Files
ClickerGacha/User Interface/BossGrid.gd

45 lines
1.6 KiB
GDScript

extends GridContainer
func _ready():
load_boss_buttons()
func load_boss_buttons():
if "bosses" in BossDatabase.boss_data:
for boss in BossDatabase.boss_data["bosses"]:
var button = create_boss_button(boss)
add_child(button)
else:
print("No bosses found in boss data.")
func create_boss_button(boss: Dictionary) -> TextureButton:
var button = TextureButton.new()
#Loads the texture specified in the memberData sheet
if boss.has("texturePath"):
button.texture_normal = load(boss["texturePath"])
else:
button.texture_normal = preload("res://Images/Members/Soldier.png") # Use a default texture if none is specified
button.connect("pressed", Callable(self, "_on_button_pressed").bind(button, boss))
button.connect("mouse_entered", Callable(self, "_on_button_hovered").bind(button, boss))
button.connect("mouse_exited", Callable(self, "_on_button_exited").bind(button))
return button
func _on_button_hovered(button: TextureButton, boss: Dictionary):
#current_member = member
#The backslash \ allows you to continue to the next line while concatenating the string
var tooltip_text = "" + str(boss["name"]) + "\n" + "" + str(boss["description"]) + "\n" + "Total Health: " + str(boss["totalHealth"]) + "\n" + \
"Minimum DPS Required: " + str(boss["minDPS"])
button.tooltip_text = tooltip_text
# Function called when the mouse exits the button
func _on_button_exited(button: TextureButton):
button.tooltip_text = ""
func _on_button_pressed(button: TextureButton, boss: Dictionary):
#var character_manager = get_node("/root/Root/UI/CharacterRoll")
#character_manager.roll_character()
$CharacterRoll.roll_character()