extends TextureButton # Called when the node enters the scene tree for the first time. func _ready(): # Connect the pressed signal to the _on_Button_pressed function self.connect("pressed", Callable(self, "_on_Button_pressed")) func _process(delta): #Checks if the texture needs to be set if Global.selected_texture: self.texture_normal = Global.selected_texture # Function to handle the button press func _on_Button_pressed(): Global.teamScreenVisible = false Global.teamSelectionVisible = true #Function to set texture of the button