extends Control var score = 0 var clickAdd = 1 var scorePerSec = 1 var scoreMultiplier = 1 #Click Upgrades Costs var clickUpgradeReq1 = 10 var clickUpgradeReq10 = 100 var clickUpgradeReq20 = 1000 var clickUpgradeReq40 = 10000 var clickUpgradeReq60 = 100000 var clickUpgradeReq80 = 1000000 var clickUpgradeReq100 = 10000000 var clickUpgradeReq200 = 100000000 var clickUpgradeReq400 = 1000000000 # Click Upgrades Amount var clickUpgradeAmt1 = 1 var clickUpgradeAmt10 = 10 var clickUpgradeAmt20 = 20 var clickUpgradeAmt40 = 40 var clickUpgradeAmt60 = 60 var clickUpgradeAmt80 = 80 var clickUpgradeAmt100 = 100 var clickUpgradeAmt200 = 200 var clickUpgradeAmt400 = 400 # Passive Upgrades Costs var passiveUpgradeReq2 = 100 var passiveUpgradeReq10 = 1000 var passiveUpgradeReq20 = 10000 var passiveUpgradeReq50 = 100000 var passiveUpgradeReq100 = 1000000 var passiveUpgradeReq200 = 10000000 var passiveUpgradeReq500 = 100000000 var passiveUpgradeReq1000 = 1000000000 var passiveUpgradeReq10000 = 10000000000 # Passive Upgrades Amount var passiveUpgradeAmt2 = 2 var passiveUpgradeAmt10 = 10 var passiveUpgradeAmt20 = 20 var passiveUpgradeAmt50 = 50 var passiveUpgradeAmt100 = 100 var passiveUpgradeAmt200 = 200 var passiveUpgradeAmt500 = 500 var passiveUpgradeAmt1000 = 1000 var passiveUpgradeAmt10000 = 10000 # Called when the node enters the scene tree for the first time. func _ready(): $ClickUpgrades.get_popup().connect("id_pressed",clickUpgrade) $PassiveUpgrades.get_popup().connect("id_pressed",passiveUpgrade) $Timer.connect("timeout", _on_Timer_timeout) #Code for the Click Me Button (deprecated) #$Click.pressed.connect(self._on_button_pressed) #Prints all input events, only for debugging #func _input(event): #print(event.as_text()) func _on_Timer_timeout(): score += scorePerSec * scoreMultiplier # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): #Displays normal numbers until commas are needed if score > 999: $Score.text = str(scoreFormat(score)) else: $Score.text = str(score) #Changes the score number #This checks any input that comes in func _input(event): #Function to record every left click as a "Click" to add to the score if event.is_action_pressed("left_mouse"): _on_button_pressed() #Formats the score string so commas are inserted func scoreFormat(score): # Convert value to string. var str_value: String = str(score) # Loop backward starting at the last 3 digits, # add comma then, repeat every 3rd step. for i in range(str_value.length()-3, 0, -3): str_value = str_value.insert(i, ",") score = str_value return score func _on_button_pressed(): score += clickAdd * scoreMultiplier func clickUpgrade(id): match id: 0: if score >= clickUpgradeReq1: print ("Score sufficient") score -=clickUpgradeReq1 $ClickUpgrades.get_popup().set_item_disabled(id, true) clickAdd += clickUpgradeAmt1 else: print("not enough score") 1: if score >= clickUpgradeReq10: print ("Score sufficient") score -=clickUpgradeReq10 $ClickUpgrades.get_popup().set_item_disabled(id, true) clickAdd += clickUpgradeAmt10 else: print("not enough score") 2: if score >= clickUpgradeReq20: print ("Score sufficient") score -=clickUpgradeReq20 $ClickUpgrades.get_popup().set_item_disabled(id, true) clickAdd += clickUpgradeAmt20 else: print("not enough score") 3: if score >= clickUpgradeReq40: print ("Score sufficient") score -=clickUpgradeReq40 $ClickUpgrades.get_popup().set_item_disabled(id, true) clickAdd += clickUpgradeAmt40 else: print("not enough score") 4: if score >= clickUpgradeReq60: print ("Score sufficient") score -=clickUpgradeReq60 $ClickUpgrades.get_popup().set_item_disabled(id, true) clickAdd += clickUpgradeAmt60 else: print("not enough score") 5: if score >= clickUpgradeReq80: print ("Score sufficient") score -=clickUpgradeReq80 $ClickUpgrades.get_popup().set_item_disabled(id, true) clickAdd += clickUpgradeAmt80 else: print("not enough score") 6: if score >= clickUpgradeReq100: print ("Score sufficient") score -=clickUpgradeReq100 $ClickUpgrades.get_popup().set_item_disabled(id, true) clickAdd += clickUpgradeAmt100 else: print("not enough score") 7: if score >= clickUpgradeReq200: print ("Score sufficient") score -=clickUpgradeReq200 $ClickUpgrades.get_popup().set_item_disabled(id, true) clickAdd += clickUpgradeAmt200 else: print("not enough score") 8: if score >= clickUpgradeReq400: print ("Score sufficient") score -=clickUpgradeReq400 $ClickUpgrades.get_popup().set_item_disabled(id, true) clickAdd += clickUpgradeAmt400 else: print("not enough score") func passiveUpgrade(id): match id: 0: if score >= passiveUpgradeReq2: print ("Score sufficient") score -=passiveUpgradeReq2 $PassiveUpgrades.get_popup().set_item_disabled(id, true) scorePerSec = passiveUpgradeAmt2 else: print("not enough score") 1: if score >= passiveUpgradeReq10: print ("Score sufficient") score -=passiveUpgradeReq10 $PassiveUpgrades.get_popup().set_item_disabled(id, true) scorePerSec = passiveUpgradeAmt10 else: print("not enough score") 2: if score >= passiveUpgradeReq20: print ("Score sufficient") score -=passiveUpgradeReq20 $PassiveUpgrades.get_popup().set_item_disabled(id, true) scorePerSec = passiveUpgradeAmt20 else: print("not enough score") 3: if score >= passiveUpgradeReq50: print ("Score sufficient") score -=passiveUpgradeReq50 $PassiveUpgrades.get_popup().set_item_disabled(id, true) scorePerSec = passiveUpgradeAmt50 else: print("not enough score") 4: if score >= passiveUpgradeReq100: print ("Score sufficient") score -=passiveUpgradeReq100 $PassiveUpgrades.get_popup().set_item_disabled(id, true) scorePerSec = passiveUpgradeAmt100 else: print("not enough score") 5: if score >= passiveUpgradeReq200: print ("Score sufficient") score -=passiveUpgradeReq200 $PassiveUpgrades.get_popup().set_item_disabled(id, true) scorePerSec = passiveUpgradeAmt200 else: print("not enough score") 6: if score >= passiveUpgradeReq500: print ("Score sufficient") score -=passiveUpgradeReq500 $PassiveUpgrades.get_popup().set_item_disabled(id, true) scorePerSec = passiveUpgradeAmt500 else: print("not enough score") 7: if score >= passiveUpgradeReq1000: print ("Score sufficient") score -=passiveUpgradeReq1000 $PassiveUpgrades.get_popup().set_item_disabled(id, true) scorePerSec = passiveUpgradeAmt1000 else: print("not enough score") 8: if score >= passiveUpgradeReq10000: print ("Score sufficient") score -=passiveUpgradeReq10000 $PassiveUpgrades.get_popup().set_item_disabled(id, true) scorePerSec = passiveUpgradeAmt10000 else: print("not enough score")