19 lines
539 B
GDScript
19 lines
539 B
GDScript
extends TextureButton
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# Called when the node enters the scene tree for the first time.
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func _ready():
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# Connect the pressed signal to the _on_Button_pressed function
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self.connect("pressed", Callable(self, "_on_Button_pressed"))
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#Checks if the texture needs to be set
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if Global.selected_texture:
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self.texture_normal = Global.selected_texture
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# Function to handle the button press
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func _on_Button_pressed():
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# Change the current scene
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get_tree().change_scene_to_file("res://team.tscn")
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#Function to set texture of the button
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