Files
ClickerGacha/User Interface/Member1.gd
2024-05-31 20:43:30 -04:00

19 lines
539 B
GDScript

extends TextureButton
# Called when the node enters the scene tree for the first time.
func _ready():
# Connect the pressed signal to the _on_Button_pressed function
self.connect("pressed", Callable(self, "_on_Button_pressed"))
#Checks if the texture needs to be set
if Global.selected_texture:
self.texture_normal = Global.selected_texture
# Function to handle the button press
func _on_Button_pressed():
# Change the current scene
get_tree().change_scene_to_file("res://team.tscn")
#Function to set texture of the button