Globalized variables, team member consistency

This commit is contained in:
2024-06-03 13:23:41 -04:00
parent 394beabb7c
commit 341bf010d4
8 changed files with 224 additions and 78 deletions

18
User Interface/Hank.gd Normal file
View File

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extends TextureButton
@export var memberClickAdd: int = 0
@export var memberPerSec: int = 0
# Called when the node enters the scene tree for the first time.
func _ready():
# Connect the pressed signal to the _on_Button_pressed function
self.connect("pressed", Callable(self, "_on_Button_pressed"))
func _on_Button_pressed():
Global.globalClickAdd += memberClickAdd
Global.globalScorePerSec += memberPerSec
pass