extends PanelContainer @onready var texture_rect = $MarginContainer/TextureRect @onready var quantity_label = $"Quantity Label" func set_slot_data(slot_data: Slot_Data) -> void: var member_data = slot_data.memberData #Updates texture texture_rect.texture = member_data.texture tooltip_text = "%s\n%s" % [member_data.name, member_data.description] if slot_data.quantity > 1: quantity_label.text = "x%s" % slot_data.quantity quantity_label.show()