40 lines
1.3 KiB
GDScript
40 lines
1.3 KiB
GDScript
extends Control
|
|
|
|
|
|
# Called when the node enters the scene tree for the first time.
|
|
func _ready():
|
|
|
|
pass
|
|
|
|
|
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
|
func _process(delta):
|
|
#Engine for calculating team values
|
|
#Get total for each stat
|
|
var totalDamagePerSec = Global.damagePerSecMember1 + Global.damagePerSecMember2 + Global.damagePerSecMember3 + Global.damagePerSecMember4 + Global.damagePerSecMember5
|
|
var totalDamagePerClick = Global.damagePerClickMember1 + Global.damagePerClickMember2 + Global.damagePerClickMember3 + Global.damagePerClickMember4 + Global.damagePerClickMember5
|
|
var totalDamageMultiplier = calc_largest_multiplier()
|
|
|
|
Global.globalDamagePerSec = totalDamagePerSec
|
|
Global.globalDamagePerClick = totalDamagePerClick
|
|
Global.globalDamageMultiplier = totalDamageMultiplier
|
|
pass
|
|
|
|
|
|
func damageEngineCalc():
|
|
|
|
pass
|
|
|
|
func calc_largest_multiplier():
|
|
var greatest = Global.damageMultiplierMember1
|
|
|
|
if Global.damageMultiplierMember2 > greatest:
|
|
greatest = Global.damageMultiplierMember2
|
|
if Global.damageMultiplierMember3 > greatest:
|
|
greatest = Global.damageMultiplierMember3
|
|
if Global.damageMultiplierMember4 > greatest:
|
|
greatest = Global.damageMultiplierMember4
|
|
if Global.damageMultiplierMember5 > greatest:
|
|
greatest = Global.damageMultiplierMember5
|
|
return greatest
|