Fix for duplicate member cards when pressing populate

This commit is contained in:
2025-11-28 12:55:31 -05:00
parent 788f2fec2c
commit 022cb0eb75
3 changed files with 211 additions and 151 deletions

View File

@@ -1,30 +1,39 @@
// dashboard.js
// Full functionality: populate, start/stop status loops, load members, drag & drop between lists and groups,
// drop zones accept only friendly/enemy respectively, status color updates, localStorage persistence
// dashboard.js (Corrected Full Version)
// Prevents duplicates on populate
// Preserves group placements
// Updates or creates cards (never recreates all)
// Status refresh works correctly
// ---- In-memory maps ----
const friendlyMembers = new Map(); // id -> member object
//-----------------------------------------------------
// Maps of members (id -> member object)
//-----------------------------------------------------
const friendlyMembers = new Map();
const enemyMembers = new Map();
// ---- DOM containers ----
// DOM containers
const friendlyContainer = document.getElementById("friendly-container");
const enemyContainer = document.getElementById("enemy-container");
// utility to safe parse ints
function toInt(v) { const n = Number(v); return Number.isNaN(n) ? null : n; }
function toInt(v) {
const n = Number(v);
return Number.isNaN(n) ? null : n;
}
// ---- Apply status CSS class to the .status-text inside a member card ----
//-----------------------------------------------------
// Status CSS assignment
//-----------------------------------------------------
function applyStatusClass(member) {
const span = member.domElement?.querySelector(".status-text");
if (!span) return;
span.classList.remove("status-ok", "status-traveling", "status-hospitalized");
const s = String(member.status || "").toLowerCase();
const s = (member.status || "").toLowerCase();
if (s === "okay") span.classList.add("status-ok");
else if (s === "traveling" || s === "abroad") span.classList.add("status-traveling");
else if (s === "hospitalized" || s === "hospital") span.classList.add("status-hospitalized");
}
// ---- Decide which CSS class a status should use (helper used when creating card) ---
function statusClass(status) {
if (!status) return "";
status = status.toLowerCase();
@@ -34,7 +43,9 @@ function statusClass(status) {
return "";
}
// ---- Create structured card ----
//-----------------------------------------------------
// Create a new card DOM element for a member
//-----------------------------------------------------
function createMemberCard(member, kind) {
const card = document.createElement("div");
card.classList.add("member-card");
@@ -45,129 +56,195 @@ function createMemberCard(member, kind) {
const nameDiv = document.createElement("div");
nameDiv.className = "name";
nameDiv.textContent = member.name;
if (kind === "friendly") nameDiv.style.color = "#8fd38f"; // green
if (kind === "enemy") nameDiv.style.color = "#ff6b6b"; // red
if (kind === "friendly") nameDiv.style.color = "#8fd38f";
if (kind === "enemy") nameDiv.style.color = "#ff6b6b";
const statsDiv = document.createElement("div");
statsDiv.className = "stats";
// Ensure initial status text and class (maybe "Unknown" until refresh)
statsDiv.innerHTML = `Lv: ${member.level} <br> Est: ${member.estimate} <br> Status: <span class="status-text ${statusClass(member.status)}">${member.status || "Unknown"}</span>`;
statsDiv.innerHTML = `
Lv: ${member.level} <br>
Est: ${member.estimate} <br>
Status: <span class="status-text ${statusClass(member.status)}">${member.status || "Unknown"}</span>
`;
card.appendChild(nameDiv);
card.appendChild(statsDiv);
// save reference
member.domElement = card;
// drag payload is JSON (kind + id)
// dragging
card.addEventListener("dragstart", (e) => {
const payload = JSON.stringify({ kind, id: member.id });
e.dataTransfer.setData("text/plain", payload);
e.dataTransfer.setData("text/plain", JSON.stringify({
kind,
id: member.id
}));
card.style.opacity = "0.5";
});
card.addEventListener("dragend", () => {
card.style.opacity = "1";
});
// Apply initial status class (for cases where member.status was set by populate)
applyStatusClass(member);
return card;
}
// ---- Load static members from backend ----
async function loadMembers(faction) {
const url = faction === "friendly" ? "/api/friendly_members" : "/api/enemy_members";
//-----------------------------------------------------
// Update an existing card instead of replacing it
//-----------------------------------------------------
function updateMemberCard(member) {
if (!member.domElement) return;
const span = member.domElement.querySelector(".status-text");
if (span) {
span.textContent = member.status || "Unknown";
}
applyStatusClass(member);
}
//-----------------------------------------------------
// Load members WITHOUT recreating card duplicates
//-----------------------------------------------------
async function loadMembers(kind) {
const url = kind === "friendly" ? "/api/friendly_members" : "/api/enemy_members";
const container = kind === "friendly" ? friendlyContainer : enemyContainer;
const map = kind === "friendly" ? friendlyMembers : enemyMembers;
try {
const res = await fetch(url, { cache: "no-store" });
if (!res.ok) {
console.error("Failed to fetch members:", res.status);
console.error("Error loading members", res.status);
return;
}
const arr = await res.json();
const container = faction === "friendly" ? friendlyContainer : enemyContainer;
const map = faction === "friendly" ? friendlyMembers : enemyMembers;
container.innerHTML = "";
map.clear();
const list = await res.json();
arr.forEach(m => {
if (!m.status) m.status = "Unknown";
const card = createMemberCard(m, faction);
map.set(m.id, m);
container.appendChild(card);
});
// Keep track of IDs received so we don't remove existing group placements
const receivedIds = new Set(list.map(m => m.id));
// Update existing members or create new ones
for (const m of list) {
let existing = map.get(m.id);
if (existing) {
// update info (but keep DOM placement)
existing.name = m.name;
existing.level = m.level;
existing.estimate = m.estimate;
if (!existing.status) existing.status = "Unknown";
updateMemberCard(existing);
} else {
// NEW member — create card and add to list area
const newMember = {
id: m.id,
name: m.name,
level: m.level,
estimate: m.estimate,
status: "Unknown",
domElement: null
};
const card = createMemberCard(newMember, kind);
map.set(m.id, newMember);
// Only add to container if they are NOT already assigned to a group
if (!isMemberAssigned(newMember.id)) {
container.appendChild(card);
}
}
}
// Remove members that no longer exist from map (rare)
for (const existingId of map.keys()) {
if (!receivedIds.has(existingId)) {
const member = map.get(existingId);
if (member?.domElement?.parentElement) {
member.domElement.parentElement.removeChild(member.domElement);
}
map.delete(existingId);
}
}
// after we've added elements, ensure drop listeners are attached
setupDropZones();
} catch (err) {
console.error("loadMembers error", err);
}
}
// ---- Refresh status map and update DOM ----
async function refreshStatus(faction) {
const url = faction === "friendly" ? "/api/friendly_status" : "/api/enemy_status";
const map = faction === "friendly" ? friendlyMembers : enemyMembers;
//-----------------------------------------------------
// Check if a member is placed in a group zone
//-----------------------------------------------------
function isMemberAssigned(id) {
return document.querySelector(`.member-card[data-id="${id}"]`)?.parentElement?.classList.contains("drop-zone") || false;
}
//-----------------------------------------------------
// Status refresh
//-----------------------------------------------------
async function refreshStatus(kind) {
const url = kind === "friendly" ? "/api/friendly_status" : "/api/enemy_status";
const map = kind === "friendly" ? friendlyMembers : enemyMembers;
try {
const res = await fetch(url, { cache: "no-store" });
if (!res.ok) return;
const statusData = await res.json();
Object.keys(statusData).forEach(k => {
const id = parseInt(k);
for (const idStr of Object.keys(statusData)) {
const id = parseInt(idStr);
const member = map.get(id);
if (!member) return;
member.status = statusData[k].status;
const span = member.domElement.querySelector(".status-text");
if (span) {
span.textContent = member.status;
applyStatusClass(member);
}
});
if (!member) continue;
member.status = statusData[idStr].status;
updateMemberCard(member);
}
} catch (err) {
console.error("refreshStatus error", err);
}
}
// ---- Populate endpoints ----
// NOW: populate also immediately fetches the latest status snapshot and applies it.
//-----------------------------------------------------
// Populate endpoints (immediate build + status refresh)
//-----------------------------------------------------
async function populateFriendly() {
const id = toInt(document.getElementById("friendly-id").value);
if (!id) return alert("Enter friendly faction ID");
if (!id) return alert("Enter Friendly Faction ID");
// Send faction_id to FastAPI
await fetch("/api/populate_friendly", {
method: "POST",
headers: { "Content-Type": "application/json" },
body: JSON.stringify({ faction_id: id, interval: 0 })
body: JSON.stringify({ faction_id: id })
});
// Rebuild list and then immediately fetch status snapshot
// Load members but do NOT recreate duplicates
await loadMembers("friendly");
// try to pull status once so the status text shows up immediately
// Immediately refresh status so cards show correct status
await refreshStatus("friendly");
}
async function populateEnemy() {
const id = toInt(document.getElementById("enemy-id").value);
if (!id) return alert("Enter enemy faction ID");
if (!id) return alert("Enter Enemy Faction ID");
await fetch("/api/populate_enemy", {
method: "POST",
headers: { "Content-Type": "application/json" },
body: JSON.stringify({ faction_id: id, interval: 0 })
body: JSON.stringify({ faction_id: id })
});
await loadMembers("enemy");
await refreshStatus("enemy");
}
// ---- Start/Stop status refresh loops ----
//-----------------------------------------------------
// Status refresh toggling
//-----------------------------------------------------
let friendlyStatusIntervalHandle = null;
let enemyStatusIntervalHandle = null;
async function toggleFriendlyStatus() {
const btn = document.getElementById("friendly-status-btn");
if (!btn) {
console.error("friendly-status-btn not found");
return;
}
if (friendlyStatusIntervalHandle) {
clearInterval(friendlyStatusIntervalHandle);
@@ -178,7 +255,6 @@ async function toggleFriendlyStatus() {
const id = toInt(document.getElementById("friendly-id").value);
const interval = Math.max(1, toInt(document.getElementById("refresh-interval").value) || 10);
if (!id) return alert("Enter friendly faction ID");
await fetch("/api/start_friendly_status", {
method: "POST",
@@ -187,17 +263,12 @@ async function toggleFriendlyStatus() {
});
friendlyStatusIntervalHandle = setInterval(() => refreshStatus("friendly"), interval * 1000);
btn.textContent = "Stop Refresh";
// do an immediate status fetch as well
refreshStatus("friendly");
btn.textContent = "Stop Refresh";
}
async function toggleEnemyStatus() {
const btn = document.getElementById("enemy-status-btn");
if (!btn) {
console.error("enemy-status-btn not found");
return;
}
if (enemyStatusIntervalHandle) {
clearInterval(enemyStatusIntervalHandle);
@@ -208,7 +279,6 @@ async function toggleEnemyStatus() {
const id = toInt(document.getElementById("enemy-id").value);
const interval = Math.max(1, toInt(document.getElementById("refresh-interval").value) || 10);
if (!id) return alert("Enter enemy faction ID");
await fetch("/api/start_enemy_status", {
method: "POST",
@@ -217,39 +287,31 @@ async function toggleEnemyStatus() {
});
enemyStatusIntervalHandle = setInterval(() => refreshStatus("enemy"), interval * 1000);
btn.textContent = "Stop Refresh";
refreshStatus("enemy");
btn.textContent = "Stop Refresh";
}
// -------------------
// DRAG & DROP SYSTEM
// -------------------
//-----------------------------------------------------
// Drag & Drop for all zones
//-----------------------------------------------------
function setupDropZones() {
const dropZones = document.querySelectorAll(".drop-zone, .member-list");
const zones = document.querySelectorAll(".drop-zone, .member-list");
dropZones.forEach(zone => {
// attach listeners only once
zones.forEach(zone => {
if (zone.dataset._drag_listeners_attached) return;
zone.addEventListener("dragover", (e) => {
e.preventDefault();
// check payload validity
let raw = null;
try {
raw = e.dataTransfer.getData("text/plain");
} catch (err) {
raw = null;
}
const raw = e.dataTransfer.getData("text/plain");
let valid = false;
if (raw) {
try {
const p = JSON.parse(raw);
const kind = p.kind;
const zoneType = zone.classList.contains("friendly-zone") || zone.id.includes("friendly") ? "friendly" :
zone.classList.contains("enemy-zone") || zone.id.includes("enemy") ? "enemy" : null;
if (zoneType && kind === zoneType) valid = true;
} catch {}
}
try {
const p = JSON.parse(raw);
const zoneType = zone.classList.contains("friendly-zone") ? "friendly" :
zone.classList.contains("enemy-zone") ? "enemy" :
null;
if (!zoneType || p.kind === zoneType) valid = true;
} catch {}
zone.classList.toggle("dragover-valid", valid);
zone.classList.toggle("dragover-invalid", !valid);
});
@@ -262,32 +324,26 @@ function setupDropZones() {
e.preventDefault();
zone.classList.remove("dragover-valid", "dragover-invalid");
let raw = null;
try {
raw = e.dataTransfer.getData("text/plain");
} catch (err) {
raw = null;
}
if (!raw) return;
let payload;
try { payload = JSON.parse(raw); } catch { return; }
const { kind, id } = payload;
const idn = parseInt(id);
if (!kind || !idn) return;
try {
payload = JSON.parse(e.dataTransfer.getData("text/plain"));
} catch { return; }
const zoneType = zone.classList.contains("friendly-zone") || zone.id.includes("friendly") ? "friendly" :
zone.classList.contains("enemy-zone") || zone.id.includes("enemy") ? "enemy" : null;
if (zoneType !== kind) return;
const zoneType = zone.classList.contains("friendly-zone") ? "friendly" :
zone.classList.contains("enemy-zone") ? "enemy" :
null;
const map = kind === "friendly" ? friendlyMembers : enemyMembers;
const member = map.get(idn);
if (zoneType && payload.kind !== zoneType) return;
const map = payload.kind === "friendly" ? friendlyMembers : enemyMembers;
const member = map.get(payload.id);
if (!member) return;
const prev = member.domElement?.parentElement;
if (prev && prev !== zone) prev.removeChild(member.domElement);
// Move the card
const prev = member.domElement.parentElement;
if (prev !== zone) prev.removeChild(member.domElement);
zone.appendChild(member.domElement);
// persist assignment in localStorage
saveAssignments();
});
@@ -295,72 +351,76 @@ function setupDropZones() {
});
}
// -------------------
// localStorage helpers for battle groups (the format used earlier)
// -------------------
//-----------------------------------------------------
// Save and load group assignments
//-----------------------------------------------------
function saveAssignments() {
const groups = document.querySelectorAll(".group");
const data = {};
groups.forEach(g => {
const gid = g.dataset.id;
data[gid] = { friendly: [], enemy: [] };
g.querySelectorAll(".friendly-zone .member-card").forEach(c => data[gid].friendly.push(parseInt(c.dataset.id)));
g.querySelectorAll(".enemy-zone .member-card").forEach(c => data[gid].enemy.push(parseInt(c.dataset.id)));
data[gid] = {
friendly: [],
enemy: [],
};
g.querySelectorAll(".friendly-zone .member-card").forEach(c =>
data[gid].friendly.push(parseInt(c.dataset.id))
);
g.querySelectorAll(".enemy-zone .member-card").forEach(c =>
data[gid].enemy.push(parseInt(c.dataset.id))
);
});
localStorage.setItem("battleAssignments", JSON.stringify(data));
}
function loadAssignmentsFromStorage() {
const data = JSON.parse(localStorage.getItem("battleAssignments") || "{}");
Object.keys(data).forEach(gid => {
const group = document.querySelector(`.group[data-id="${gid}"]`);
if (!group) return;
data[gid].friendly.forEach(id => {
const member = friendlyMembers.get(id);
if (member) group.querySelector(".friendly-zone").appendChild(member.domElement);
const m = friendlyMembers.get(id);
if (m?.domElement) group.querySelector(".friendly-zone").appendChild(m.domElement);
});
data[gid].enemy.forEach(id => {
const member = enemyMembers.get(id);
if (member) group.querySelector(".enemy-zone").appendChild(member.domElement);
const m = enemyMembers.get(id);
if (m?.domElement) group.querySelector(".enemy-zone").appendChild(m.domElement);
});
});
}
// ---- Allow clicking a card to log for debug (optional) ----
function attachCardClickLogging() {
document.addEventListener("click", (e) => {
const el = e.target.closest(".member-card");
if (!el) return;
const id = parseInt(el.dataset.id);
const kind = el.dataset.kind;
const map = kind === "friendly" ? friendlyMembers : enemyMembers;
const member = map.get(id);
if (member) console.log("Member clicked:", member);
});
}
// ---- Initialize UI wiring ----
//-----------------------------------------------------
// Wire up buttons
//-----------------------------------------------------
function wireUp() {
document.getElementById("friendly-populate-btn").addEventListener("click", populateFriendly);
document.getElementById("enemy-populate-btn").addEventListener("click", populateEnemy);
document.getElementById("friendly-status-btn").addEventListener("click", toggleFriendlyStatus);
document.getElementById("enemy-status-btn").addEventListener("click", toggleEnemyStatus);
document.getElementById("reset-groups-btn").addEventListener("click", () => {
// clear storage and put members back
localStorage.removeItem("battleAssignments");
// move all back to lists
friendlyMembers.forEach(m => { if (m.domElement) friendlyContainer.appendChild(m.domElement); });
enemyMembers.forEach(m => { if (m.domElement) enemyContainer.appendChild(m.domElement); });
});
setupDropZones();
attachCardClickLogging();
document.getElementById("reset-groups-btn").addEventListener("click", () => {
localStorage.removeItem("battleAssignments");
friendlyMembers.forEach(m => friendlyContainer.appendChild(m.domElement));
enemyMembers.forEach(m => enemyContainer.appendChild(m.domElement));
});
}
// ---- On load: wire and attempt to load any existing JSON lists ----
//-----------------------------------------------------
// On Load
//-----------------------------------------------------
document.addEventListener("DOMContentLoaded", async () => {
wireUp();
await loadMembers("friendly");
await loadMembers("enemy");
loadAssignmentsFromStorage(); // restore positions after load
loadAssignmentsFromStorage();
});