Globalized variables, team member consistency
This commit is contained in:
18
User Interface/Hank.gd
Normal file
18
User Interface/Hank.gd
Normal file
@@ -0,0 +1,18 @@
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extends TextureButton
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@export var memberClickAdd: int = 0
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@export var memberPerSec: int = 0
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# Called when the node enters the scene tree for the first time.
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func _ready():
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# Connect the pressed signal to the _on_Button_pressed function
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self.connect("pressed", Callable(self, "_on_Button_pressed"))
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func _on_Button_pressed():
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Global.globalClickAdd += memberClickAdd
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Global.globalScorePerSec += memberPerSec
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pass
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@@ -1,7 +1,5 @@
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extends Control
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#https://www.youtube.com/watch?v=V79YabQZC1s
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#13:03
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var score = 0
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var clickAdd = 1
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@@ -61,23 +59,45 @@ func _ready():
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$ClickUpgrades.get_popup().connect("id_pressed",clickUpgrade)
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$PassiveUpgrades.get_popup().connect("id_pressed",passiveUpgrade)
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$Timer.connect("timeout", _on_Timer_timeout)
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#$TeamButton.pressed.connect(self.openTeamWindow)
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#Code for the Click Me Button (deprecated)
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#$Click.pressed.connect(self._on_button_pressed)
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#Prints all input events, only for debugging
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#func _input(event):
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#print(event.as_text())
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func _on_Timer_timeout():
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score += scorePerSec * scoreMultiplier
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Global.globalScore += Global.globalScorePerSec * Global.globalScoreMultiplier
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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#Displays normal numbers until commas are needed
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if score > 999:
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if Global.globalScore > 999:
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$Score.text = str(scoreFormat(score))
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else:
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$Score.text = str(score) #Changes the score number
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$Score.text = str(Global.globalScore) #Changes the score number
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$ClickAdd.text = str(Global.globalClickAdd)
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$PerSec.text = str(Global.globalScorePerSec)
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#Pulls the global score data to keep it up to date
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#score = Global.globalScore
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#Global.globalClickAdd = Global.globalClickAdd
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#scorePerSec = Global.globalScorePerSec
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#scoreMultiplier = Global.globalScoreMultiplier
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#Stores the score stats in a global variable to be called in other scenes
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#Global.globalScore = score
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#Global.globalClickAdd = Global.globalClickAdd
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#Global.globalScorePerSec = scorePerSec
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#Global.globalScoreMultiplier = scoreMultiplier
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#Get the current status of any screens needed
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var teamScreen = get_node(Global.teamScreenPath)
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teamScreen.visible = Global.teamScreenVisible
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var teamSelection = get_node(Global.teamSelectionPath)
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teamSelection.visible = Global.teamSelectionVisible
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#This checks any input that comes in
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func _input(event):
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@@ -87,14 +107,11 @@ func _input(event):
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#_on_button_pressed()
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#Formats the score string so commas are inserted
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func scoreFormat(score):
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# Convert value to string.
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var str_value: String = str(score)
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var str_value: String = str(Global.globalScore)
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# Loop backward starting at the last 3 digits,
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# add comma then, repeat every 3rd step.
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for i in range(str_value.length()-3, 0, -3):
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@@ -103,155 +120,155 @@ func scoreFormat(score):
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return score
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func leftClick():
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score += clickAdd * scoreMultiplier
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Global.globalScore += Global.globalClickAdd * Global.globalScoreMultiplier
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func clickUpgrade(id):
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match id:
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0:
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if score >= clickUpgradeReq1:
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if Global.globalScore >= clickUpgradeReq1:
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print ("Score sufficient")
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score -=clickUpgradeReq1
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Global.globalScore -=clickUpgradeReq1
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$ClickUpgrades.get_popup().set_item_disabled(id, true)
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clickAdd += clickUpgradeAmt1
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Global.globalClickAdd += clickUpgradeAmt1
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else:
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print("not enough score")
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1:
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if score >= clickUpgradeReq10:
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if Global.globalScore >= clickUpgradeReq10:
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print ("Score sufficient")
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score -=clickUpgradeReq10
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Global.globalScore -=clickUpgradeReq10
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$ClickUpgrades.get_popup().set_item_disabled(id, true)
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clickAdd += clickUpgradeAmt10
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Global.globalClickAdd += clickUpgradeAmt10
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else:
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print("not enough score")
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2:
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if score >= clickUpgradeReq20:
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if Global.globalScore >= clickUpgradeReq20:
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print ("Score sufficient")
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score -=clickUpgradeReq20
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Global.globalScore -=clickUpgradeReq20
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$ClickUpgrades.get_popup().set_item_disabled(id, true)
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clickAdd += clickUpgradeAmt20
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Global.globalClickAdd += clickUpgradeAmt20
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else:
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print("not enough score")
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3:
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if score >= clickUpgradeReq40:
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if Global.globalScore >= clickUpgradeReq40:
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print ("Score sufficient")
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score -=clickUpgradeReq40
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Global.globalScore -=clickUpgradeReq40
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$ClickUpgrades.get_popup().set_item_disabled(id, true)
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clickAdd += clickUpgradeAmt40
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Global.globalClickAdd += clickUpgradeAmt40
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else:
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print("not enough score")
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4:
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if score >= clickUpgradeReq60:
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if Global.globalScore >= clickUpgradeReq60:
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print ("Score sufficient")
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score -=clickUpgradeReq60
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Global.globalScore -=clickUpgradeReq60
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$ClickUpgrades.get_popup().set_item_disabled(id, true)
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clickAdd += clickUpgradeAmt60
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Global.globalClickAdd += clickUpgradeAmt60
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else:
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print("not enough score")
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5:
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if score >= clickUpgradeReq80:
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if Global.globalScore >= clickUpgradeReq80:
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print ("Score sufficient")
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score -=clickUpgradeReq80
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Global.globalScore -=clickUpgradeReq80
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$ClickUpgrades.get_popup().set_item_disabled(id, true)
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clickAdd += clickUpgradeAmt80
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Global.globalClickAdd += clickUpgradeAmt80
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else:
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print("not enough score")
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6:
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if score >= clickUpgradeReq100:
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if Global.globalScore >= clickUpgradeReq100:
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print ("Score sufficient")
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score -=clickUpgradeReq100
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Global.globalScore -=clickUpgradeReq100
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$ClickUpgrades.get_popup().set_item_disabled(id, true)
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clickAdd += clickUpgradeAmt100
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Global.globalClickAdd += clickUpgradeAmt100
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else:
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print("not enough score")
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7:
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if score >= clickUpgradeReq200:
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if Global.globalScore >= clickUpgradeReq200:
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print ("Score sufficient")
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score -=clickUpgradeReq200
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Global.globalScore -=clickUpgradeReq200
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$ClickUpgrades.get_popup().set_item_disabled(id, true)
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clickAdd += clickUpgradeAmt200
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Global.globalClickAdd += clickUpgradeAmt200
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else:
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print("not enough score")
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8:
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if score >= clickUpgradeReq400:
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if Global.globalScore >= clickUpgradeReq400:
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print ("Score sufficient")
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score -=clickUpgradeReq400
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Global.globalScore -=clickUpgradeReq400
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$ClickUpgrades.get_popup().set_item_disabled(id, true)
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clickAdd += clickUpgradeAmt400
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Global.globalClickAdd += clickUpgradeAmt400
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else:
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print("not enough score")
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func passiveUpgrade(id):
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match id:
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0:
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if score >= passiveUpgradeReq2:
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if Global.globalScore >= passiveUpgradeReq2:
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print ("Score sufficient")
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score -=passiveUpgradeReq2
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Global.globalScore -=passiveUpgradeReq2
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$PassiveUpgrades.get_popup().set_item_disabled(id, true)
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scorePerSec = passiveUpgradeAmt2
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Global.globalScorePerSec = passiveUpgradeAmt2
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else:
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print("not enough score")
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1:
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if score >= passiveUpgradeReq10:
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if Global.globalScore >= passiveUpgradeReq10:
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print ("Score sufficient")
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score -=passiveUpgradeReq10
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Global.globalScore -=passiveUpgradeReq10
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$PassiveUpgrades.get_popup().set_item_disabled(id, true)
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scorePerSec = passiveUpgradeAmt10
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Global.globalScorePerSec = passiveUpgradeAmt10
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else:
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print("not enough score")
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2:
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if score >= passiveUpgradeReq20:
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if Global.globalScore >= passiveUpgradeReq20:
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print ("Score sufficient")
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score -=passiveUpgradeReq20
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Global.globalScore -=passiveUpgradeReq20
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$PassiveUpgrades.get_popup().set_item_disabled(id, true)
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scorePerSec = passiveUpgradeAmt20
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Global.globalScorePerSec = passiveUpgradeAmt20
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else:
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print("not enough score")
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3:
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if score >= passiveUpgradeReq50:
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if Global.globalScore >= passiveUpgradeReq50:
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print ("Score sufficient")
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score -=passiveUpgradeReq50
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Global.globalScore -=passiveUpgradeReq50
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$PassiveUpgrades.get_popup().set_item_disabled(id, true)
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scorePerSec = passiveUpgradeAmt50
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Global.globalScorePerSec = passiveUpgradeAmt50
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else:
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print("not enough score")
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4:
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if score >= passiveUpgradeReq100:
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if Global.globalScore >= passiveUpgradeReq100:
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print ("Score sufficient")
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score -=passiveUpgradeReq100
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Global.globalScore -=passiveUpgradeReq100
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$PassiveUpgrades.get_popup().set_item_disabled(id, true)
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scorePerSec = passiveUpgradeAmt100
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Global.globalScorePerSec = passiveUpgradeAmt100
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else:
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print("not enough score")
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5:
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if score >= passiveUpgradeReq200:
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if Global.globalScore >= passiveUpgradeReq200:
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print ("Score sufficient")
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score -=passiveUpgradeReq200
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Global.globalScore -=passiveUpgradeReq200
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$PassiveUpgrades.get_popup().set_item_disabled(id, true)
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scorePerSec = passiveUpgradeAmt200
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Global.globalScorePerSec = passiveUpgradeAmt200
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else:
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print("not enough score")
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6:
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if score >= passiveUpgradeReq500:
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if Global.globalScore >= passiveUpgradeReq500:
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print ("Score sufficient")
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score -=passiveUpgradeReq500
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Global.globalScore -=passiveUpgradeReq500
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$PassiveUpgrades.get_popup().set_item_disabled(id, true)
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scorePerSec = passiveUpgradeAmt500
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Global.globalScorePerSec = passiveUpgradeAmt500
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else:
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print("not enough score")
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7:
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if score >= passiveUpgradeReq1000:
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if Global.globalScore >= passiveUpgradeReq1000:
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print ("Score sufficient")
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score -=passiveUpgradeReq1000
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Global.globalScore -=passiveUpgradeReq1000
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$PassiveUpgrades.get_popup().set_item_disabled(id, true)
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scorePerSec = passiveUpgradeAmt1000
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Global.globalScorePerSec = passiveUpgradeAmt1000
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else:
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print("not enough score")
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8:
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if score >= passiveUpgradeReq10000:
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if Global.globalScore >= passiveUpgradeReq10000:
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print ("Score sufficient")
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score -=passiveUpgradeReq10000
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Global.globalScore -=passiveUpgradeReq10000
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$PassiveUpgrades.get_popup().set_item_disabled(id, true)
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scorePerSec = passiveUpgradeAmt10000
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Global.globalScorePerSec = passiveUpgradeAmt10000
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else:
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print("not enough score")
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@@ -1,18 +1,27 @@
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extends TextureButton
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# Called when the node enters the scene tree for the first time.
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func _ready():
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# Connect the pressed signal to the _on_Button_pressed function
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self.connect("pressed", Callable(self, "_on_Button_pressed"))
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#Checks if the texture needs to be set
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func _process(delta):
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#Checks if the texture needs to be set
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if Global.selected_texture:
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self.texture_normal = Global.selected_texture
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# Function to handle the button press
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func _on_Button_pressed():
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# Change the current scene
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get_tree().change_scene_to_file("res://team.tscn")
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Global.teamScreenVisible = false
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Global.teamSelectionVisible = true
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#Function to set texture of the button
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@@ -1,5 +1,18 @@
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extends Button
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# Called when the node enters the scene tree for the first time.
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func _ready():
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self.connect("pressed", Callable(self, "_on_Button_pressed"))
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# Function to handle the button press
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func _on_Button_pressed():
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if Global.teamScreenVisible == false:
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Global.teamSelectionVisible = false
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Global.teamScreenVisible = true
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else:
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Global.teamScreenVisible = false
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@@ -1,10 +1,32 @@
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[gd_scene load_steps=6 format=3 uid="uid://xh0p6v5ir05f"]
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[gd_scene load_steps=14 format=3 uid="uid://xh0p6v5ir05f"]
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[ext_resource type="Script" path="res://Root.gd" id="1_dtx5s"]
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[ext_resource type="Script" path="res://User Interface/TeamButton.gd" id="3_g0muc"]
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[ext_resource type="Script" path="res://User Interface/Header.gd" id="3_q5rri"]
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[ext_resource type="Script" path="res://User Interface/Member1.gd" id="4_4xump"]
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[ext_resource type="Texture2D" uid="uid://bfdqkquqtf6ir" path="res://Images/plus-icon-vector-illustration.jpg" id="4_gxo13"]
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[ext_resource type="Script" path="res://TeamSelection.gd" id="6_1cnw8"]
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[ext_resource type="Texture2D" uid="uid://b1kl4huy0vnin" path="res://Member/#1 - Transparent Icons.png" id="7_s2y5l"]
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[ext_resource type="Script" path="res://User Interface/Hank.gd" id="8_kx4m8"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_74gmg"]
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atlas = ExtResource("7_s2y5l")
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region = Rect2(128, 0, 32, 32)
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[sub_resource type="AtlasTexture" id="AtlasTexture_xmmtg"]
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atlas = ExtResource("7_s2y5l")
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region = Rect2(96, 320, 32, 32)
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[sub_resource type="CompressedTexture2D" id="CompressedTexture2D_pioex"]
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load_path = "res://.godot/imported/#1 - Transparent Icons.png-075c51137bc59a17da3b30778a360723.ctex"
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[sub_resource type="AtlasTexture" id="AtlasTexture_l5qwh"]
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atlas = SubResource("CompressedTexture2D_pioex")
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region = Rect2(32, 416, 32, 32)
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[sub_resource type="AtlasTexture" id="AtlasTexture_t1ab2"]
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atlas = SubResource("CompressedTexture2D_pioex")
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region = Rect2(288, 416, 32, 32)
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[node name="Root" type="Control"]
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layout_mode = 3
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@@ -94,7 +116,25 @@ flat = true
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alignment = 0
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script = ExtResource("3_g0muc")
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[node name="ClickAddLabel" type="Label" parent="UI/CanvasLayer/Header"]
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layout_mode = 2
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text = "ClickAdd:"
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[node name="ClickAdd" type="Label" parent="UI/CanvasLayer/Header"]
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layout_mode = 2
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text = "0"
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[node name="PerSecLabel" type="Label" parent="UI/CanvasLayer/Header"]
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layout_mode = 2
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text = "PerSec:
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"
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[node name="PerSec" type="Label" parent="UI/CanvasLayer/Header"]
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layout_mode = 2
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text = "0"
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[node name="AspectRatioContainer" type="AspectRatioContainer" parent="UI"]
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visible = false
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layout_mode = 0
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offset_left = -2.60654
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offset_top = 271.396
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@@ -150,3 +190,31 @@ text = "Click Here"
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visible = false
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layout_mode = 2
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text = "testtestsetsetsetsetsetsetset"
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[node name="TeamSelection" type="GridContainer" parent="UI"]
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visible = false
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offset_left = 3.0
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offset_top = 40.0
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offset_right = 1923.0
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offset_bottom = 1120.0
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columns = 10
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script = ExtResource("6_1cnw8")
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[node name="Hank" type="TextureButton" parent="UI/TeamSelection"]
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layout_mode = 2
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texture_normal = SubResource("AtlasTexture_74gmg")
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script = ExtResource("8_kx4m8")
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memberClickAdd = 5
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memberPerSec = 25
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[node name="Rory" type="TextureButton" parent="UI/TeamSelection"]
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layout_mode = 2
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texture_normal = SubResource("AtlasTexture_xmmtg")
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[node name="TextureButton3" type="TextureButton" parent="UI/TeamSelection"]
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layout_mode = 2
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texture_normal = SubResource("AtlasTexture_l5qwh")
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[node name="TextureButton4" type="TextureButton" parent="UI/TeamSelection"]
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layout_mode = 2
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texture_normal = SubResource("AtlasTexture_t1ab2")
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Block a user