|
||||
return { "success": True }
|
||||
|
||||
|
||||
# ============================================================
|
||||
# Discord Bot Setup
|
||||
# ============================================================
|
||||
intents = discord.Intents.default()
|
||||
intents.message_content = True
|
||||
|
||||
# Global state
|
||||
enrolled_attackers = []
|
||||
enemy_queue = []
|
||||
active_assignments = {}
|
||||
@@ -15,7 +248,6 @@ round_robin_index = 0
|
||||
|
||||
class HitDispatchBot(commands.Bot):
|
||||
async def setup_hook(self):
|
||||
# Load cogs with injected state
|
||||
await self.add_cog(
|
||||
Assignments(
|
||||
self,
|
||||
@@ -23,9 +255,10 @@ class HitDispatchBot(commands.Bot):
|
||||
active_assignments=active_assignments,
|
||||
enrolled_attackers=enrolled_attackers,
|
||||
hit_check=HIT_CHECK_INTERVAL,
|
||||
reassign_delay=REASSIGN_DELAY
|
||||
reassign_delay=REASSIGN_DELAY,
|
||||
)
|
||||
)
|
||||
|
||||
await self.add_cog(
|
||||
HitCommands(
|
||||
self,
|
||||
@@ -43,4 +276,19 @@ bot = HitDispatchBot(command_prefix="!", intents=intents)
|
||||
async def on_ready():
|
||||
print(f"Logged in as {bot.user.name}")
|
||||
|
||||
bot.run("MTQ0Mjg3NjU3NTUzMDg3NzAxMQ.GNuHPr.UreuYD1B7YYjfsbfRcEbhFyjyqvhQDepRCN4kk")
|
||||
TOKEN = "YOUR_DISCORD_TOKEN"
|
||||
|
||||
async def start_bot():
|
||||
await bot.start(TOKEN)
|
||||
|
||||
# ============================================================
|
||||
# Main Entry Point
|
||||
# ============================================================
|
||||
if __name__ == "__main__":
|
||||
loop = asyncio.get_event_loop()
|
||||
|
||||
# Start Discord bot in background
|
||||
loop.create_task(start_bot())
|
||||
|
||||
# Run FastAPI app — keeps loop alive
|
||||
uvicorn.run(app, host="127.0.0.1", port=8000)
|
||||
|
||||
BIN
services/__pycache__/ffscouter.cpython-311.pyc
Normal file
BIN
services/__pycache__/ffscouter.cpython-311.pyc
Normal file
Binary file not shown.
BIN
services/__pycache__/server_state.cpython-311.pyc
Normal file
BIN
services/__pycache__/server_state.cpython-311.pyc
Normal file
Binary file not shown.
BIN
services/__pycache__/torn_api.cpython-311.pyc
Normal file
BIN
services/__pycache__/torn_api.cpython-311.pyc
Normal file
Binary file not shown.
120
services/server_state.py
Normal file
120
services/server_state.py
Normal file
@@ -0,0 +1,120 @@
|
||||
# services/server_state.py
|
||||
from typing import Dict, List, Optional
|
||||
from pydantic import BaseModel
|
||||
import asyncio
|
||||
|
||||
class Member(BaseModel):
|
||||
id: int
|
||||
name: str
|
||||
level: int
|
||||
estimate: str
|
||||
type: str # "friendly" or "enemy"
|
||||
group: Optional[str] = None # "1", "2", ...
|
||||
hits: int = 0
|
||||
status: str = "Unknown" # Added status field for Torn API status
|
||||
|
||||
class ServerState:
|
||||
def __init__(self, group_count: int = 5):
|
||||
# member maps
|
||||
self.friendly: Dict[int, Member] = {}
|
||||
self.enemy: Dict[int, Member] = {}
|
||||
# initialize groups 1..group_count as strings "1","2",...
|
||||
self.group_count = group_count
|
||||
self.groups: Dict[str, Dict[str, List[int]]] = {}
|
||||
for i in range(1, group_count + 1):
|
||||
key = str(i)
|
||||
self.groups[key] = {"friendly": [], "enemy": []}
|
||||
|
||||
# bot running flag
|
||||
self.bot_running: bool = False
|
||||
|
||||
# concurrency lock for async safety
|
||||
self.lock = asyncio.Lock()
|
||||
|
||||
# Assignment helpers
|
||||
async def assign_member(self, member_id: int, kind: str, group_key: str):
|
||||
async with self.lock:
|
||||
if kind not in ("friendly", "enemy"):
|
||||
raise ValueError("invalid kind")
|
||||
if group_key not in self.groups:
|
||||
raise ValueError("invalid group_key")
|
||||
|
||||
# remove from any existing group
|
||||
for gk, buckets in self.groups.items():
|
||||
if member_id in buckets[kind]:
|
||||
buckets[kind].remove(member_id)
|
||||
|
||||
# add to new group
|
||||
if member_id not in self.groups[group_key][kind]:
|
||||
self.groups[group_key][kind].append(member_id)
|
||||
|
||||
# update member.group
|
||||
coll = self.friendly if kind == "friendly" else self.enemy
|
||||
if member_id in coll:
|
||||
coll[member_id].group = group_key
|
||||
|
||||
async def remove_member_assignment(self, member_id: int):
|
||||
async with self.lock:
|
||||
for gk, buckets in self.groups.items():
|
||||
if member_id in buckets["friendly"]:
|
||||
buckets["friendly"].remove(member_id)
|
||||
if member_id in buckets["enemy"]:
|
||||
buckets["enemy"].remove(member_id)
|
||||
|
||||
# clear group attribute
|
||||
if member_id in self.friendly:
|
||||
self.friendly[member_id].group = None
|
||||
if member_id in self.enemy:
|
||||
self.enemy[member_id].group = None
|
||||
|
||||
async def clear_all_assignments(self):
|
||||
async with self.lock:
|
||||
for gk in self.groups:
|
||||
self.groups[gk]["friendly"].clear()
|
||||
self.groups[gk]["enemy"].clear()
|
||||
for m in self.friendly.values():
|
||||
m.group = None
|
||||
for m in self.enemy.values():
|
||||
m.group = None
|
||||
|
||||
async def get_assignments_snapshot(self) -> Dict[str, Dict[str, List[int]]]:
|
||||
async with self.lock:
|
||||
snap = {}
|
||||
for gk, buckets in self.groups.items():
|
||||
snap[gk] = {
|
||||
"friendly": list(buckets["friendly"]),
|
||||
"enemy": list(buckets["enemy"])
|
||||
}
|
||||
return snap
|
||||
|
||||
# member helpers
|
||||
async def upsert_member(self, member_data: dict, kind: str):
|
||||
async with self.lock:
|
||||
if kind not in ("friendly", "enemy"):
|
||||
raise ValueError("invalid kind")
|
||||
|
||||
coll = self.friendly if kind == "friendly" else self.enemy
|
||||
mid = int(member_data["id"])
|
||||
existing_group = coll.get(mid).group if (mid in coll) else None
|
||||
member = Member(
|
||||
id=mid,
|
||||
name=member_data.get("name", "Unknown"),
|
||||
level=int(member_data.get("level", 0)),
|
||||
estimate=str(member_data.get("estimate", "?")),
|
||||
type=kind,
|
||||
group=existing_group,
|
||||
hits=int(member_data.get("hits", 0)) if "hits" in member_data else 0,
|
||||
status=member_data.get("status", "Unknown") # Initialize status if provided
|
||||
)
|
||||
coll[mid] = member
|
||||
|
||||
async def remove_missing_members(self, received_ids: List[int], kind: str):
|
||||
async with self.lock:
|
||||
coll = self.friendly if kind == "friendly" else self.enemy
|
||||
to_remove = [mid for mid in coll.keys() if mid not in set(received_ids)]
|
||||
for mid in to_remove:
|
||||
await self.remove_member_assignment(mid)
|
||||
del coll[mid]
|
||||
|
||||
# Single global state
|
||||
STATE = ServerState(group_count=5)
|
||||
@@ -1,25 +1,34 @@
|
||||
# services/torn_api.py
|
||||
import aiohttp
|
||||
import json
|
||||
from pathlib import Path
|
||||
from config import TORN_API_KEY, ENEMY_FACTION_ID, YOUR_FACTION_ID
|
||||
import asyncio
|
||||
from config import TORN_API_KEY
|
||||
from .ffscouter import fetch_batch_stats
|
||||
from .server_state import STATE
|
||||
|
||||
ENEMY_FILE = Path("data/enemy_faction.json")
|
||||
FRIENDLY_FILE = Path("data/friendly_faction.json")
|
||||
# -----------------------------
|
||||
# Tasks
|
||||
# -----------------------------
|
||||
friendly_status_task = None
|
||||
enemy_status_task = None
|
||||
|
||||
# Locks for safe async updates
|
||||
friendly_lock = asyncio.Lock()
|
||||
enemy_lock = asyncio.Lock()
|
||||
|
||||
async def fetch_and_save_faction(faction_id: int, file_path: Path) -> bool:
|
||||
# -----------------------------
|
||||
# Populate faction (memory only)
|
||||
# -----------------------------
|
||||
async def populate_faction(faction_id: int, kind: str):
|
||||
"""
|
||||
Fetches faction members from Torn, fetches their estimated BS from FFScouter,
|
||||
and saves everything to a JSON file.
|
||||
Fetch members + FFScouter estimates once and store in STATE.
|
||||
kind: "friendly" or "enemy"
|
||||
"""
|
||||
url = f"https://api.torn.com/v2/faction/{faction_id}?selections=members&key={TORN_API_KEY}"
|
||||
|
||||
async with aiohttp.ClientSession() as session:
|
||||
async with session.get(url) as resp:
|
||||
if resp.status != 200:
|
||||
print(f"Torn faction fetch error: {resp.status}")
|
||||
print(f"Error fetching faction {faction_id}: {resp.status}")
|
||||
return False
|
||||
data = await resp.json()
|
||||
|
||||
@@ -27,42 +36,86 @@ async def fetch_and_save_faction(faction_id: int, file_path: Path) -> bool:
|
||||
if not members_list:
|
||||
return False
|
||||
|
||||
# Build list of IDs (Torn uses 'id', not 'player_id')
|
||||
member_ids = [info.get("id") for info in members_list if "id" in info]
|
||||
member_ids = [m.get("id") for m in members_list if "id" in m]
|
||||
if not member_ids:
|
||||
return False
|
||||
|
||||
# Fetch batch FFScouter stats
|
||||
ff_data = await fetch_batch_stats(member_ids) # returns dict keyed by player_id
|
||||
|
||||
# Build final faction data
|
||||
faction_data = []
|
||||
for info in members_list:
|
||||
pid = info.get("id")
|
||||
if pid is None:
|
||||
continue
|
||||
# Fetch FFScouter estimates
|
||||
ff_data = await fetch_batch_stats(member_ids)
|
||||
|
||||
received_ids = []
|
||||
async with (friendly_lock if kind == "friendly" else enemy_lock):
|
||||
for m in members_list:
|
||||
pid = m["id"]
|
||||
est = ff_data.get(str(pid), {}).get("bs_estimate_human", "?")
|
||||
member = {
|
||||
status = m.get("status", {}).get("state", "Unknown")
|
||||
member_data = {
|
||||
"id": pid,
|
||||
"name": info.get("name", "Unknown"),
|
||||
"level": info.get("level", 0),
|
||||
"estimate": est
|
||||
"name": m.get("name", "Unknown"),
|
||||
"level": m.get("level", 0),
|
||||
"estimate": est,
|
||||
"status": status
|
||||
}
|
||||
faction_data.append(member)
|
||||
await STATE.upsert_member(member_data, kind)
|
||||
received_ids.append(pid)
|
||||
|
||||
# Save to file
|
||||
file_path.parent.mkdir(exist_ok=True, parents=True) # ensure folder exists
|
||||
with open(file_path, "w", encoding="utf-8") as f:
|
||||
json.dump(faction_data, f, indent=2)
|
||||
# Remove missing members from STATE
|
||||
await STATE.remove_missing_members(received_ids, kind)
|
||||
|
||||
return True
|
||||
|
||||
# -----------------------------
|
||||
# Status refresh loop
|
||||
# -----------------------------
|
||||
async def refresh_status_loop(faction_id: int, kind: str, lock: asyncio.Lock, interval: int):
|
||||
"""
|
||||
Periodically refresh member statuses in STATE.
|
||||
"""
|
||||
while True:
|
||||
try:
|
||||
url = f"https://api.torn.com/v2/faction/{faction_id}?selections=members&key={TORN_API_KEY}"
|
||||
async with aiohttp.ClientSession() as session:
|
||||
async with session.get(url) as resp:
|
||||
if resp.status != 200:
|
||||
print(f"Status fetch error {resp.status}")
|
||||
await asyncio.sleep(interval)
|
||||
continue
|
||||
data = await resp.json()
|
||||
|
||||
# Wrappers for clarity
|
||||
async def update_enemy_faction() -> bool:
|
||||
return await fetch_and_save_faction(ENEMY_FACTION_ID, ENEMY_FILE)
|
||||
members_list = data.get("members", [])
|
||||
async with lock:
|
||||
coll = STATE.friendly if kind == "friendly" else STATE.enemy
|
||||
for m in members_list:
|
||||
mid = m.get("id")
|
||||
if mid in coll:
|
||||
coll[mid].status = m.get("status", {}).get("state", "Unknown")
|
||||
|
||||
except Exception as e:
|
||||
print(f"Error in status loop for {kind} faction {faction_id}: {e}")
|
||||
|
||||
async def update_friendly_faction() -> bool:
|
||||
return await fetch_and_save_faction(YOUR_FACTION_ID, FRIENDLY_FILE)
|
||||
await asyncio.sleep(interval)
|
||||
|
||||
# -----------------------------
|
||||
# Public API helpers
|
||||
# -----------------------------
|
||||
async def populate_friendly(faction_id: int):
|
||||
return await populate_faction(faction_id, "friendly")
|
||||
|
||||
async def populate_enemy(faction_id: int):
|
||||
return await populate_faction(faction_id, "enemy")
|
||||
|
||||
async def start_friendly_status_loop(faction_id: int, interval: int):
|
||||
global friendly_status_task
|
||||
if friendly_status_task and not friendly_status_task.done():
|
||||
friendly_status_task.cancel()
|
||||
friendly_status_task = asyncio.create_task(
|
||||
refresh_status_loop(faction_id, "friendly", friendly_lock, interval)
|
||||
)
|
||||
|
||||
async def start_enemy_status_loop(faction_id: int, interval: int):
|
||||
global enemy_status_task
|
||||
if enemy_status_task and not enemy_status_task.done():
|
||||
enemy_status_task.cancel()
|
||||
enemy_status_task = asyncio.create_task(
|
||||
refresh_status_loop(faction_id, "enemy", enemy_lock, interval)
|
||||
)
|
||||
|
||||
633
static/dashboard.js
Normal file
633
static/dashboard.js
Normal file
@@ -0,0 +1,633 @@
|
||||
// dashboard.js (Server-side assignments, polling-mode)
|
||||
// - No more localStorage
|
||||
// - Polls /api/assignments every 5s to keep all clients in sync
|
||||
// - POST /api/assign_member on drop, POST /api/remove_member_assignment when returned to list
|
||||
// - Prevents duplicates, preserves card objects and status updates
|
||||
|
||||
// ---------------------------
|
||||
// In-memory maps
|
||||
// ---------------------------
|
||||
const friendlyMembers = new Map(); // id -> { id, name, level, estimate, status, domElement }
|
||||
const enemyMembers = new Map();
|
||||
|
||||
// DOM references
|
||||
const friendlyContainer = document.getElementById("friendly-container");
|
||||
const enemyContainer = document.getElementById("enemy-container");
|
||||
|
||||
// polling interval (ms) for assignments sync
|
||||
const ASSIGNMENTS_POLL_MS = 5000;
|
||||
|
||||
// utility
|
||||
function toInt(v) {
|
||||
const n = Number(v);
|
||||
return Number.isNaN(n) ? null : n;
|
||||
}
|
||||
|
||||
// ---------------------------
|
||||
// Status CSS helpers
|
||||
// ---------------------------
|
||||
function statusClass(status) {
|
||||
if (!status) return "";
|
||||
const s = String(status).toLowerCase();
|
||||
if (s.includes("okay")) return "status-ok";
|
||||
if (s.includes("travel") || s.includes("abroad")) return "status-traveling";
|
||||
if (s.includes("hospital")) return "status-hospitalized";
|
||||
return "";
|
||||
}
|
||||
|
||||
function applyStatusClass(member) {
|
||||
const span = member.domElement?.querySelector(".status-text");
|
||||
if (!span) return;
|
||||
span.className = "status-text " + statusClass(member.status);
|
||||
span.textContent = member.status || "Unknown";
|
||||
}
|
||||
|
||||
// ---------------------------
|
||||
// Card creation & update
|
||||
// ---------------------------
|
||||
function createMemberCard(member, kind) {
|
||||
// if domElement already exists, reuse it
|
||||
if (member.domElement) return member.domElement;
|
||||
|
||||
const card = document.createElement("div");
|
||||
card.classList.add("member-card");
|
||||
card.setAttribute("draggable", "true");
|
||||
card.dataset.id = member.id;
|
||||
card.dataset.kind = kind;
|
||||
|
||||
const nameDiv = document.createElement("div");
|
||||
nameDiv.className = "name";
|
||||
nameDiv.textContent = member.name;
|
||||
nameDiv.style.color = kind === "friendly" ? "#8fd38f" : "#ff6b6b";
|
||||
|
||||
const statsDiv = document.createElement("div");
|
||||
statsDiv.className = "stats";
|
||||
statsDiv.innerHTML = `
|
||||
Lv: ${member.level} <br>
|
||||
Est: ${member.estimate} <br>
|
||||
Status: <span class="status-text">${member.status || "Unknown"}</span>
|
||||
`;
|
||||
|
||||
card.appendChild(nameDiv);
|
||||
card.appendChild(statsDiv);
|
||||
|
||||
// store reference
|
||||
member.domElement = card;
|
||||
|
||||
// drag handlers: payload is JSON string
|
||||
card.addEventListener("dragstart", (e) => {
|
||||
e.dataTransfer.setData("text/plain", JSON.stringify({ kind, id: member.id }));
|
||||
card.style.opacity = "0.5";
|
||||
});
|
||||
card.addEventListener("dragend", () => {
|
||||
card.style.opacity = "1";
|
||||
});
|
||||
|
||||
// apply initial status class
|
||||
applyStatusClass(member);
|
||||
|
||||
return card;
|
||||
}
|
||||
|
||||
function updateMemberCard(member) {
|
||||
if (!member.domElement) return;
|
||||
// name might have changed (rare)
|
||||
const nameEl = member.domElement.querySelector(".name");
|
||||
if (nameEl && nameEl.textContent !== member.name) nameEl.textContent = member.name;
|
||||
|
||||
// stats/status
|
||||
const statsEl = member.domElement.querySelector(".stats");
|
||||
if (statsEl) {
|
||||
const statusSpan = statsEl.querySelector(".status-text");
|
||||
if (statusSpan) {
|
||||
statusSpan.textContent = member.status || "Unknown";
|
||||
statusSpan.className = "status-text " + statusClass(member.status);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ---------------------------
|
||||
// Load members from server
|
||||
// ---------------------------
|
||||
async function loadMembers(kind) {
|
||||
const url = kind === "friendly" ? "/api/friendly_members" : "/api/enemy_members";
|
||||
const container = kind === "friendly" ? friendlyContainer : enemyContainer;
|
||||
const map = kind === "friendly" ? friendlyMembers : enemyMembers;
|
||||
|
||||
try {
|
||||
const res = await fetch(url, { cache: "no-store" });
|
||||
if (!res.ok) {
|
||||
console.error("Failed to load members:", res.status);
|
||||
return;
|
||||
}
|
||||
const list = await res.json();
|
||||
|
||||
// build set of received ids
|
||||
const receivedIds = new Set(list.map(m => m.id));
|
||||
|
||||
// update or create
|
||||
for (const m of list) {
|
||||
let existing = map.get(m.id);
|
||||
if (existing) {
|
||||
// update fields (preserve dom & placement)
|
||||
existing.name = m.name;
|
||||
existing.level = m.level;
|
||||
existing.estimate = m.estimate;
|
||||
// keep existing.status if already set (status refreshes separately)
|
||||
if (!existing.status) existing.status = "Unknown";
|
||||
updateMemberCard(existing);
|
||||
} else {
|
||||
const newMember = {
|
||||
id: m.id,
|
||||
name: m.name,
|
||||
level: m.level,
|
||||
estimate: m.estimate,
|
||||
status: m.status || "Unknown",
|
||||
domElement: null
|
||||
};
|
||||
map.set(m.id, newMember);
|
||||
// create card but DO NOT automatically append here;
|
||||
// placement will be handled by loadAssignmentsFromServer()
|
||||
createMemberCard(newMember, kind);
|
||||
}
|
||||
}
|
||||
|
||||
// remove obsolete members
|
||||
for (const existingId of Array.from(map.keys())) {
|
||||
if (!receivedIds.has(existingId)) {
|
||||
const member = map.get(existingId);
|
||||
if (member?.domElement?.parentElement) member.domElement.parentElement.removeChild(member.domElement);
|
||||
map.delete(existingId);
|
||||
}
|
||||
}
|
||||
} catch (err) {
|
||||
console.error("loadMembers error", err);
|
||||
}
|
||||
}
|
||||
|
||||
// ---------------------------
|
||||
// Server-side assignments API interactions
|
||||
// ---------------------------
|
||||
async function fetchAssignments() {
|
||||
try {
|
||||
const res = await fetch("/api/assignments", { cache: "no-store" });
|
||||
if (!res.ok) {
|
||||
console.warn("Failed to fetch assignments:", res.status);
|
||||
return null;
|
||||
}
|
||||
return await res.json(); // expected { "1": { friendly: [...], enemy: [...] }, ... }
|
||||
} catch (err) {
|
||||
console.error("fetchAssignments error", err);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
async function saveAssignmentToServer(groupId, kind, memberId) {
|
||||
try {
|
||||
const res = await fetch("/api/assign_member", {
|
||||
method: "POST",
|
||||
headers: { "Content-Type": "application/json" },
|
||||
body: JSON.stringify({ group_id: groupId, kind, member_id: memberId })
|
||||
});
|
||||
if (!res.ok) {
|
||||
console.warn("Failed to save assignment:", res.status);
|
||||
}
|
||||
} catch (err) {
|
||||
console.error("saveAssignmentToServer error", err);
|
||||
}
|
||||
}
|
||||
|
||||
async function removeAssignmentFromServer(memberId) {
|
||||
try {
|
||||
const res = await fetch("/api/remove_member_assignment", {
|
||||
method: "POST",
|
||||
headers: { "Content-Type": "application/json" },
|
||||
body: JSON.stringify({ member_id: memberId })
|
||||
});
|
||||
if (!res.ok) {
|
||||
console.warn("Failed to remove assignment:", res.status);
|
||||
}
|
||||
} catch (err) {
|
||||
console.error("removeAssignmentFromServer error", err);
|
||||
}
|
||||
}
|
||||
|
||||
async function clearAssignmentsOnServer() {
|
||||
try {
|
||||
const res = await fetch("/api/clear_assignments", { method: "POST" });
|
||||
if (!res.ok) console.warn("clear_assignments failed:", res.status);
|
||||
} catch (err) {
|
||||
console.error("clearAssignmentsOnServer error", err);
|
||||
}
|
||||
}
|
||||
|
||||
// ---------------------------
|
||||
// Apply server assignments to DOM
|
||||
// ---------------------------
|
||||
function ensureMainListContains(member, kind) {
|
||||
const container = kind === "friendly" ? friendlyContainer : enemyContainer;
|
||||
const parent = member.domElement?.parentElement;
|
||||
|
||||
// Detect group zone: ids like "group-1-friendly" or "group-2-enemy"
|
||||
const isInGroupZone = parent && typeof parent.id === "string" && /^group-\d+-/.test(parent.id);
|
||||
|
||||
// If member has no parent yet, or is in a group zone, ensure it ends up in the main list
|
||||
if (!parent || isInGroupZone) {
|
||||
// If it's already in the right container, nothing to do
|
||||
if (member.domElement && member.domElement.parentElement !== container) {
|
||||
// remove from previous parent (if any) and append to main list
|
||||
const prev = member.domElement.parentElement;
|
||||
if (prev) prev.removeChild(member.domElement);
|
||||
container.appendChild(member.domElement);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
function applyAssignmentsToDOM(assignments) {
|
||||
if (!assignments) return;
|
||||
|
||||
// First, move all assigned members into their group zones
|
||||
Object.keys(assignments).forEach(groupKey => {
|
||||
const group = assignments[groupKey];
|
||||
// friendly list
|
||||
(group.friendly || []).forEach(id => {
|
||||
const member = friendlyMembers.get(id);
|
||||
if (!member) return; // not loaded yet
|
||||
const zoneId = `group-${groupKey}-friendly`;
|
||||
const zone = document.getElementById(zoneId);
|
||||
if (!zone) return;
|
||||
if (member.domElement && member.domElement.parentElement !== zone) {
|
||||
// remove from previous parent
|
||||
const prev = member.domElement.parentElement;
|
||||
if (prev) prev.removeChild(member.domElement);
|
||||
zone.appendChild(member.domElement);
|
||||
}
|
||||
});
|
||||
// enemy list
|
||||
(group.enemy || []).forEach(id => {
|
||||
const member = enemyMembers.get(id);
|
||||
if (!member) return;
|
||||
const zoneId = `group-${groupKey}-enemy`;
|
||||
const zone = document.getElementById(zoneId);
|
||||
if (!zone) return;
|
||||
if (member.domElement && member.domElement.parentElement !== zone) {
|
||||
const prev = member.domElement.parentElement;
|
||||
if (prev) prev.removeChild(member.domElement);
|
||||
zone.appendChild(member.domElement);
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
// Second, ensure all unassigned members are in their main lists
|
||||
friendlyMembers.forEach(member => {
|
||||
// check if member is referenced in assignments anywhere
|
||||
const assigned = Object.values(assignments).some(g => (g.friendly || []).includes(member.id));
|
||||
if (!assigned) ensureMainListContains(member, "friendly");
|
||||
});
|
||||
enemyMembers.forEach(member => {
|
||||
const assigned = Object.values(assignments).some(g => (g.enemy || []).includes(member.id));
|
||||
if (!assigned) ensureMainListContains(member, "enemy");
|
||||
});
|
||||
}
|
||||
|
||||
// ---------------------------
|
||||
// Polling assignments loop
|
||||
// ---------------------------
|
||||
let assignmentsPollHandle = null;
|
||||
let lastAssignmentsSnapshot = null;
|
||||
|
||||
async function pollAssignments() {
|
||||
const assignments = await fetchAssignments();
|
||||
if (!assignments) return;
|
||||
|
||||
// quick shallow compare to avoid full DOM updates if nothing changed
|
||||
const snapshot = JSON.stringify(assignments);
|
||||
if (snapshot !== lastAssignmentsSnapshot) {
|
||||
lastAssignmentsSnapshot = snapshot;
|
||||
applyAssignmentsToDOM(assignments);
|
||||
}
|
||||
}
|
||||
|
||||
function startAssignmentsPolling() {
|
||||
if (assignmentsPollHandle) clearInterval(assignmentsPollHandle);
|
||||
assignmentsPollHandle = setInterval(pollAssignments, ASSIGNMENTS_POLL_MS);
|
||||
// run immediately
|
||||
pollAssignments();
|
||||
}
|
||||
|
||||
function stopAssignmentsPolling() {
|
||||
if (assignmentsPollHandle) {
|
||||
clearInterval(assignmentsPollHandle);
|
||||
assignmentsPollHandle = null;
|
||||
}
|
||||
}
|
||||
|
||||
// ---------------------------
|
||||
// Dropzone wiring (sends assignment to server)
|
||||
// ---------------------------
|
||||
function setupDropZones() {
|
||||
// attach handlers once
|
||||
const zones = document.querySelectorAll(".drop-zone, .member-list");
|
||||
zones.forEach(zone => {
|
||||
// avoid double-binding by using a marker
|
||||
if (zone.dataset._drag_listeners_attached) return;
|
||||
|
||||
zone.addEventListener("dragover", (e) => {
|
||||
e.preventDefault();
|
||||
// peek at payload to check validity
|
||||
let raw = null;
|
||||
try { raw = e.dataTransfer.getData("text/plain"); } catch {}
|
||||
let valid = false;
|
||||
if (raw) {
|
||||
try {
|
||||
const p = JSON.parse(raw);
|
||||
const kind = p.kind;
|
||||
const zoneType = zone.classList.contains("friendly-zone") ? "friendly" :
|
||||
zone.classList.contains("enemy-zone") ? "enemy" :
|
||||
zone.classList.contains("member-list") || zone.id === "friendly-container" || zone.id === "enemy-container"
|
||||
? "main-list" : null;
|
||||
// main-list accepts only same-kind cards
|
||||
if (zoneType === "main-list") valid = true;
|
||||
else if (zoneType && kind === zoneType) valid = true;
|
||||
} catch {}
|
||||
}
|
||||
zone.classList.toggle("dragover-valid", valid);
|
||||
zone.classList.toggle("dragover-invalid", !valid);
|
||||
});
|
||||
|
||||
zone.addEventListener("dragleave", () => {
|
||||
zone.classList.remove("dragover-valid", "dragover-invalid");
|
||||
});
|
||||
|
||||
zone.addEventListener("drop", async (e) => {
|
||||
e.preventDefault();
|
||||
zone.classList.remove("dragover-valid", "dragover-invalid");
|
||||
|
||||
let payload;
|
||||
try { payload = JSON.parse(e.dataTransfer.getData("text/plain")); } catch { return; }
|
||||
if (!payload || !payload.kind || !payload.id) return;
|
||||
|
||||
const kind = payload.kind;
|
||||
const id = payload.id;
|
||||
|
||||
const zoneIsFriendly = zone.classList.contains("friendly-zone");
|
||||
const zoneIsEnemy = zone.classList.contains("enemy-zone");
|
||||
const zoneIsMainList = zone.classList.contains("member-list") || zone.id === "friendly-container" || zone.id === "enemy-container";
|
||||
|
||||
// Validate mix of kinds
|
||||
if (zoneIsFriendly && kind !== "friendly") {
|
||||
// invalid drop
|
||||
alert("Cannot drop enemy into friendly zone.");
|
||||
return;
|
||||
}
|
||||
if (zoneIsEnemy && kind !== "enemy") {
|
||||
alert("Cannot drop friendly into enemy zone.");
|
||||
return;
|
||||
}
|
||||
|
||||
// If dropping into a group zone -> save assignment to server
|
||||
if (zoneIsFriendly || zoneIsEnemy) {
|
||||
// zone id format expected: group-<groupKey>-friendly or group-<groupKey>-enemy
|
||||
const parts = zone.id.split("-");
|
||||
// expected ["group", "<groupKey>", "friendly"]
|
||||
if (parts.length >= 3) {
|
||||
const groupKey = parts[1];
|
||||
await saveAssignmentToServer(groupKey, kind, id);
|
||||
// Move in DOM (we still move locally so UX is instant)
|
||||
const map = kind === "friendly" ? friendlyMembers : enemyMembers;
|
||||
const member = map.get(id);
|
||||
if (member && member.domElement && member.domElement.parentElement !== zone) {
|
||||
const prev = member.domElement.parentElement;
|
||||
if (prev) prev.removeChild(member.domElement);
|
||||
zone.appendChild(member.domElement);
|
||||
}
|
||||
} else {
|
||||
console.warn("Unexpected zone id format", zone.id);
|
||||
}
|
||||
} else if (zoneIsMainList) {
|
||||
// Dropped back into main list - remove assignment on server
|
||||
await removeAssignmentFromServer(id);
|
||||
// Move card back to main list container
|
||||
const map = kind === "friendly" ? friendlyMembers : enemyMembers;
|
||||
const member = map.get(id);
|
||||
const container = kind === "friendly" ? friendlyContainer : enemyContainer;
|
||||
if (member && member.domElement && member.domElement.parentElement !== container) {
|
||||
const prev = member.domElement.parentElement;
|
||||
if (prev) prev.removeChild(member.domElement);
|
||||
container.appendChild(member.domElement);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
zone.dataset._drag_listeners_attached = "1";
|
||||
});
|
||||
}
|
||||
|
||||
// ---------------------------
|
||||
// Populate & Status functions
|
||||
// ---------------------------
|
||||
async function populateFriendly() {
|
||||
const id = toInt(document.getElementById("friendly-id").value);
|
||||
if (!id) return alert("Enter Friendly Faction ID");
|
||||
|
||||
try {
|
||||
const res = await fetch("/api/populate_friendly", {
|
||||
method: "POST",
|
||||
headers: { "Content-Type": "application/json" },
|
||||
body: JSON.stringify({ faction_id: id, interval: 0 })
|
||||
});
|
||||
const data = await res.json();
|
||||
|
||||
// Update in-memory map & DOM
|
||||
if (data.members) {
|
||||
for (const m of data.members) {
|
||||
let existing = friendlyMembers.get(m.id);
|
||||
if (existing) {
|
||||
existing.name = m.name;
|
||||
existing.level = m.level;
|
||||
existing.estimate = m.estimate;
|
||||
existing.status = m.status || "Unknown";
|
||||
updateMemberCard(existing);
|
||||
} else {
|
||||
const newMember = {
|
||||
id: m.id,
|
||||
name: m.name,
|
||||
level: m.level,
|
||||
estimate: m.estimate,
|
||||
status: m.status || "Unknown",
|
||||
domElement: null
|
||||
};
|
||||
friendlyMembers.set(m.id, newMember);
|
||||
const card = createMemberCard(newMember, "friendly");
|
||||
friendlyContainer.appendChild(card);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Refresh assignments & status UI
|
||||
await loadMembers("enemy"); // in case population changed cross lists
|
||||
await pollAssignments();
|
||||
} catch (err) {
|
||||
console.error("populateFriendly error:", err);
|
||||
}
|
||||
}
|
||||
|
||||
async function populateEnemy() {
|
||||
const id = toInt(document.getElementById("enemy-id").value);
|
||||
if (!id) return alert("Enter Enemy Faction ID");
|
||||
|
||||
try {
|
||||
const res = await fetch("/api/populate_enemy", {
|
||||
method: "POST",
|
||||
headers: { "Content-Type": "application/json" },
|
||||
body: JSON.stringify({ faction_id: id, interval: 0 })
|
||||
});
|
||||
const data = await res.json();
|
||||
|
||||
if (data.members) {
|
||||
for (const m of data.members) {
|
||||
let existing = enemyMembers.get(m.id);
|
||||
if (existing) {
|
||||
existing.name = m.name;
|
||||
existing.level = m.level;
|
||||
existing.estimate = m.estimate;
|
||||
existing.status = m.status || "Unknown";
|
||||
updateMemberCard(existing);
|
||||
} else {
|
||||
const newMember = {
|
||||
id: m.id,
|
||||
name: m.name,
|
||||
level: m.level,
|
||||
estimate: m.estimate,
|
||||
status: m.status || "Unknown",
|
||||
domElement: null
|
||||
};
|
||||
enemyMembers.set(m.id, newMember);
|
||||
const card = createMemberCard(newMember, "enemy");
|
||||
enemyContainer.appendChild(card);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Refresh assignments & status UI
|
||||
await loadMembers("friendly");
|
||||
await pollAssignments();
|
||||
} catch (err) {
|
||||
console.error("populateEnemy error:", err);
|
||||
}
|
||||
}
|
||||
|
||||
// status refresh (pulls from server status json)
|
||||
async function refreshStatus(kind) {
|
||||
const url = kind === "friendly" ? "/api/friendly_status" : "/api/enemy_status";
|
||||
const map = kind === "friendly" ? friendlyMembers : enemyMembers;
|
||||
try {
|
||||
const res = await fetch(url, { cache: "no-store" });
|
||||
if (!res.ok) return;
|
||||
const statusData = await res.json();
|
||||
for (const idStr of Object.keys(statusData)) {
|
||||
const id = parseInt(idStr);
|
||||
const member = map.get(id);
|
||||
if (!member) continue;
|
||||
member.status = statusData[idStr].status;
|
||||
updateMemberCard(member);
|
||||
}
|
||||
} catch (err) {
|
||||
console.error("refreshStatus error", err);
|
||||
}
|
||||
}
|
||||
|
||||
// Start/Stop status loops (buttons toggle)
|
||||
let friendlyStatusIntervalHandle = null;
|
||||
let enemyStatusIntervalHandle = null;
|
||||
|
||||
async function toggleFriendlyStatus() {
|
||||
const btn = document.getElementById("friendly-status-btn");
|
||||
if (friendlyStatusIntervalHandle) {
|
||||
clearInterval(friendlyStatusIntervalHandle);
|
||||
friendlyStatusIntervalHandle = null;
|
||||
btn.textContent = "Start Refresh";
|
||||
return;
|
||||
}
|
||||
|
||||
const id = toInt(document.getElementById("friendly-id").value);
|
||||
const interval = Math.max(1, toInt(document.getElementById("refresh-interval").value) || 10);
|
||||
|
||||
await fetch("/api/start_friendly_status", {
|
||||
method: "POST",
|
||||
headers: { "Content-Type": "application/json" },
|
||||
body: JSON.stringify({ faction_id: id, interval })
|
||||
});
|
||||
|
||||
friendlyStatusIntervalHandle = setInterval(() => refreshStatus("friendly"), interval * 1000);
|
||||
refreshStatus("friendly");
|
||||
btn.textContent = "Stop Refresh";
|
||||
}
|
||||
|
||||
async function toggleEnemyStatus() {
|
||||
const btn = document.getElementById("enemy-status-btn");
|
||||
if (enemyStatusIntervalHandle) {
|
||||
clearInterval(enemyStatusIntervalHandle);
|
||||
enemyStatusIntervalHandle = null;
|
||||
btn.textContent = "Start Refresh";
|
||||
return;
|
||||
}
|
||||
|
||||
const id = toInt(document.getElementById("enemy-id").value);
|
||||
const interval = Math.max(1, toInt(document.getElementById("refresh-interval").value) || 10);
|
||||
|
||||
await fetch("/api/start_enemy_status", {
|
||||
method: "POST",
|
||||
headers: { "Content-Type": "application/json" },
|
||||
body: JSON.stringify({ faction_id: id, interval })
|
||||
});
|
||||
|
||||
enemyStatusIntervalHandle = setInterval(() => refreshStatus("enemy"), interval * 1000);
|
||||
refreshStatus("enemy");
|
||||
btn.textContent = "Stop Refresh";
|
||||
}
|
||||
|
||||
// ---------------------------
|
||||
// Reset groups (server-side)
|
||||
// ---------------------------
|
||||
async function resetGroups() {
|
||||
if (!confirm("Reset all group assignments on the server?")) return;
|
||||
await clearAssignmentsOnServer();
|
||||
// reload assignments & UI
|
||||
await pollAssignments();
|
||||
}
|
||||
|
||||
// ---------------------------
|
||||
// Wire up buttons & init
|
||||
// ---------------------------
|
||||
function wireUp() {
|
||||
document.getElementById("friendly-populate-btn").addEventListener("click", populateFriendly);
|
||||
document.getElementById("enemy-populate-btn").addEventListener("click", populateEnemy);
|
||||
document.getElementById("friendly-status-btn").addEventListener("click", toggleFriendlyStatus);
|
||||
document.getElementById("enemy-status-btn").addEventListener("click", toggleEnemyStatus);
|
||||
const resetBtn = document.getElementById("reset-groups-btn");
|
||||
if (resetBtn) resetBtn.addEventListener("click", resetGroups);
|
||||
|
||||
setupDropZones();
|
||||
}
|
||||
|
||||
// ---------------------------
|
||||
// Initial load
|
||||
// ---------------------------
|
||||
document.addEventListener("DOMContentLoaded", async () => {
|
||||
wireUp();
|
||||
|
||||
// load members first
|
||||
await loadMembers("friendly");
|
||||
await loadMembers("enemy");
|
||||
|
||||
// load assignments and apply them
|
||||
await pollAssignments();
|
||||
startAssignmentsPolling();
|
||||
|
||||
// kick off status polling for initial UI (but status loops are triggered by Start Refresh buttons)
|
||||
// immediate status pull so cards show current status
|
||||
await refreshStatus("friendly");
|
||||
await refreshStatus("enemy");
|
||||
});
|
||||
203
static/styles.css
Normal file
203
static/styles.css
Normal file
@@ -0,0 +1,203 @@
|
||||
/* --- base --- */
|
||||
body {
|
||||
font-family: Arial, sans-serif;
|
||||
background-color: #1e1e2f;
|
||||
color: #f0f0f0;
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
min-height: 100vh;
|
||||
}
|
||||
|
||||
.container {
|
||||
width: 96%;
|
||||
max-width: 1400px;
|
||||
margin: 1.5rem auto;
|
||||
}
|
||||
|
||||
/* top bar */
|
||||
.top-bar {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
align-items: center;
|
||||
margin-bottom: 1rem;
|
||||
}
|
||||
|
||||
.interval-box {
|
||||
background-color: #3a3a4d;
|
||||
padding: 0.5rem 0.8rem;
|
||||
border-radius: 8px;
|
||||
display: flex;
|
||||
gap: 0.5rem;
|
||||
align-items: center;
|
||||
}
|
||||
.interval-box label { color: #ffcc66; font-size: 0.9rem; margin-right: 8px; }
|
||||
.interval-box input { width: 80px; padding: 6px; border-radius: 6px; border: none; }
|
||||
|
||||
/* main split */
|
||||
.main-row {
|
||||
display: flex;
|
||||
gap: 1.5rem;
|
||||
}
|
||||
|
||||
/* left column: stacked friendly / enemy */
|
||||
.left-col {
|
||||
width: 48%;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 1rem;
|
||||
}
|
||||
|
||||
/* right column: groups grid */
|
||||
.right-col {
|
||||
width: 52%;
|
||||
}
|
||||
|
||||
.groups-grid {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 1rem;
|
||||
}
|
||||
|
||||
/* group card */
|
||||
.group {
|
||||
background: #232331;
|
||||
border-radius: 10px;
|
||||
padding: 0.6rem;
|
||||
min-height: 140px;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 0.5rem;
|
||||
border: 1px solid rgba(255,255,255,0.03);
|
||||
}
|
||||
|
||||
.group-title {
|
||||
font-weight: bold;
|
||||
color: #ffcc66;
|
||||
margin-bottom: 4px;
|
||||
}
|
||||
|
||||
/* zones layout inside group */
|
||||
.group-zones {
|
||||
display: flex;
|
||||
gap: 0.5rem;
|
||||
height: 100%;
|
||||
}
|
||||
|
||||
/* drop zones */
|
||||
.drop-zone {
|
||||
flex: 1;
|
||||
background: linear-gradient(180deg, rgba(255,255,255,0.02), rgba(0,0,0,0.02));
|
||||
border-radius: 8px;
|
||||
border: 2px dashed rgba(255,255,255,0.03);
|
||||
padding: 8px;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 6px;
|
||||
align-items: stretch;
|
||||
overflow-y: auto;
|
||||
min-width: 0;
|
||||
}
|
||||
|
||||
/* subtle label */
|
||||
.zone-label {
|
||||
font-size: 0.9rem;
|
||||
color: #99a7bf;
|
||||
margin-bottom: 4px;
|
||||
}
|
||||
|
||||
/* highlight when a valid draggable is over */
|
||||
.drop-zone.dragover-valid {
|
||||
background: rgba(51,153,255,0.06);
|
||||
border-color: rgba(102,204,255,0.4);
|
||||
}
|
||||
|
||||
/* invalid dragover */
|
||||
.drop-zone.dragover-invalid {
|
||||
background: rgba(255,77,77,0.06);
|
||||
border-color: rgba(255,77,77,0.4);
|
||||
}
|
||||
|
||||
/* friendly/enemy specific coloring for zone headers */
|
||||
.friendly-zone .zone-label { color: #8fd38f; }
|
||||
.enemy-zone .zone-label { color: #ff9b9b; }
|
||||
|
||||
/* Faction card containers on left */
|
||||
.faction-card.small {
|
||||
background-color: #2c2c3e;
|
||||
padding: 1rem;
|
||||
border-radius: 10px;
|
||||
box-shadow: 0 0 18px rgba(0,0,0,0.45);
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 0.5rem;
|
||||
}
|
||||
|
||||
.faction-card.small h2 { color: #66ccff; margin: 0; }
|
||||
.faction-card .controls { display:flex; gap: 0.5rem; align-items:center; margin-bottom: 6px; }
|
||||
.faction-card .controls input { padding: 0.5rem; border-radius:6px; border: none; }
|
||||
|
||||
/* member list in left column */
|
||||
.member-list {
|
||||
max-height: 380px;
|
||||
overflow-y: auto;
|
||||
background: #1a1a26;
|
||||
padding: 0.6rem;
|
||||
border-radius: 8px;
|
||||
border: 1px solid rgba(255,255,255,0.02);
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 0.5rem;
|
||||
}
|
||||
|
||||
/* member card (used both in lists and zones) */
|
||||
.member-card {
|
||||
background-color: #3a3a4d;
|
||||
color: #f0f0f0;
|
||||
padding: 0.7rem;
|
||||
border-radius: 8px;
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
align-items: center;
|
||||
gap: 0.8rem;
|
||||
box-shadow: 0 0 10px rgba(0,0,0,0.45);
|
||||
cursor: grab;
|
||||
}
|
||||
|
||||
/* name and stat blocks */
|
||||
.member-card .name { min-width: 110px; color: #66ccff; font-weight: bold; }
|
||||
.member-card .stats { color: #f0f0f0; font-size: 0.9rem; line-height: 1.2; }
|
||||
|
||||
/* Friendly name color */
|
||||
.member-card.friendly .name {
|
||||
color: #4cff4c; /* Green */
|
||||
}
|
||||
|
||||
/* Enemy name color */
|
||||
.member-card.enemy .name {
|
||||
color: #ff4c4c; /* Red */
|
||||
}
|
||||
|
||||
|
||||
/* small status span; color is applied by classes */
|
||||
.status-text { font-weight: 700; padding-left: 6px; }
|
||||
|
||||
/* status color classes */
|
||||
.status-ok { color: #28a745; text-shadow: 0 0 2px rgba(40,167,69,0.25); }
|
||||
.status-traveling { color: #3399ff; text-shadow: 0 0 2px rgba(51,153,255,0.25); }
|
||||
.status-hospitalized { color: #ff4d4d; text-shadow: 0 0 2px rgba(255,77,77,0.25); }
|
||||
|
||||
/* buttons */
|
||||
button {
|
||||
padding: 0.5rem 0.7rem;
|
||||
border-radius: 6px;
|
||||
border: none;
|
||||
background-color: #66ccff;
|
||||
color: #1e1e2f;
|
||||
font-weight: bold;
|
||||
cursor: pointer;
|
||||
}
|
||||
button:hover { background-color: #3399ff; }
|
||||
|
||||
/* scrollbar niceties for drop zones and lists */
|
||||
.member-list::-webkit-scrollbar, .drop-zone::-webkit-scrollbar { width: 8px; height: 8px; }
|
||||
.member-list::-webkit-scrollbar-thumb, .drop-zone::-webkit-scrollbar-thumb { background: #66ccff; border-radius: 4px; }
|
||||
135
templates/dashboard.html
Normal file
135
templates/dashboard.html
Normal file
@@ -0,0 +1,135 @@
|
||||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="UTF-8" />
|
||||
<title>War Dashboard</title>
|
||||
<link rel="stylesheet" href="/static/styles.css" />
|
||||
</head>
|
||||
<body>
|
||||
<div class="container">
|
||||
|
||||
<!-- Top bar: Title + interval + Reset button -->
|
||||
<div class="top-bar">
|
||||
<h1>War Dashboard</h1>
|
||||
|
||||
<div class="top-controls">
|
||||
<button id="reset-groups-btn" class="reset-btn">Reset Groups</button>
|
||||
|
||||
<div class="interval-box">
|
||||
<label for="refresh-interval">Refresh Interval (seconds)</label>
|
||||
<input type="number" id="refresh-interval" value="10" min="1" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="main-row">
|
||||
|
||||
<!-- LEFT COLUMN -->
|
||||
<div class="left-col">
|
||||
|
||||
<!-- FRIENDLY -->
|
||||
<div class="faction-card small">
|
||||
<h2>Friendly Faction</h2>
|
||||
<div class="controls">
|
||||
<input type="number" id="friendly-id" placeholder="Faction ID" />
|
||||
<button id="friendly-populate-btn">Populate</button>
|
||||
<button id="friendly-status-btn">Start Refresh</button>
|
||||
</div>
|
||||
|
||||
<div id="friendly-container"
|
||||
class="member-list friendly-zone"
|
||||
aria-label="Friendly members"></div>
|
||||
</div>
|
||||
|
||||
<!-- ENEMY -->
|
||||
<div class="faction-card small">
|
||||
<h2>Enemy Faction</h2>
|
||||
<div class="controls">
|
||||
<input type="number" id="enemy-id" placeholder="Faction ID" />
|
||||
<button id="enemy-populate-btn">Populate</button>
|
||||
<button id="enemy-status-btn">Start Refresh</button>
|
||||
</div>
|
||||
|
||||
<div id="enemy-container"
|
||||
class="member-list enemy-zone"
|
||||
aria-label="Enemy members"></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- RIGHT COLUMN: BATTLE GROUPS -->
|
||||
<div class="right-col">
|
||||
<div class="groups-grid">
|
||||
|
||||
<!-- Group 1 -->
|
||||
<div class="group" id="group-1" data-id="1">
|
||||
<div class="group-title">Group 1</div>
|
||||
<div class="group-zones">
|
||||
<div class="drop-zone friendly-zone" data-zone="friendly" data-group="1" id="group-1-friendly">
|
||||
<div class="zone-label">Friendly</div>
|
||||
</div>
|
||||
<div class="drop-zone enemy-zone" data-zone="enemy" data-group="1" id="group-1-enemy">
|
||||
<div class="zone-label">Enemy</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Group 2 -->
|
||||
<div class="group" id="group-2" data-id="2">
|
||||
<div class="group-title">Group 2</div>
|
||||
<div class="group-zones">
|
||||
<div class="drop-zone friendly-zone" data-zone="friendly" data-group="2" id="group-2-friendly">
|
||||
<div class="zone-label">Friendly</div>
|
||||
</div>
|
||||
<div class="drop-zone enemy-zone" data-zone="enemy" data-group="2" id="group-2-enemy">
|
||||
<div class="zone-label">Enemy</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Group 3 -->
|
||||
<div class="group" id="group-3" data-id="3">
|
||||
<div class="group-title">Group 3</div>
|
||||
<div class="group-zones">
|
||||
<div class="drop-zone friendly-zone" data-zone="friendly" data-group="3" id="group-3-friendly">
|
||||
<div class="zone-label">Friendly</div>
|
||||
</div>
|
||||
<div class="drop-zone enemy-zone" data-zone="enemy" data-group="3" id="group-3-enemy">
|
||||
<div class="zone-label">Enemy</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Group 4 -->
|
||||
<div class="group" id="group-4" data-id="4">
|
||||
<div class="group-title">Group 4</div>
|
||||
<div class="group-zones">
|
||||
<div class="drop-zone friendly-zone" data-zone="friendly" data-group="4" id="group-4-friendly">
|
||||
<div class="zone-label">Friendly</div>
|
||||
</div>
|
||||
<div class="drop-zone enemy-zone" data-zone="enemy" data-group="4" id="group-4-enemy">
|
||||
<div class="zone-label">Enemy</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Group 5 -->
|
||||
<div class="group" id="group-5" data-id="5">
|
||||
<div class="group-title">Group 5</div>
|
||||
<div class="group-zones">
|
||||
<div class="drop-zone friendly-zone" data-zone="friendly" data-group="5" id="group-5-friendly">
|
||||
<div class="zone-label">Friendly</div>
|
||||
</div>
|
||||
<div class="drop-zone enemy-zone" data-zone="enemy" data-group="5" id="group-5-enemy">
|
||||
<div class="zone-label">Enemy</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<script src="/static/dashboard.js"></script>
|
||||
</body>
|
||||
</html>
|
||||
Reference in New Issue
Block a user