Initial Commit, Score and Upgrades
2
.gitattributes
vendored
Normal file
@@ -0,0 +1,2 @@
|
||||
# Normalize EOL for all files that Git considers text files.
|
||||
* text=auto eol=lf
|
||||
4
.gitignore
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
# Godot 4+ specific ignores
|
||||
.godot/
|
||||
.import
|
||||
.db:encryptable
|
||||
46
Gam3D29.tmp
Normal file
@@ -0,0 +1,46 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://xh0p6v5ir05f"]
|
||||
|
||||
[ext_resource type="Script" path="res://Game.gd" id="1_p1u1m"]
|
||||
|
||||
[node name="Control" type="Control"]
|
||||
layout_mode = 3
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
script = ExtResource("1_p1u1m")
|
||||
|
||||
[node name="Score" type="Label" parent="."]
|
||||
layout_mode = 0
|
||||
offset_left = 551.0
|
||||
offset_top = 1.0
|
||||
offset_right = 605.0
|
||||
offset_bottom = 24.0
|
||||
text = "0"
|
||||
|
||||
[node name="Click" type="Button" parent="."]
|
||||
layout_mode = 0
|
||||
offset_right = 8.0
|
||||
offset_bottom = 8.0
|
||||
shortcut_in_tooltip = false
|
||||
|
||||
[node name="ScoreLabel" type="Label" parent="."]
|
||||
layout_mode = 0
|
||||
offset_left = 503.0
|
||||
offset_right = 551.0
|
||||
offset_bottom = 23.0
|
||||
text = "Score:"
|
||||
|
||||
[node name="Timer" type="Timer" parent="."]
|
||||
|
||||
[node name="MenuButton" type="MenuButton" parent="."]
|
||||
layout_mode = 0
|
||||
offset_left = 3.0
|
||||
offset_top = 108.0
|
||||
offset_right = 50.0
|
||||
offset_bottom = 139.0
|
||||
text = "Shop"
|
||||
item_count = 1
|
||||
popup/item_0/text = "test"
|
||||
popup/item_0/id = 0
|
||||
61
GamDE3B.tmp
Normal file
@@ -0,0 +1,61 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://xh0p6v5ir05f"]
|
||||
|
||||
[ext_resource type="Script" path="res://Game.gd" id="1_p1u1m"]
|
||||
|
||||
[node name="Control" type="Control"]
|
||||
layout_mode = 3
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
script = ExtResource("1_p1u1m")
|
||||
|
||||
[node name="Score" type="Label" parent="."]
|
||||
layout_mode = 0
|
||||
offset_left = 551.0
|
||||
offset_top = 1.0
|
||||
offset_right = 605.0
|
||||
offset_bottom = 24.0
|
||||
text = "0"
|
||||
|
||||
[node name="Click" type="Button" parent="."]
|
||||
layout_mode = 0
|
||||
offset_right = 8.0
|
||||
offset_bottom = 8.0
|
||||
shortcut_in_tooltip = false
|
||||
|
||||
[node name="ScoreLabel" type="Label" parent="."]
|
||||
layout_mode = 0
|
||||
offset_left = 503.0
|
||||
offset_right = 551.0
|
||||
offset_bottom = 23.0
|
||||
text = "Score:"
|
||||
|
||||
[node name="Timer" type="Timer" parent="."]
|
||||
|
||||
[node name="ClickUpgrades" type="MenuButton" parent="."]
|
||||
layout_mode = 0
|
||||
offset_left = 3.0
|
||||
offset_top = 108.0
|
||||
offset_right = 50.0
|
||||
offset_bottom = 139.0
|
||||
text = "Click Upgrade"
|
||||
|
||||
[node name="Plus1" type="TextureButton" parent="ClickUpgrades"]
|
||||
layout_mode = 0
|
||||
offset_right = 40.0
|
||||
offset_bottom = 40.0
|
||||
|
||||
[node name="PassiveUpgrades" type="MenuButton" parent="."]
|
||||
layout_mode = 0
|
||||
offset_left = 3.0
|
||||
offset_top = 139.0
|
||||
offset_right = 147.0
|
||||
offset_bottom = 170.0
|
||||
text = "Passive Upgrades"
|
||||
item_count = 2
|
||||
popup/item_0/text = "+1/s"
|
||||
popup/item_0/id = 0
|
||||
popup/item_1/text = "+5/s"
|
||||
popup/item_1/id = 1
|
||||
248
Game.gd
Normal file
@@ -0,0 +1,248 @@
|
||||
extends Control
|
||||
|
||||
var score = 0
|
||||
var clickAdd = 1
|
||||
var scorePerSec = 1
|
||||
var scoreMultiplier = 1
|
||||
|
||||
#Click Upgrades Costs
|
||||
var clickUpgradeReq1 = 10
|
||||
var clickUpgradeReq10 = 100
|
||||
var clickUpgradeReq20 = 1000
|
||||
var clickUpgradeReq40 = 10000
|
||||
var clickUpgradeReq60 = 100000
|
||||
var clickUpgradeReq80 = 1000000
|
||||
var clickUpgradeReq100 = 10000000
|
||||
var clickUpgradeReq200 = 100000000
|
||||
var clickUpgradeReq400 = 1000000000
|
||||
|
||||
|
||||
# Click Upgrades Amount
|
||||
var clickUpgradeAmt1 = 1
|
||||
var clickUpgradeAmt10 = 10
|
||||
var clickUpgradeAmt20 = 20
|
||||
var clickUpgradeAmt40 = 40
|
||||
var clickUpgradeAmt60 = 60
|
||||
var clickUpgradeAmt80 = 80
|
||||
var clickUpgradeAmt100 = 100
|
||||
var clickUpgradeAmt200 = 200
|
||||
var clickUpgradeAmt400 = 400
|
||||
|
||||
|
||||
# Passive Upgrades Costs
|
||||
var passiveUpgradeReq2 = 100
|
||||
var passiveUpgradeReq10 = 1000
|
||||
var passiveUpgradeReq20 = 10000
|
||||
var passiveUpgradeReq50 = 100000
|
||||
var passiveUpgradeReq100 = 1000000
|
||||
var passiveUpgradeReq200 = 10000000
|
||||
var passiveUpgradeReq500 = 100000000
|
||||
var passiveUpgradeReq1000 = 1000000000
|
||||
var passiveUpgradeReq10000 = 10000000000
|
||||
|
||||
# Passive Upgrades Amount
|
||||
var passiveUpgradeAmt2 = 2
|
||||
var passiveUpgradeAmt10 = 10
|
||||
var passiveUpgradeAmt20 = 20
|
||||
var passiveUpgradeAmt50 = 50
|
||||
var passiveUpgradeAmt100 = 100
|
||||
var passiveUpgradeAmt200 = 200
|
||||
var passiveUpgradeAmt500 = 500
|
||||
var passiveUpgradeAmt1000 = 1000
|
||||
var passiveUpgradeAmt10000 = 10000
|
||||
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
$ClickUpgrades.get_popup().connect("id_pressed",clickUpgrade)
|
||||
$PassiveUpgrades.get_popup().connect("id_pressed",passiveUpgrade)
|
||||
$Timer.connect("timeout", _on_Timer_timeout)
|
||||
#Code for the Click Me Button (deprecated)
|
||||
#$Click.pressed.connect(self._on_button_pressed)
|
||||
|
||||
#Prints all input events, only for debugging
|
||||
#func _input(event):
|
||||
#print(event.as_text())
|
||||
|
||||
func _on_Timer_timeout():
|
||||
score += scorePerSec * scoreMultiplier
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta):
|
||||
#Displays normal numbers until commas are needed
|
||||
if score > 999:
|
||||
$Score.text = str(scoreFormat(score))
|
||||
else:
|
||||
$Score.text = str(score) #Changes the score number
|
||||
|
||||
#This checks any input that comes in
|
||||
func _input(event):
|
||||
#Function to record every left click as a "Click" to add to the score
|
||||
if event.is_action_pressed("left_mouse"):
|
||||
_on_button_pressed()
|
||||
|
||||
#Formats the score string so commas are inserted
|
||||
func scoreFormat(score):
|
||||
# Convert value to string.
|
||||
var str_value: String = str(score)
|
||||
|
||||
# Loop backward starting at the last 3 digits,
|
||||
# add comma then, repeat every 3rd step.
|
||||
for i in range(str_value.length()-3, 0, -3):
|
||||
str_value = str_value.insert(i, ",")
|
||||
score = str_value
|
||||
return score
|
||||
|
||||
func _on_button_pressed():
|
||||
score += clickAdd * scoreMultiplier
|
||||
|
||||
func clickUpgrade(id):
|
||||
match id:
|
||||
0:
|
||||
if score >= clickUpgradeReq1:
|
||||
print ("Score sufficient")
|
||||
score -=clickUpgradeReq1
|
||||
$ClickUpgrades.get_popup().set_item_disabled(id, true)
|
||||
clickAdd += clickUpgradeAmt1
|
||||
else:
|
||||
print("not enough score")
|
||||
1:
|
||||
if score >= clickUpgradeReq10:
|
||||
print ("Score sufficient")
|
||||
score -=clickUpgradeReq10
|
||||
$ClickUpgrades.get_popup().set_item_disabled(id, true)
|
||||
clickAdd += clickUpgradeAmt10
|
||||
else:
|
||||
print("not enough score")
|
||||
2:
|
||||
if score >= clickUpgradeReq20:
|
||||
print ("Score sufficient")
|
||||
score -=clickUpgradeReq20
|
||||
$ClickUpgrades.get_popup().set_item_disabled(id, true)
|
||||
clickAdd += clickUpgradeAmt20
|
||||
else:
|
||||
print("not enough score")
|
||||
3:
|
||||
if score >= clickUpgradeReq40:
|
||||
print ("Score sufficient")
|
||||
score -=clickUpgradeReq40
|
||||
$ClickUpgrades.get_popup().set_item_disabled(id, true)
|
||||
clickAdd += clickUpgradeAmt40
|
||||
else:
|
||||
print("not enough score")
|
||||
4:
|
||||
if score >= clickUpgradeReq60:
|
||||
print ("Score sufficient")
|
||||
score -=clickUpgradeReq60
|
||||
$ClickUpgrades.get_popup().set_item_disabled(id, true)
|
||||
clickAdd += clickUpgradeAmt60
|
||||
else:
|
||||
print("not enough score")
|
||||
5:
|
||||
if score >= clickUpgradeReq80:
|
||||
print ("Score sufficient")
|
||||
score -=clickUpgradeReq80
|
||||
$ClickUpgrades.get_popup().set_item_disabled(id, true)
|
||||
clickAdd += clickUpgradeAmt80
|
||||
else:
|
||||
print("not enough score")
|
||||
6:
|
||||
if score >= clickUpgradeReq100:
|
||||
print ("Score sufficient")
|
||||
score -=clickUpgradeReq100
|
||||
$ClickUpgrades.get_popup().set_item_disabled(id, true)
|
||||
clickAdd += clickUpgradeAmt100
|
||||
else:
|
||||
print("not enough score")
|
||||
7:
|
||||
if score >= clickUpgradeReq200:
|
||||
print ("Score sufficient")
|
||||
score -=clickUpgradeReq200
|
||||
$ClickUpgrades.get_popup().set_item_disabled(id, true)
|
||||
clickAdd += clickUpgradeAmt200
|
||||
else:
|
||||
print("not enough score")
|
||||
8:
|
||||
if score >= clickUpgradeReq400:
|
||||
print ("Score sufficient")
|
||||
score -=clickUpgradeReq400
|
||||
$ClickUpgrades.get_popup().set_item_disabled(id, true)
|
||||
clickAdd += clickUpgradeAmt400
|
||||
else:
|
||||
print("not enough score")
|
||||
|
||||
func passiveUpgrade(id):
|
||||
match id:
|
||||
0:
|
||||
if score >= passiveUpgradeReq2:
|
||||
print ("Score sufficient")
|
||||
score -=passiveUpgradeReq2
|
||||
$PassiveUpgrades.get_popup().set_item_disabled(id, true)
|
||||
scorePerSec = passiveUpgradeAmt2
|
||||
else:
|
||||
print("not enough score")
|
||||
1:
|
||||
if score >= passiveUpgradeReq10:
|
||||
print ("Score sufficient")
|
||||
score -=passiveUpgradeReq10
|
||||
$PassiveUpgrades.get_popup().set_item_disabled(id, true)
|
||||
scorePerSec = passiveUpgradeAmt10
|
||||
else:
|
||||
print("not enough score")
|
||||
2:
|
||||
if score >= passiveUpgradeReq20:
|
||||
print ("Score sufficient")
|
||||
score -=passiveUpgradeReq20
|
||||
$PassiveUpgrades.get_popup().set_item_disabled(id, true)
|
||||
scorePerSec = passiveUpgradeAmt20
|
||||
else:
|
||||
print("not enough score")
|
||||
3:
|
||||
if score >= passiveUpgradeReq50:
|
||||
print ("Score sufficient")
|
||||
score -=passiveUpgradeReq50
|
||||
$PassiveUpgrades.get_popup().set_item_disabled(id, true)
|
||||
scorePerSec = passiveUpgradeAmt50
|
||||
else:
|
||||
print("not enough score")
|
||||
4:
|
||||
if score >= passiveUpgradeReq100:
|
||||
print ("Score sufficient")
|
||||
score -=passiveUpgradeReq100
|
||||
$PassiveUpgrades.get_popup().set_item_disabled(id, true)
|
||||
scorePerSec = passiveUpgradeAmt100
|
||||
else:
|
||||
print("not enough score")
|
||||
5:
|
||||
if score >= passiveUpgradeReq200:
|
||||
print ("Score sufficient")
|
||||
score -=passiveUpgradeReq200
|
||||
$PassiveUpgrades.get_popup().set_item_disabled(id, true)
|
||||
scorePerSec = passiveUpgradeAmt200
|
||||
else:
|
||||
print("not enough score")
|
||||
6:
|
||||
if score >= passiveUpgradeReq500:
|
||||
print ("Score sufficient")
|
||||
score -=passiveUpgradeReq500
|
||||
$PassiveUpgrades.get_popup().set_item_disabled(id, true)
|
||||
scorePerSec = passiveUpgradeAmt500
|
||||
else:
|
||||
print("not enough score")
|
||||
7:
|
||||
if score >= passiveUpgradeReq1000:
|
||||
print ("Score sufficient")
|
||||
score -=passiveUpgradeReq1000
|
||||
$PassiveUpgrades.get_popup().set_item_disabled(id, true)
|
||||
scorePerSec = passiveUpgradeAmt1000
|
||||
else:
|
||||
print("not enough score")
|
||||
8:
|
||||
if score >= passiveUpgradeReq10000:
|
||||
print ("Score sufficient")
|
||||
score -=passiveUpgradeReq10000
|
||||
$PassiveUpgrades.get_popup().set_item_disabled(id, true)
|
||||
scorePerSec = passiveUpgradeAmt10000
|
||||
else:
|
||||
print("not enough score")
|
||||
182
Game.tscn
Normal file
@@ -0,0 +1,182 @@
|
||||
[gd_scene load_steps=3 format=3 uid="uid://xh0p6v5ir05f"]
|
||||
|
||||
[ext_resource type="Script" path="res://Root.gd" id="1_fof5y"]
|
||||
[ext_resource type="Script" path="res://UI.gd" id="1_rdmp6"]
|
||||
|
||||
[node name="Root" type="Control"]
|
||||
layout_mode = 3
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
script = ExtResource("1_fof5y")
|
||||
|
||||
[node name="Header" type="CanvasLayer" parent="."]
|
||||
|
||||
[node name="UI" type="Control" parent="Header"]
|
||||
layout_mode = 3
|
||||
anchors_preset = 0
|
||||
offset_right = 1152.0
|
||||
offset_bottom = 40.0
|
||||
|
||||
[node name="PanelContainer" type="GridContainer" parent="Header/UI"]
|
||||
layout_mode = 0
|
||||
offset_right = 1152.0
|
||||
offset_bottom = 40.0
|
||||
columns = 5
|
||||
script = ExtResource("1_rdmp6")
|
||||
|
||||
[node name="ScoreLabel" type="Label" parent="Header/UI/PanelContainer"]
|
||||
layout_mode = 2
|
||||
text = "Score:"
|
||||
|
||||
[node name="Score" type="Label" parent="Header/UI/PanelContainer"]
|
||||
layout_mode = 2
|
||||
text = "0"
|
||||
|
||||
[node name="Click" type="Button" parent="Header/UI/PanelContainer"]
|
||||
visible = false
|
||||
layout_mode = 2
|
||||
shortcut_in_tooltip = false
|
||||
text = "Click Me"
|
||||
flat = true
|
||||
|
||||
[node name="Timer" type="Timer" parent="Header/UI/PanelContainer"]
|
||||
autostart = true
|
||||
|
||||
[node name="ClickUpgrades" type="MenuButton" parent="Header/UI/PanelContainer"]
|
||||
layout_mode = 2
|
||||
text = "Click Upgrades"
|
||||
item_count = 9
|
||||
popup/item_0/text = "+1 Cost:10"
|
||||
popup/item_0/id = 0
|
||||
popup/item_1/text = "+10 Cost: 100"
|
||||
popup/item_1/id = 1
|
||||
popup/item_2/text = "+20 Cost:1,000"
|
||||
popup/item_2/id = 2
|
||||
popup/item_3/text = "+40 Cost: 10,000"
|
||||
popup/item_3/id = 3
|
||||
popup/item_4/text = "+60 Cost: 100,000"
|
||||
popup/item_4/id = 4
|
||||
popup/item_5/text = "+80 Cost: 1,000,000"
|
||||
popup/item_5/id = 5
|
||||
popup/item_6/text = "+100 Cost: 10,000,000"
|
||||
popup/item_6/id = 6
|
||||
popup/item_7/text = "+200 Cost: 100,000,000"
|
||||
popup/item_7/id = 7
|
||||
popup/item_8/text = "+400 Cost: 1,000,000,000"
|
||||
popup/item_8/id = 8
|
||||
|
||||
[node name="PassiveUpgrades" type="MenuButton" parent="Header/UI/PanelContainer"]
|
||||
layout_mode = 2
|
||||
text = "Passive Upgrades"
|
||||
item_count = 9
|
||||
popup/item_0/text = "2/s Cost: 100"
|
||||
popup/item_0/id = 0
|
||||
popup/item_1/text = "10/s Cost: 1,000"
|
||||
popup/item_1/id = 1
|
||||
popup/item_2/text = "20/s Cost: 10,000"
|
||||
popup/item_2/id = 2
|
||||
popup/item_3/text = "50/s Cost: 100,000"
|
||||
popup/item_3/id = 3
|
||||
popup/item_4/text = "100/s Cost:1,000,000"
|
||||
popup/item_4/id = 4
|
||||
popup/item_5/text = "200/s Cost: 10,000,000"
|
||||
popup/item_5/id = 5
|
||||
popup/item_6/text = "500/s Cost: 100,000,000"
|
||||
popup/item_6/id = 6
|
||||
popup/item_7/text = "1,000/s Cost: 1,000,000,000"
|
||||
popup/item_7/id = 7
|
||||
popup/item_8/text = "10,000/s Cost: 10,000,000,000"
|
||||
popup/item_8/id = 8
|
||||
|
||||
[node name="TeamButton" type="Button" parent="Header/UI/PanelContainer"]
|
||||
layout_mode = 2
|
||||
text = "Team"
|
||||
flat = true
|
||||
alignment = 0
|
||||
|
||||
[node name="Team" type="Panel" parent="."]
|
||||
layout_mode = 0
|
||||
offset_left = 2.0
|
||||
offset_top = 40.0
|
||||
offset_right = 1152.0
|
||||
offset_bottom = 648.0
|
||||
|
||||
[node name="GridContainer" type="GridContainer" parent="Team"]
|
||||
layout_mode = 0
|
||||
offset_left = 63.0
|
||||
offset_top = 109.0
|
||||
offset_right = 1150.0
|
||||
offset_bottom = 609.0
|
||||
columns = 5
|
||||
|
||||
[node name="TeamMember1" type="Button" parent="Team/GridContainer"]
|
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||||
V.2: 19th April 2020 Update
|
||||
|
||||
Best of luck with your game or project!
|
||||
|
||||
~~~
|
||||
|
||||
This is an icon pack with 209 unique icons and 36 recolours, with 245 icons in total. The spritesheet and 32x32 icon size were designed with RPG Maker MV in mind, but these icons can be used for any project that can use 32x32 sprites. There are several icon backgrounds to choose from, along with the original transparent option.
|
||||
|
||||
You can use and remix these icons for commercial games and projects. Many of these icons were based on the designs over at game-icons.net which are CC BY 3.0.
|
||||
|
||||
|
||||
Here are all of the icons in the pack listed, in order:
|
||||
|
||||
11 STATUS EFFECTS. Skull and bones, poison, sleeping eye, silenced, cursed, dizzy, charmed, sleeping, paralysis, burned, sweat-drop.
|
||||
|
||||
5 BODY ICONS. Heart, lungs, stomach, brain, strong arm.
|
||||
|
||||
7 BUFFS & DEBUFFS. x3 buff arrows, x3 debuff arrows, repeat arrow.
|
||||
|
||||
16 SPECIAL MOVES. Dripping blade, saber slash, lightning attack, headshot, raining arrows, healing, heal injury, battle gear, guard, ring of fire, disintegrate, fist hit, gust of air, tremor, psychic waves, sunrays.
|
||||
|
||||
9 NON COMBAT ACTIONS. Square speech bubble, round speech bubble, campfire, camping tent, blacksmith/forging, mining, woodcutting, spellbook, steal.
|
||||
|
||||
28 WEAPONS. Wooden waster, longsword, enchanted sword, katana, gladius, saber, dagger, broad dagger, sai, crossed/dual swords, war axe, battle axe, flail, spiked club, whip, fist, buckler shield, wooden shield, checkered shield, bow & arrow, crossbow, slingshot, boomerang, wizard staff, x4 magic gem staffs.
|
||||
|
||||
26 CLOTHING & ARMOUR. Robin hood hat, barbute helm, leather helm, cross helm, iron armour, steel armour, leather armour, layered plate armour, blue tunic, green tunic, trousers, shorts, heart boxers, dress, cloak, belt, leather gauntlet, metal gauntlet, leather boots, steeltoe boots, ring, diamond ring, gold necklace, prayer beads, tribal necklace, leather pouch.
|
||||
|
||||
16 HEALING ITEMS. X4 Normal potions, x4 upgraded potions, x4 rare potions, x3 special brew potions, bandage.
|
||||
|
||||
64 GENERAL ITEMS. Knapsack, axe, pickaxe, shovel, hammer, grappling hook, hookshot, telescope, magnifying glass, lantern, torch, candle, bomb, rope, bear trap, hourglass. Runestone, mirror, shackles, lyre, violin, ocarina, flute, panpipes, hunting/war horn, brass key, silver keyring, treasure chest, mortar and pestle, herb1, herb2, herb. Mushrooms, flower bulb, root tip, plant-pot seedling, plant-pot growing, plant-pot fully grown, money purse, crown coin, bronze coin stack, silver coin stack, gold coin stack, large gold coin stack, receive money, pay money, gems, rupee. x8 books, open book, letter, tied scroll, open scroll, old map, dice, card, bottle of wine.
|
||||
|
||||
31 FOOD. Apple, banana, pear, lemon, strawberry, grapes, carrot, sweetcorn, garlic, tomato, eggplant/aubergine, red chili, mushroom, loaf of bread, baguette, whole chicken. Chicken leg, sirloin steak, ham, morsel, cooked fish, eggs, big egg, cheese, milk, honey, salt, spices, candy, cake, drink.
|
||||
|
||||
15 FISHING ITEMS. Fishing rod, fishing hook, worm bait, lake trout, brown trout, eel, tropical fish, clownfish, jellyfish, octopus, turtle, fish-bone, old boot, fossil, sunken chest.
|
||||
|
||||
11 RESOURCES. Wood, stone, ore, gold, gems, cotton, yarn, cloth, pelts, monster claw, feathers.
|
||||
|
||||
6 ORBS. x6 Orbs of different colours.
|
||||
|
||||
39 NEW ICONS. x4 empty flask variants, x4 full flask variants, cauldron on fire, cauldron, horse, wooden beam, wicker basket, x12 powder variants, hand casting magic, x6 magic scrolls, sunrise, sun, sunset, moon, snowflake, hot temperature, cold temperature.
|
||||
BIN
Images/Thumbs.db
Normal file
20
Inventory.tres
Normal file
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|
||||
|
||||
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|
||||
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|
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|
||||
|
||||
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|
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|
||||
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|
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|
||||
|
||||
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|
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|
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|
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|
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|
||||
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|
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|
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10
Member/Member_Data.gd
Normal file
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|
||||
extends Resource
|
||||
class_name Member_Data
|
||||
|
||||
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|
||||
@export_multiline var description: String = ""
|
||||
@export var memberPerSec: int = 0
|
||||
@export var memberClickAdd: int = 0
|
||||
@export var memberMultiplier: int = 1
|
||||
@export var texture: AtlasTexture
|
||||
@export var stackable: bool = true
|
||||
18
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Normal file
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|
||||
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|
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
18
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|
||||
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[sub_resource type="AtlasTexture" id="AtlasTexture_qsdc3"]
|
||||
atlas = ExtResource("2_vbek6")
|
||||
region = Rect2(0, 416, 32, 32)
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_v4fy4")
|
||||
name = "Blue Book"
|
||||
description = "A book that is blue"
|
||||
memberPerSec = 5
|
||||
memberClickAdd = 10
|
||||
memberMultiplier = 1
|
||||
texture = SubResource("AtlasTexture_qsdc3")
|
||||
stackable = true
|
||||
7
Member/member_atlas.tres
Normal file
@@ -0,0 +1,7 @@
|
||||
[gd_resource type="AtlasTexture" load_steps=2 format=3 uid="uid://bxxw5pqeace2y"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://b1kl4huy0vnin" path="res://Member/#1 - Transparent Icons.png" id="1_t5da6"]
|
||||
|
||||
[resource]
|
||||
atlas = ExtResource("1_t5da6")
|
||||
region = Rect2(0, 0, 32, 32)
|
||||
5
MemberInventory/Inventory_Data.gd
Normal file
@@ -0,0 +1,5 @@
|
||||
extends Resource
|
||||
class_name InventoryData
|
||||
|
||||
@export var slot_datas: Array[Slot_Data]
|
||||
|
||||
7
MemberInventory/Slot_Data.gd
Normal file
@@ -0,0 +1,7 @@
|
||||
extends Resource
|
||||
class_name Slot_Data
|
||||
|
||||
const MAX_STACK_SIZE: int = 99
|
||||
|
||||
@export var memberData: Member_Data
|
||||
@export_range(1, MAX_STACK_SIZE) var quantity: int = 1
|
||||
@@ -0,0 +1,5 @@
|
||||
A clicker game with gacha inspired mechanics
|
||||
|
||||
made in godot
|
||||
|
||||
build a team for better earnings
|
||||
17
Root.gd
Normal file
@@ -0,0 +1,17 @@
|
||||
extends Control
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
#$UI/TeamButton.pressed.connect(self.openTeamWindow) # Replace with function body.
|
||||
pass
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta):
|
||||
pass
|
||||
|
||||
|
||||
#func openTeamWindow():
|
||||
#print("button pressed")
|
||||
#$UI/Team.visible = !$UI/Team.visible
|
||||
260
UI.gd
Normal file
@@ -0,0 +1,260 @@
|
||||
extends Control
|
||||
|
||||
#https://www.youtube.com/watch?v=V79YabQZC1s
|
||||
#13:03
|
||||
|
||||
var score = 0
|
||||
var clickAdd = 1
|
||||
var scorePerSec = 1
|
||||
var scoreMultiplier = 1
|
||||
|
||||
#Click Upgrades Costs
|
||||
var clickUpgradeReq1 = 10
|
||||
var clickUpgradeReq10 = 100
|
||||
var clickUpgradeReq20 = 1000
|
||||
var clickUpgradeReq40 = 10000
|
||||
var clickUpgradeReq60 = 100000
|
||||
var clickUpgradeReq80 = 1000000
|
||||
var clickUpgradeReq100 = 10000000
|
||||
var clickUpgradeReq200 = 100000000
|
||||
var clickUpgradeReq400 = 1000000000
|
||||
|
||||
|
||||
# Click Upgrades Amount
|
||||
var clickUpgradeAmt1 = 1
|
||||
var clickUpgradeAmt10 = 10
|
||||
var clickUpgradeAmt20 = 20
|
||||
var clickUpgradeAmt40 = 40
|
||||
var clickUpgradeAmt60 = 60
|
||||
var clickUpgradeAmt80 = 80
|
||||
var clickUpgradeAmt100 = 100
|
||||
var clickUpgradeAmt200 = 200
|
||||
var clickUpgradeAmt400 = 400
|
||||
|
||||
|
||||
# Passive Upgrades Costs
|
||||
var passiveUpgradeReq2 = 100
|
||||
var passiveUpgradeReq10 = 1000
|
||||
var passiveUpgradeReq20 = 10000
|
||||
var passiveUpgradeReq50 = 100000
|
||||
var passiveUpgradeReq100 = 1000000
|
||||
var passiveUpgradeReq200 = 10000000
|
||||
var passiveUpgradeReq500 = 100000000
|
||||
var passiveUpgradeReq1000 = 1000000000
|
||||
var passiveUpgradeReq10000 = 10000000000
|
||||
|
||||
# Passive Upgrades Amount
|
||||
var passiveUpgradeAmt2 = 2
|
||||
var passiveUpgradeAmt10 = 10
|
||||
var passiveUpgradeAmt20 = 20
|
||||
var passiveUpgradeAmt50 = 50
|
||||
var passiveUpgradeAmt100 = 100
|
||||
var passiveUpgradeAmt200 = 200
|
||||
var passiveUpgradeAmt500 = 500
|
||||
var passiveUpgradeAmt1000 = 1000
|
||||
var passiveUpgradeAmt10000 = 10000
|
||||
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
$ClickUpgrades.get_popup().connect("id_pressed",clickUpgrade)
|
||||
$PassiveUpgrades.get_popup().connect("id_pressed",passiveUpgrade)
|
||||
$Timer.connect("timeout", _on_Timer_timeout)
|
||||
$TeamButton.pressed.connect(self.openTeamWindow)
|
||||
#Code for the Click Me Button (deprecated)
|
||||
#$Click.pressed.connect(self._on_button_pressed)
|
||||
|
||||
#Prints all input events, only for debugging
|
||||
#func _input(event):
|
||||
#print(event.as_text())
|
||||
|
||||
func _on_Timer_timeout():
|
||||
score += scorePerSec * scoreMultiplier
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta):
|
||||
#Displays normal numbers until commas are needed
|
||||
if score > 999:
|
||||
$Score.text = str(scoreFormat(score))
|
||||
else:
|
||||
$Score.text = str(score) #Changes the score number
|
||||
|
||||
#This checks any input that comes in
|
||||
func _input(event):
|
||||
#Function to record every left click as a "Click" to add to the score
|
||||
if event.is_action_pressed("left_mouse"):
|
||||
leftClick()
|
||||
#_on_button_pressed()
|
||||
|
||||
func openTeamWindow():
|
||||
print("button pressed")
|
||||
#Useful for getting children from other nodes
|
||||
get_owner().get_node("Team").show()
|
||||
#$Team.visible = !$Team.visible
|
||||
|
||||
#Formats the score string so commas are inserted
|
||||
func scoreFormat(score):
|
||||
# Convert value to string.
|
||||
var str_value: String = str(score)
|
||||
|
||||
# Loop backward starting at the last 3 digits,
|
||||
# add comma then, repeat every 3rd step.
|
||||
for i in range(str_value.length()-3, 0, -3):
|
||||
str_value = str_value.insert(i, ",")
|
||||
score = str_value
|
||||
return score
|
||||
|
||||
func leftClick():
|
||||
score += clickAdd * scoreMultiplier
|
||||
|
||||
|
||||
func clickUpgrade(id):
|
||||
match id:
|
||||
0:
|
||||
if score >= clickUpgradeReq1:
|
||||
print ("Score sufficient")
|
||||
score -=clickUpgradeReq1
|
||||
$ClickUpgrades.get_popup().set_item_disabled(id, true)
|
||||
clickAdd += clickUpgradeAmt1
|
||||
else:
|
||||
print("not enough score")
|
||||
1:
|
||||
if score >= clickUpgradeReq10:
|
||||
print ("Score sufficient")
|
||||
score -=clickUpgradeReq10
|
||||
$ClickUpgrades.get_popup().set_item_disabled(id, true)
|
||||
clickAdd += clickUpgradeAmt10
|
||||
else:
|
||||
print("not enough score")
|
||||
2:
|
||||
if score >= clickUpgradeReq20:
|
||||
print ("Score sufficient")
|
||||
score -=clickUpgradeReq20
|
||||
$ClickUpgrades.get_popup().set_item_disabled(id, true)
|
||||
clickAdd += clickUpgradeAmt20
|
||||
else:
|
||||
print("not enough score")
|
||||
3:
|
||||
if score >= clickUpgradeReq40:
|
||||
print ("Score sufficient")
|
||||
score -=clickUpgradeReq40
|
||||
$ClickUpgrades.get_popup().set_item_disabled(id, true)
|
||||
clickAdd += clickUpgradeAmt40
|
||||
else:
|
||||
print("not enough score")
|
||||
4:
|
||||
if score >= clickUpgradeReq60:
|
||||
print ("Score sufficient")
|
||||
score -=clickUpgradeReq60
|
||||
$ClickUpgrades.get_popup().set_item_disabled(id, true)
|
||||
clickAdd += clickUpgradeAmt60
|
||||
else:
|
||||
print("not enough score")
|
||||
5:
|
||||
if score >= clickUpgradeReq80:
|
||||
print ("Score sufficient")
|
||||
score -=clickUpgradeReq80
|
||||
$ClickUpgrades.get_popup().set_item_disabled(id, true)
|
||||
clickAdd += clickUpgradeAmt80
|
||||
else:
|
||||
print("not enough score")
|
||||
6:
|
||||
if score >= clickUpgradeReq100:
|
||||
print ("Score sufficient")
|
||||
score -=clickUpgradeReq100
|
||||
$ClickUpgrades.get_popup().set_item_disabled(id, true)
|
||||
clickAdd += clickUpgradeAmt100
|
||||
else:
|
||||
print("not enough score")
|
||||
7:
|
||||
if score >= clickUpgradeReq200:
|
||||
print ("Score sufficient")
|
||||
score -=clickUpgradeReq200
|
||||
$ClickUpgrades.get_popup().set_item_disabled(id, true)
|
||||
clickAdd += clickUpgradeAmt200
|
||||
else:
|
||||
print("not enough score")
|
||||
8:
|
||||
if score >= clickUpgradeReq400:
|
||||
print ("Score sufficient")
|
||||
score -=clickUpgradeReq400
|
||||
$ClickUpgrades.get_popup().set_item_disabled(id, true)
|
||||
clickAdd += clickUpgradeAmt400
|
||||
else:
|
||||
print("not enough score")
|
||||
|
||||
func passiveUpgrade(id):
|
||||
match id:
|
||||
0:
|
||||
if score >= passiveUpgradeReq2:
|
||||
print ("Score sufficient")
|
||||
score -=passiveUpgradeReq2
|
||||
$PassiveUpgrades.get_popup().set_item_disabled(id, true)
|
||||
scorePerSec = passiveUpgradeAmt2
|
||||
else:
|
||||
print("not enough score")
|
||||
1:
|
||||
if score >= passiveUpgradeReq10:
|
||||
print ("Score sufficient")
|
||||
score -=passiveUpgradeReq10
|
||||
$PassiveUpgrades.get_popup().set_item_disabled(id, true)
|
||||
scorePerSec = passiveUpgradeAmt10
|
||||
else:
|
||||
print("not enough score")
|
||||
2:
|
||||
if score >= passiveUpgradeReq20:
|
||||
print ("Score sufficient")
|
||||
score -=passiveUpgradeReq20
|
||||
$PassiveUpgrades.get_popup().set_item_disabled(id, true)
|
||||
scorePerSec = passiveUpgradeAmt20
|
||||
else:
|
||||
print("not enough score")
|
||||
3:
|
||||
if score >= passiveUpgradeReq50:
|
||||
print ("Score sufficient")
|
||||
score -=passiveUpgradeReq50
|
||||
$PassiveUpgrades.get_popup().set_item_disabled(id, true)
|
||||
scorePerSec = passiveUpgradeAmt50
|
||||
else:
|
||||
print("not enough score")
|
||||
4:
|
||||
if score >= passiveUpgradeReq100:
|
||||
print ("Score sufficient")
|
||||
score -=passiveUpgradeReq100
|
||||
$PassiveUpgrades.get_popup().set_item_disabled(id, true)
|
||||
scorePerSec = passiveUpgradeAmt100
|
||||
else:
|
||||
print("not enough score")
|
||||
5:
|
||||
if score >= passiveUpgradeReq200:
|
||||
print ("Score sufficient")
|
||||
score -=passiveUpgradeReq200
|
||||
$PassiveUpgrades.get_popup().set_item_disabled(id, true)
|
||||
scorePerSec = passiveUpgradeAmt200
|
||||
else:
|
||||
print("not enough score")
|
||||
6:
|
||||
if score >= passiveUpgradeReq500:
|
||||
print ("Score sufficient")
|
||||
score -=passiveUpgradeReq500
|
||||
$PassiveUpgrades.get_popup().set_item_disabled(id, true)
|
||||
scorePerSec = passiveUpgradeAmt500
|
||||
else:
|
||||
print("not enough score")
|
||||
7:
|
||||
if score >= passiveUpgradeReq1000:
|
||||
print ("Score sufficient")
|
||||
score -=passiveUpgradeReq1000
|
||||
$PassiveUpgrades.get_popup().set_item_disabled(id, true)
|
||||
scorePerSec = passiveUpgradeAmt1000
|
||||
else:
|
||||
print("not enough score")
|
||||
8:
|
||||
if score >= passiveUpgradeReq10000:
|
||||
print ("Score sufficient")
|
||||
score -=passiveUpgradeReq10000
|
||||
$PassiveUpgrades.get_popup().set_item_disabled(id, true)
|
||||
scorePerSec = passiveUpgradeAmt10000
|
||||
else:
|
||||
print("not enough score")
|
||||
1
icon.svg
Normal file
@@ -0,0 +1 @@
|
||||
<svg height="128" width="128" xmlns="http://www.w3.org/2000/svg"><rect x="2" y="2" width="124" height="124" rx="14" fill="#363d52" stroke="#212532" stroke-width="4"/><g transform="scale(.101) translate(122 122)"><g fill="#fff"><path d="M105 673v33q407 354 814 0v-33z"/><path d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 814 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H446l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z" fill="#478cbf"/><path d="M483 600c0 34 58 34 58 0v-86c0-34-58-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></g></svg>
|
||||
|
After Width: | Height: | Size: 949 B |
37
icon.svg.import
Normal file
@@ -0,0 +1,37 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://ci8cvsquh7pc"
|
||||
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://icon.svg"
|
||||
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
svg/scale=1.0
|
||||
editor/scale_with_editor_scale=false
|
||||
editor/convert_colors_with_editor_theme=false
|
||||
16
inventory.tscn
Normal file
@@ -0,0 +1,16 @@
|
||||
[gd_scene format=3 uid="uid://dkxvvj3ujay5"]
|
||||
|
||||
[node name="Inventory" type="PanelContainer"]
|
||||
offset_right = 40.0
|
||||
offset_bottom = 40.0
|
||||
|
||||
[node name="MarginContainer" type="MarginContainer" parent="."]
|
||||
layout_mode = 2
|
||||
theme_override_constants/margin_left = 8
|
||||
theme_override_constants/margin_top = 8
|
||||
theme_override_constants/margin_right = 8
|
||||
theme_override_constants/margin_bottom = 8
|
||||
|
||||
[node name="MemberGrid" type="GridContainer" parent="MarginContainer"]
|
||||
layout_mode = 2
|
||||
columns = 6
|
||||
32
project.godot
Normal file
@@ -0,0 +1,32 @@
|
||||
; Engine configuration file.
|
||||
; It's best edited using the editor UI and not directly,
|
||||
; since the parameters that go here are not all obvious.
|
||||
;
|
||||
; Format:
|
||||
; [section] ; section goes between []
|
||||
; param=value ; assign values to parameters
|
||||
|
||||
config_version=5
|
||||
|
||||
[application]
|
||||
|
||||
config/name="ClickerGacha"
|
||||
config/features=PackedStringArray("4.2", "Mobile")
|
||||
config/icon="res://icon.svg"
|
||||
|
||||
[display]
|
||||
|
||||
window/size/viewport_width=1920
|
||||
window/size/viewport_height=1080
|
||||
|
||||
[input]
|
||||
|
||||
left_mouse={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"double_click":false,"script":null)
|
||||
]
|
||||
}
|
||||
|
||||
[rendering]
|
||||
|
||||
renderer/rendering_method="mobile"
|
||||
29
slot.tscn
Normal file
@@ -0,0 +1,29 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://clfibh4syeuqk"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://ci8cvsquh7pc" path="res://icon.svg" id="1_uu5rg"]
|
||||
|
||||
[node name="Slot" type="PanelContainer"]
|
||||
custom_minimum_size = Vector2(64, 64)
|
||||
offset_right = 40.0
|
||||
offset_bottom = 40.0
|
||||
|
||||
[node name="MarginContainer" type="MarginContainer" parent="."]
|
||||
layout_mode = 2
|
||||
theme_override_constants/margin_left = 4
|
||||
theme_override_constants/margin_top = 4
|
||||
theme_override_constants/margin_right = 4
|
||||
theme_override_constants/margin_bottom = 4
|
||||
|
||||
[node name="TextureRect" type="TextureRect" parent="MarginContainer"]
|
||||
layout_mode = 2
|
||||
texture = ExtResource("1_uu5rg")
|
||||
expand_mode = 1
|
||||
stretch_mode = 5
|
||||
|
||||
[node name="Quantity Label" type="Label" parent="."]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 8
|
||||
size_flags_vertical = 0
|
||||
theme_override_colors/font_outline_color = Color(0, 0, 0, 1)
|
||||
theme_override_constants/outline_size = 3
|
||||
text = "x99"
|
||||
111
team.tscn
Normal file
@@ -0,0 +1,111 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://blwuy4v4qqyna"]
|
||||
|
||||
[ext_resource type="Script" path="res://UI.gd" id="1_4f1r8"]
|
||||
|
||||
[node name="Root" type="Control"]
|
||||
layout_mode = 3
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
|
||||
[node name="UI" type="Control" parent="."]
|
||||
anchors_preset = 0
|
||||
offset_right = 40.0
|
||||
offset_bottom = 40.0
|
||||
script = ExtResource("1_4f1r8")
|
||||
|
||||
[node name="Score" type="Label" parent="UI"]
|
||||
layout_mode = 0
|
||||
offset_left = 50.0
|
||||
offset_top = 2.0
|
||||
offset_right = 104.0
|
||||
offset_bottom = 25.0
|
||||
text = "0"
|
||||
|
||||
[node name="Click" type="Button" parent="UI"]
|
||||
visible = false
|
||||
layout_mode = 0
|
||||
offset_left = 461.0
|
||||
offset_top = 22.0
|
||||
offset_right = 608.0
|
||||
offset_bottom = 116.0
|
||||
shortcut_in_tooltip = false
|
||||
text = "Click Me"
|
||||
flat = true
|
||||
|
||||
[node name="ScoreLabel" type="Label" parent="UI"]
|
||||
layout_mode = 0
|
||||
offset_left = 2.0
|
||||
offset_top = 1.0
|
||||
offset_right = 50.0
|
||||
offset_bottom = 24.0
|
||||
text = "Score:"
|
||||
|
||||
[node name="Timer" type="Timer" parent="UI"]
|
||||
autostart = true
|
||||
|
||||
[node name="ClickUpgrades" type="MenuButton" parent="UI"]
|
||||
layout_mode = 0
|
||||
offset_left = 3.0
|
||||
offset_top = 108.0
|
||||
offset_right = 126.0
|
||||
offset_bottom = 139.0
|
||||
text = "Click Upgrades"
|
||||
item_count = 9
|
||||
popup/item_0/text = "+1 Cost:10"
|
||||
popup/item_0/id = 0
|
||||
popup/item_1/text = "+10 Cost: 100"
|
||||
popup/item_1/id = 1
|
||||
popup/item_2/text = "+20 Cost:1,000"
|
||||
popup/item_2/id = 2
|
||||
popup/item_3/text = "+40 Cost: 10,000"
|
||||
popup/item_3/id = 3
|
||||
popup/item_4/text = "+60 Cost: 100,000"
|
||||
popup/item_4/id = 4
|
||||
popup/item_5/text = "+80 Cost: 1,000,000"
|
||||
popup/item_5/id = 5
|
||||
popup/item_6/text = "+100 Cost: 10,000,000"
|
||||
popup/item_6/id = 6
|
||||
popup/item_7/text = "+200 Cost: 100,000,000"
|
||||
popup/item_7/id = 7
|
||||
popup/item_8/text = "+400 Cost: 1,000,000,000"
|
||||
popup/item_8/id = 8
|
||||
|
||||
[node name="PassiveUpgrades" type="MenuButton" parent="UI"]
|
||||
layout_mode = 0
|
||||
offset_left = 3.0
|
||||
offset_top = 139.0
|
||||
offset_right = 147.0
|
||||
offset_bottom = 170.0
|
||||
text = "Passive Upgrades"
|
||||
item_count = 9
|
||||
popup/item_0/text = "2/s Cost: 100"
|
||||
popup/item_0/id = 0
|
||||
popup/item_1/text = "10/s Cost: 1,000"
|
||||
popup/item_1/id = 1
|
||||
popup/item_2/text = "20/s Cost: 10,000"
|
||||
popup/item_2/id = 2
|
||||
popup/item_3/text = "50/s Cost: 100,000"
|
||||
popup/item_3/id = 3
|
||||
popup/item_4/text = "100/s Cost:1,000,000"
|
||||
popup/item_4/id = 4
|
||||
popup/item_5/text = "200/s Cost: 10,000,000"
|
||||
popup/item_5/id = 5
|
||||
popup/item_6/text = "500/s Cost: 100,000,000"
|
||||
popup/item_6/id = 6
|
||||
popup/item_7/text = "1,000/s Cost: 1,000,000,000"
|
||||
popup/item_7/id = 7
|
||||
popup/item_8/text = "10,000/s Cost: 10,000,000,000"
|
||||
popup/item_8/id = 8
|
||||
|
||||
[node name="ItemList" type="ItemList" parent="."]
|
||||
layout_mode = 0
|
||||
offset_left = 529.0
|
||||
offset_top = 179.0
|
||||
offset_right = 671.0
|
||||
offset_bottom = 370.0
|
||||
item_count = 2
|
||||
item_0/text = "Item 1"
|
||||
item_1/text = "Item 2"
|
||||