Boss fight rewards now update team inventory
This commit is contained in:
@@ -7,12 +7,16 @@ func _ready():
|
||||
|
||||
# Function to handle the button press
|
||||
func _on_Button_pressed():
|
||||
if Global.teamScreenVisible == false:
|
||||
Global.teamSelectionVisible = false
|
||||
Global.teamScreenVisible = true
|
||||
Global.bossScreenVisible = false
|
||||
else:
|
||||
Global.teamScreenVisible = false
|
||||
|
||||
#var new_scene = load("res://teamSelection.tscn")
|
||||
get_tree().change_scene_to_file("res://team.tscn")
|
||||
|
||||
#if Global.teamScreenVisible == false:
|
||||
#Global.teamSelectionVisible = false
|
||||
#Global.teamScreenVisible = true
|
||||
#Global.bossScreenVisible = false
|
||||
#else:
|
||||
#Global.teamScreenVisible = false
|
||||
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user