extends TextureButton @export var memberClickAdd: int = 0 @export var memberPerSec: int = 0 # Called when the node enters the scene tree for the first time. func _ready(): # Connect the pressed signal to the _on_Button_pressed function self.connect("pressed", Callable(self, "_on_Button_pressed")) func _on_Button_pressed(): Global.globalClickAdd += memberClickAdd Global.globalScorePerSec += memberPerSec pass