extends Button # Called when the node enters the scene tree for the first time. func _ready(): self.connect("pressed", Callable(self, "_on_Button_pressed")) # Function to handle the button press func _on_Button_pressed(): #var new_scene = load("res://teamSelection.tscn") get_tree().change_scene_to_file("res://Scenes/team.tscn") #if Global.teamScreenVisible == false: #Global.teamSelectionVisible = false #Global.teamScreenVisible = true #Global.bossScreenVisible = false #else: #Global.teamScreenVisible = false