24 lines
539 B
GDScript
24 lines
539 B
GDScript
extends Button
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# Called when the node enters the scene tree for the first time.
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func _ready():
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self.connect("pressed", Callable(self, "_on_Button_pressed"))
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# Function to handle the button press
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func _on_Button_pressed():
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#var new_scene = load("res://teamSelection.tscn")
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get_tree().change_scene_to_file("res://Scenes/team.tscn")
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#if Global.teamScreenVisible == false:
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#Global.teamSelectionVisible = false
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#Global.teamScreenVisible = true
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#Global.bossScreenVisible = false
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#else:
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#Global.teamScreenVisible = false
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