Files
ClickerGacha/User Interface/Member3.gd

30 lines
698 B
GDScript

extends TextureButton
# Called when the node enters the scene tree for the first time.
func _ready():
# Connect the pressed signal to the _on_Button_pressed function
self.connect("pressed", Callable(self, "_on_Button_pressed"))
func _process(delta):
#Checks if the texture needs to be set
if Global.texture_member3:
self.texture_normal = Global.texture_member3
# Function to handle the button press
func _on_Button_pressed():
#This is an array, numbers will not match
get_tree().change_scene_to_file("res://teamSelection.tscn")
Global.currentMemberSelected = 2
Global.teamScreenVisible = false
Global.teamSelectionVisible = true
#Function to set texture of the button