Team Screen propagates images
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260
UI.gd
260
UI.gd
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extends Control
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#https://www.youtube.com/watch?v=V79YabQZC1s
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#13:03
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var score = 0
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var clickAdd = 1
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var scorePerSec = 1
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var scoreMultiplier = 1
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#Click Upgrades Costs
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var clickUpgradeReq1 = 10
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var clickUpgradeReq10 = 100
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var clickUpgradeReq20 = 1000
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var clickUpgradeReq40 = 10000
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var clickUpgradeReq60 = 100000
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var clickUpgradeReq80 = 1000000
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var clickUpgradeReq100 = 10000000
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var clickUpgradeReq200 = 100000000
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var clickUpgradeReq400 = 1000000000
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# Click Upgrades Amount
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var clickUpgradeAmt1 = 1
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var clickUpgradeAmt10 = 10
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var clickUpgradeAmt20 = 20
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var clickUpgradeAmt40 = 40
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var clickUpgradeAmt60 = 60
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var clickUpgradeAmt80 = 80
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var clickUpgradeAmt100 = 100
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var clickUpgradeAmt200 = 200
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var clickUpgradeAmt400 = 400
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# Passive Upgrades Costs
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var passiveUpgradeReq2 = 100
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var passiveUpgradeReq10 = 1000
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var passiveUpgradeReq20 = 10000
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var passiveUpgradeReq50 = 100000
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var passiveUpgradeReq100 = 1000000
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var passiveUpgradeReq200 = 10000000
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var passiveUpgradeReq500 = 100000000
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var passiveUpgradeReq1000 = 1000000000
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var passiveUpgradeReq10000 = 10000000000
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# Passive Upgrades Amount
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var passiveUpgradeAmt2 = 2
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var passiveUpgradeAmt10 = 10
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var passiveUpgradeAmt20 = 20
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var passiveUpgradeAmt50 = 50
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var passiveUpgradeAmt100 = 100
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var passiveUpgradeAmt200 = 200
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var passiveUpgradeAmt500 = 500
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var passiveUpgradeAmt1000 = 1000
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var passiveUpgradeAmt10000 = 10000
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# Called when the node enters the scene tree for the first time.
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func _ready():
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$ClickUpgrades.get_popup().connect("id_pressed",clickUpgrade)
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$PassiveUpgrades.get_popup().connect("id_pressed",passiveUpgrade)
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$Timer.connect("timeout", _on_Timer_timeout)
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$TeamButton.pressed.connect(self.openTeamWindow)
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#Code for the Click Me Button (deprecated)
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#$Click.pressed.connect(self._on_button_pressed)
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#Prints all input events, only for debugging
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#func _input(event):
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#print(event.as_text())
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func _on_Timer_timeout():
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score += scorePerSec * scoreMultiplier
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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#Displays normal numbers until commas are needed
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if score > 999:
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$Score.text = str(scoreFormat(score))
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else:
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$Score.text = str(score) #Changes the score number
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#This checks any input that comes in
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func _input(event):
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#Function to record every left click as a "Click" to add to the score
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if event.is_action_pressed("left_mouse"):
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leftClick()
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#_on_button_pressed()
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func openTeamWindow():
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print("button pressed")
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#Useful for getting children from other nodes
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get_owner().get_node("Team").show()
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#$Team.visible = !$Team.visible
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#Formats the score string so commas are inserted
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func scoreFormat(score):
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# Convert value to string.
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var str_value: String = str(score)
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# Loop backward starting at the last 3 digits,
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# add comma then, repeat every 3rd step.
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for i in range(str_value.length()-3, 0, -3):
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str_value = str_value.insert(i, ",")
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score = str_value
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return score
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func leftClick():
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score += clickAdd * scoreMultiplier
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func clickUpgrade(id):
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match id:
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0:
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if score >= clickUpgradeReq1:
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print ("Score sufficient")
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score -=clickUpgradeReq1
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$ClickUpgrades.get_popup().set_item_disabled(id, true)
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clickAdd += clickUpgradeAmt1
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else:
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print("not enough score")
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1:
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if score >= clickUpgradeReq10:
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print ("Score sufficient")
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score -=clickUpgradeReq10
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$ClickUpgrades.get_popup().set_item_disabled(id, true)
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clickAdd += clickUpgradeAmt10
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else:
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print("not enough score")
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2:
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if score >= clickUpgradeReq20:
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print ("Score sufficient")
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score -=clickUpgradeReq20
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$ClickUpgrades.get_popup().set_item_disabled(id, true)
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clickAdd += clickUpgradeAmt20
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else:
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print("not enough score")
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3:
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if score >= clickUpgradeReq40:
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print ("Score sufficient")
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score -=clickUpgradeReq40
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$ClickUpgrades.get_popup().set_item_disabled(id, true)
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clickAdd += clickUpgradeAmt40
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else:
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print("not enough score")
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4:
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if score >= clickUpgradeReq60:
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print ("Score sufficient")
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score -=clickUpgradeReq60
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$ClickUpgrades.get_popup().set_item_disabled(id, true)
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clickAdd += clickUpgradeAmt60
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else:
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print("not enough score")
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5:
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if score >= clickUpgradeReq80:
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print ("Score sufficient")
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score -=clickUpgradeReq80
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$ClickUpgrades.get_popup().set_item_disabled(id, true)
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clickAdd += clickUpgradeAmt80
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else:
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print("not enough score")
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6:
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if score >= clickUpgradeReq100:
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print ("Score sufficient")
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score -=clickUpgradeReq100
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$ClickUpgrades.get_popup().set_item_disabled(id, true)
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clickAdd += clickUpgradeAmt100
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else:
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print("not enough score")
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7:
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if score >= clickUpgradeReq200:
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print ("Score sufficient")
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score -=clickUpgradeReq200
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$ClickUpgrades.get_popup().set_item_disabled(id, true)
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clickAdd += clickUpgradeAmt200
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else:
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print("not enough score")
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8:
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if score >= clickUpgradeReq400:
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print ("Score sufficient")
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score -=clickUpgradeReq400
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$ClickUpgrades.get_popup().set_item_disabled(id, true)
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clickAdd += clickUpgradeAmt400
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else:
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print("not enough score")
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func passiveUpgrade(id):
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match id:
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0:
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if score >= passiveUpgradeReq2:
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print ("Score sufficient")
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score -=passiveUpgradeReq2
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$PassiveUpgrades.get_popup().set_item_disabled(id, true)
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scorePerSec = passiveUpgradeAmt2
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else:
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print("not enough score")
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1:
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if score >= passiveUpgradeReq10:
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print ("Score sufficient")
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score -=passiveUpgradeReq10
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$PassiveUpgrades.get_popup().set_item_disabled(id, true)
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scorePerSec = passiveUpgradeAmt10
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else:
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print("not enough score")
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2:
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if score >= passiveUpgradeReq20:
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print ("Score sufficient")
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score -=passiveUpgradeReq20
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$PassiveUpgrades.get_popup().set_item_disabled(id, true)
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scorePerSec = passiveUpgradeAmt20
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else:
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print("not enough score")
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3:
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if score >= passiveUpgradeReq50:
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print ("Score sufficient")
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score -=passiveUpgradeReq50
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$PassiveUpgrades.get_popup().set_item_disabled(id, true)
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scorePerSec = passiveUpgradeAmt50
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else:
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print("not enough score")
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4:
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if score >= passiveUpgradeReq100:
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print ("Score sufficient")
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score -=passiveUpgradeReq100
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$PassiveUpgrades.get_popup().set_item_disabled(id, true)
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scorePerSec = passiveUpgradeAmt100
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else:
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print("not enough score")
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5:
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if score >= passiveUpgradeReq200:
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print ("Score sufficient")
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score -=passiveUpgradeReq200
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$PassiveUpgrades.get_popup().set_item_disabled(id, true)
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scorePerSec = passiveUpgradeAmt200
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else:
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print("not enough score")
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6:
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if score >= passiveUpgradeReq500:
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print ("Score sufficient")
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score -=passiveUpgradeReq500
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$PassiveUpgrades.get_popup().set_item_disabled(id, true)
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scorePerSec = passiveUpgradeAmt500
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else:
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print("not enough score")
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7:
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if score >= passiveUpgradeReq1000:
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print ("Score sufficient")
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score -=passiveUpgradeReq1000
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$PassiveUpgrades.get_popup().set_item_disabled(id, true)
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scorePerSec = passiveUpgradeAmt1000
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else:
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print("not enough score")
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8:
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if score >= passiveUpgradeReq10000:
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print ("Score sufficient")
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score -=passiveUpgradeReq10000
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$PassiveUpgrades.get_popup().set_item_disabled(id, true)
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scorePerSec = passiveUpgradeAmt10000
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else:
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print("not enough score")
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