functioning start stop button
This commit is contained in:
238
random_timer.py
238
random_timer.py
@@ -1,87 +1,187 @@
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#!/usr/bin/env python3
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import time
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import threading
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import RPi.GPIO as GPIO
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import time
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import random
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import threading
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from RPLCD.i2c import CharLCD
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# GPIO pin setup for buttons
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BUTTON_START_STOP = 17
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# --- CONFIG ---
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WORDS_FILE = "words.txt"
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TIMER_SECONDS = 30
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I2C_ADDRESS = 0x27
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I2C_CHIP = 'PCF8574'
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# --- GPIO SETUP ---
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GPIO.setmode(GPIO.BCM)
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# Buttons mapped to pins
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BUTTON_START_STOP = 23
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BUTTON_NEXT = 27
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BUTTON_TEAM1 = 22
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BUTTON_TEAM2 = 17
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GPIO.setmode(GPIO.BCM)
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GPIO.setup(BUTTON_START_STOP, GPIO.IN, pull_up_down=GPIO.PUD_UP)
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GPIO.setup(BUTTON_NEXT, GPIO.IN, pull_up_down=GPIO.PUD_UP)
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GPIO.setup(BUTTON_TEAM1, GPIO.IN, pull_up_down=GPIO.PUD_UP)
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for btn_pin in (BUTTON_START_STOP, BUTTON_NEXT, BUTTON_TEAM1, BUTTON_TEAM2):
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GPIO.setup(btn_pin, GPIO.IN, pull_up_down=GPIO.PUD_UP)
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# LCD setup (adjust address and cols/rows if needed)
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lcd = CharLCD('PCF8574', 0x27)
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# --- LCD SETUP ---
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lcd = CharLCD(I2C_CHIP, I2C_ADDRESS)
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lcd.clear()
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# Game variables
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team1_score = 0
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team2_score = 0
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timer_running = False
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# --- GLOBALS ---
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words = []
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timer_thread = None
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seconds = 0
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winner_displayed = False
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timer_running = False
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time_left = TIMER_SECONDS
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score_t1 = 0
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score_t2 = 0
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current_word = ""
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# Timer function
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def timer():
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global seconds, timer_running
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while timer_running:
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seconds += 1
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time.sleep(1)
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lock = threading.Lock() # Protect shared state
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def update_lcd():
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global winner_displayed
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lcd.clear()
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if winner_displayed:
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if team1_score >= 7:
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lcd.write_string("Team 1 Wins!")
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elif team2_score >= 7:
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lcd.write_string("Team 2 Wins!")
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else:
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lcd.write_string(f"T1:{team1_score} T2:{team2_score}")
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lcd.crlf()
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lcd.write_string(f"Time: {seconds}s")
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# --- LOAD WORDS ---
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def load_words(path=WORDS_FILE):
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try:
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with open(path, "r", encoding="utf-8") as f:
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lines = [line.strip() for line in f if line.strip()]
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if not lines:
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raise ValueError("Word file is empty.")
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return lines
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except Exception as e:
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print(f"❌ Error loading words: {e}")
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exit(1)
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def start_stop_timer(channel):
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global timer_running, timer_thread
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if not timer_running:
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timer_running = True
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threading.Thread(target=timer, daemon=True).start()
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else:
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timer_running = False
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# --- LCD HELPERS ---
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def lcd_print_lines(line1="", line2=""):
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lcd.clear()
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lcd.cursor_pos = (0, 0)
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lcd.write_string(line1.ljust(16)[:16])
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lcd.cursor_pos = (1, 0)
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lcd.write_string(line2.ljust(16)[:16])
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def next_pressed(channel):
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global team1_score, team2_score, winner_displayed
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if not winner_displayed:
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team2_score += 1
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check_winner()
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update_lcd()
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def lcd_show_word_and_timer(word, seconds):
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lcd.clear()
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lcd.cursor_pos = (0, 0)
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lcd.write_string(f"Time:{seconds:02d} ")
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lcd.cursor_pos = (1, 0)
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lcd.write_string(word.center(16))
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def team1_pressed(channel):
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global team1_score, winner_displayed
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if not winner_displayed:
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team1_score += 1
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check_winner()
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update_lcd()
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def lcd_show_scores():
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lcd.clear()
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lcd.write_string(f"T1:{score_t1} T2:{score_t2}".center(16))
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def check_winner():
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global winner_displayed, timer_running
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if team1_score >= 7 or team2_score >= 7:
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winner_displayed = True
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timer_running = False
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def lcd_show_winner(winner_team):
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lcd.clear()
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lcd.write_string(f"🏆 Team {winner_team} Wins!".center(16))
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# Attach button event listeners
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GPIO.add_event_detect(BUTTON_START_STOP, GPIO.FALLING, callback=start_stop_timer, bouncetime=300)
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GPIO.add_event_detect(BUTTON_NEXT, GPIO.FALLING, callback=next_pressed, bouncetime=300)
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GPIO.add_event_detect(BUTTON_TEAM1, GPIO.FALLING, callback=team1_pressed, bouncetime=300)
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# --- TIMER THREAD ---
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class CountdownTimer(threading.Thread):
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def __init__(self, seconds):
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super().__init__()
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self.seconds = seconds
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self._running = threading.Event()
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self._running.set()
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try:
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while True:
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update_lcd()
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time.sleep(0.5)
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except KeyboardInterrupt:
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GPIO.cleanup()
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lcd.clear()
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def run(self):
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global time_left, timer_running
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time_left = self.seconds
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while time_left > 0 and self._running.is_set():
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with lock:
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lcd_show_word_and_timer(current_word, time_left)
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time.sleep(1)
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time_left -= 1
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with lock:
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timer_running = False
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lcd_show_scores()
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def stop(self):
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self._running.clear()
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# --- GAME LOGIC ---
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def pick_random_word():
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global current_word
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current_word = random.choice(words)
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def start_stop_button_callback(channel):
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print("Start Button Pressed")
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global timer_running, timer_thread
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with lock:
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if timer_running:
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# Stop timer
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if timer_thread:
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timer_thread.stop()
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timer_thread.join()
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timer_running = False
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lcd_show_scores()
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else:
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# Start timer & show first word
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pick_random_word()
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timer_thread = CountdownTimer(TIMER_SECONDS)
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timer_thread.daemon = True
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timer_running = True
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timer_thread.start()
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def next_button_callback(channel):
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global current_word
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with lock:
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if timer_running:
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pick_random_word()
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def team1_button_callback(channel):
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global score_t1
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with lock:
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if timer_running:
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score_t1 += 1
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if score_t1 >= 7:
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timer_running = False
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lcd_show_winner(1)
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reset_game_after_delay()
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else:
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lcd_show_scores()
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def team2_button_callback(channel):
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global score_t2
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with lock:
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if timer_running:
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score_t2 += 1
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if score_t2 >= 7:
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timer_running = False
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lcd_show_winner(2)
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reset_game_after_delay()
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else:
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lcd_show_scores()
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def reset_game_after_delay(delay=5):
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def reset():
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global score_t1, score_t2, current_word
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time.sleep(delay)
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with lock:
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score_t1 = 0
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score_t2 = 0
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current_word = ""
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lcd_show_scores()
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threading.Thread(target=reset, daemon=True).start()
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# --- Setup GPIO event detection ---
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GPIO.add_event_detect(BUTTON_START_STOP, GPIO.FALLING, callback=start_stop_button_callback, bouncetime=300)
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GPIO.add_event_detect(BUTTON_NEXT, GPIO.FALLING, callback=next_button_callback, bouncetime=300)
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GPIO.add_event_detect(BUTTON_TEAM1, GPIO.FALLING, callback=team1_button_callback, bouncetime=300)
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GPIO.add_event_detect(BUTTON_TEAM2, GPIO.FALLING, callback=team2_button_callback, bouncetime=300)
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# --- Main program ---
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def main():
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global words
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words = load_words()
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lcd_show_scores()
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print("Catchphrase started! Use buttons to play.")
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try:
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while True:
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time.sleep(0.1)
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except KeyboardInterrupt:
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pass
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finally:
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GPIO.cleanup()
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lcd.clear()
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if __name__ == "__main__":
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main()
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