Files
ClickerGacha/TeamSelection.gd
2024-05-31 20:43:30 -04:00

26 lines
863 B
GDScript

extends GridContainer
# Signal to send texture data back to the main scene
signal texture_selected(texture : AtlasTexture)
# Called when the node enters the scene tree for the first time.
func _ready():
# Iterate over all children of the GridContainer
for button in get_children():
# Check if the child is a TextureButton
if button is TextureButton:
# Connect the pressed signal of the TextureButton to the handler function
button.connect("pressed", Callable(self, "_on_TextureButton_pressed").bind(button))
# Handler function for the pressed signal
func _on_TextureButton_pressed(button):
# Print the name of the button
print("Button pressed: ", button.name)
#Texture Variable
var texture : AtlasTexture = button.texture_normal
Global.selected_texture = texture
get_tree().change_scene_to_file("res://User Interface/UserInterface.tscn")