Character Roll prototype
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16
User Interface/Boss1.gd
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16
User Interface/Boss1.gd
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extends TextureButton
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# Called when the node enters the scene tree for the first time.
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func _ready():
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self.connect("pressed", Callable(self, "_on_Button_pressed"))
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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#func _on__Button_pressed():
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#var character_manager = get_node("/root/@Control@14/UI/CharacterRoll")
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#character_manager.roll_character()
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