extends TextureButton


# Called when the node enters the scene tree for the first time.
func _ready():
	self.connect("pressed", Callable(self, "_on_Button_pressed"))


# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
	pass


#func _on__Button_pressed():
	#var character_manager = get_node("/root/@Control@14/UI/CharacterRoll")
	#character_manager.roll_character()
