extends TextureButton # Called when the node enters the scene tree for the first time. func _ready(): # Connect the pressed signal to the _on_Button_pressed function self.connect("pressed", Callable(self, "_on_Button_pressed")) func _process(delta): #Checks if the texture needs to be set if Global.texture_member3: self.texture_normal = load(Global.texture_member3) # Function to handle the button press func _on_Button_pressed(): #This is an array, numbers will not match get_tree().change_scene_to_file("res://Scenes/teamSelection.tscn") Global.currentMemberSelected = 2 Global.teamScreenVisible = false Global.teamSelectionVisible = true #Function to set texture of the button