extends Control var score = 0 var clickAdd = 1 var scorePerSec = 1 var scoreMultiplier = 1 #Click Upgrades Costs var clickUpgradeReq1 = 10 var clickUpgradeReq10 = 100 var clickUpgradeReq20 = 1000 var clickUpgradeReq40 = 10000 var clickUpgradeReq60 = 100000 var clickUpgradeReq80 = 1000000 var clickUpgradeReq100 = 10000000 var clickUpgradeReq200 = 100000000 var clickUpgradeReq400 = 1000000000 # Click Upgrades Amount var clickUpgradeAmt1 = 1 var clickUpgradeAmt10 = 10 var clickUpgradeAmt20 = 20 var clickUpgradeAmt40 = 40 var clickUpgradeAmt60 = 60 var clickUpgradeAmt80 = 80 var clickUpgradeAmt100 = 100 var clickUpgradeAmt200 = 200 var clickUpgradeAmt400 = 400 # Passive Upgrades Costs var passiveUpgradeReq2 = 100 var passiveUpgradeReq10 = 1000 var passiveUpgradeReq20 = 10000 var passiveUpgradeReq50 = 100000 var passiveUpgradeReq100 = 1000000 var passiveUpgradeReq200 = 10000000 var passiveUpgradeReq500 = 100000000 var passiveUpgradeReq1000 = 1000000000 var passiveUpgradeReq10000 = 10000000000 # Passive Upgrades Amount var passiveUpgradeAmt2 = 2 var passiveUpgradeAmt10 = 10 var passiveUpgradeAmt20 = 20 var passiveUpgradeAmt50 = 50 var passiveUpgradeAmt100 = 100 var passiveUpgradeAmt200 = 200 var passiveUpgradeAmt500 = 500 var passiveUpgradeAmt1000 = 1000 var passiveUpgradeAmt10000 = 10000 # Called when the node enters the scene tree for the first time. func _ready(): $ClickUpgrades.get_popup().connect("id_pressed",clickUpgrade) $PassiveUpgrades.get_popup().connect("id_pressed",passiveUpgrade) $Timer.connect("timeout", _on_Timer_timeout) #Prints all input events, only for debugging #func _input(event): #print(event.as_text()) func _on_Timer_timeout(): Global.globalScore += Global.globalScorePerSec * Global.globalScoreMultiplier # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): #Displays normal numbers until commas are needed if Global.globalScore > 999: $Score.text = str(scoreFormat(score)) else: $Score.text = str(Global.globalScore) #Changes the score number $ClickAdd.text = str(Global.globalClickAdd) $PerSec.text = str(Global.globalScorePerSec) #Pulls the global score data to keep it up to date #score = Global.globalScore #Global.globalClickAdd = Global.globalClickAdd #scorePerSec = Global.globalScorePerSec #scoreMultiplier = Global.globalScoreMultiplier #Stores the score stats in a global variable to be called in other scenes #Global.globalScore = score #Global.globalClickAdd = Global.globalClickAdd #Global.globalScorePerSec = scorePerSec #Global.globalScoreMultiplier = scoreMultiplier #Get the current status of any screens needed var teamScreen = get_node(Global.teamScreenPath) teamScreen.visible = Global.teamScreenVisible var teamSelection = get_node(Global.teamSelectionPath) teamSelection.visible = Global.teamSelectionVisible #This checks any input that comes in func _input(event): #Function to record every left click as a "Click" to add to the score if event.is_action_pressed("left_mouse"): leftClick() #_on_button_pressed() #Formats the score string so commas are inserted func scoreFormat(score): # Convert value to string. var str_value: String = str(Global.globalScore) # Loop backward starting at the last 3 digits, # add comma then, repeat every 3rd step. for i in range(str_value.length()-3, 0, -3): str_value = str_value.insert(i, ",") score = str_value return score func leftClick(): Global.globalScore += Global.globalClickAdd * Global.globalScoreMultiplier func clickUpgrade(id): match id: 0: if Global.globalScore >= clickUpgradeReq1: print ("Score sufficient") Global.globalScore -=clickUpgradeReq1 $ClickUpgrades.get_popup().set_item_disabled(id, true) Global.globalClickAdd += clickUpgradeAmt1 else: print("not enough score") 1: if Global.globalScore >= clickUpgradeReq10: print ("Score sufficient") Global.globalScore -=clickUpgradeReq10 $ClickUpgrades.get_popup().set_item_disabled(id, true) Global.globalClickAdd += clickUpgradeAmt10 else: print("not enough score") 2: if Global.globalScore >= clickUpgradeReq20: print ("Score sufficient") Global.globalScore -=clickUpgradeReq20 $ClickUpgrades.get_popup().set_item_disabled(id, true) Global.globalClickAdd += clickUpgradeAmt20 else: print("not enough score") 3: if Global.globalScore >= clickUpgradeReq40: print ("Score sufficient") Global.globalScore -=clickUpgradeReq40 $ClickUpgrades.get_popup().set_item_disabled(id, true) Global.globalClickAdd += clickUpgradeAmt40 else: print("not enough score") 4: if Global.globalScore >= clickUpgradeReq60: print ("Score sufficient") Global.globalScore -=clickUpgradeReq60 $ClickUpgrades.get_popup().set_item_disabled(id, true) Global.globalClickAdd += clickUpgradeAmt60 else: print("not enough score") 5: if Global.globalScore >= clickUpgradeReq80: print ("Score sufficient") Global.globalScore -=clickUpgradeReq80 $ClickUpgrades.get_popup().set_item_disabled(id, true) Global.globalClickAdd += clickUpgradeAmt80 else: print("not enough score") 6: if Global.globalScore >= clickUpgradeReq100: print ("Score sufficient") Global.globalScore -=clickUpgradeReq100 $ClickUpgrades.get_popup().set_item_disabled(id, true) Global.globalClickAdd += clickUpgradeAmt100 else: print("not enough score") 7: if Global.globalScore >= clickUpgradeReq200: print ("Score sufficient") Global.globalScore -=clickUpgradeReq200 $ClickUpgrades.get_popup().set_item_disabled(id, true) Global.globalClickAdd += clickUpgradeAmt200 else: print("not enough score") 8: if Global.globalScore >= clickUpgradeReq400: print ("Score sufficient") Global.globalScore -=clickUpgradeReq400 $ClickUpgrades.get_popup().set_item_disabled(id, true) Global.globalClickAdd += clickUpgradeAmt400 else: print("not enough score") func passiveUpgrade(id): match id: 0: if Global.globalScore >= passiveUpgradeReq2: print ("Score sufficient") Global.globalScore -=passiveUpgradeReq2 $PassiveUpgrades.get_popup().set_item_disabled(id, true) Global.globalScorePerSec = passiveUpgradeAmt2 else: print("not enough score") 1: if Global.globalScore >= passiveUpgradeReq10: print ("Score sufficient") Global.globalScore -=passiveUpgradeReq10 $PassiveUpgrades.get_popup().set_item_disabled(id, true) Global.globalScorePerSec = passiveUpgradeAmt10 else: print("not enough score") 2: if Global.globalScore >= passiveUpgradeReq20: print ("Score sufficient") Global.globalScore -=passiveUpgradeReq20 $PassiveUpgrades.get_popup().set_item_disabled(id, true) Global.globalScorePerSec = passiveUpgradeAmt20 else: print("not enough score") 3: if Global.globalScore >= passiveUpgradeReq50: print ("Score sufficient") Global.globalScore -=passiveUpgradeReq50 $PassiveUpgrades.get_popup().set_item_disabled(id, true) Global.globalScorePerSec = passiveUpgradeAmt50 else: print("not enough score") 4: if Global.globalScore >= passiveUpgradeReq100: print ("Score sufficient") Global.globalScore -=passiveUpgradeReq100 $PassiveUpgrades.get_popup().set_item_disabled(id, true) Global.globalScorePerSec = passiveUpgradeAmt100 else: print("not enough score") 5: if Global.globalScore >= passiveUpgradeReq200: print ("Score sufficient") Global.globalScore -=passiveUpgradeReq200 $PassiveUpgrades.get_popup().set_item_disabled(id, true) Global.globalScorePerSec = passiveUpgradeAmt200 else: print("not enough score") 6: if Global.globalScore >= passiveUpgradeReq500: print ("Score sufficient") Global.globalScore -=passiveUpgradeReq500 $PassiveUpgrades.get_popup().set_item_disabled(id, true) Global.globalScorePerSec = passiveUpgradeAmt500 else: print("not enough score") 7: if Global.globalScore >= passiveUpgradeReq1000: print ("Score sufficient") Global.globalScore -=passiveUpgradeReq1000 $PassiveUpgrades.get_popup().set_item_disabled(id, true) Global.globalScorePerSec = passiveUpgradeAmt1000 else: print("not enough score") 8: if Global.globalScore >= passiveUpgradeReq10000: print ("Score sufficient") Global.globalScore -=passiveUpgradeReq10000 $PassiveUpgrades.get_popup().set_item_disabled(id, true) Global.globalScorePerSec = passiveUpgradeAmt10000 else: print("not enough score")