Boss fight rewards now update team inventory
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22
Root.gd
22
Root.gd
@@ -3,10 +3,10 @@ extends Control
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# Called when the node enters the scene tree for the first time.
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func _ready():
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for file_name in files_to_copy:
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copy_file_if_not_exists(file_name)
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#for file_name in files_to_copy:
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#copy_file_if_not_exists(file_name)
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pass
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#User Data copy if needed
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var files_to_copy = [
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"MemberDatabase/memberData.json",
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@@ -58,14 +58,14 @@ func _process(delta):
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Global.globalDamageMultiplier = totalDamageMultiplier
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#Get the current status of any screens needed
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var teamScreen = get_node(Global.teamScreenPath)
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teamScreen.visible = Global.teamScreenVisible
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var teamSelection = get_node(Global.teamSelectionPath)
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teamSelection.visible = Global.teamSelectionVisible
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var bossScreen = get_node(Global.bossSelectionPath)
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bossScreen.visible = Global.bossScreenVisible
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#var teamScreen = get_node(Global.teamScreenPath)
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#teamScreen.visible = Global.teamScreenVisible
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#
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#var teamSelection = get_node(Global.teamSelectionPath)
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#teamSelection.visible = Global.teamSelectionVisible
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#
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#var bossScreen = get_node(Global.bossSelectionPath)
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#bossScreen.visible = Global.bossScreenVisible
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func damageEngineCalc():
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